📄 tbullet.h
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// Copyright 2002 Kenneth Guy,
//
// TBullet.h
#ifndef _TBULLET_H_
#define _TBULLET_H_
/** \file TBullet.h
defines class TBullet */
#include "TSprite32x24.h"
/** Players bullets.
*/
class TBullet : public TSprite32x24 {
public:
TBullet();
void Set(TInt16 aSpriteNo, TInt16 aHealth);
void Shoot(TInt16 aX,TInt16 aY);
void AddHealth(TInt16 aHealth);
TInt16 Health();
void Move();
TInt16 Strength();
private:
TInt16 iHealth; /**< amount of damage the bullet will do before it expires */
TInt16 iSavedSpriteNo; /**< Sprite to use for this bullet */
TInt16 iSavedHealth; /**< Health of a new bullet of this type */
};
#endif
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