📄 cgamedocument.cpp
字号:
// Copyright 2002 Kenneth Guy,
//
// CGameDocument.cpp
/** \file CGameDocument.cpp
implementation of class CGameDocument */
//
#include "CGameAppUi.h"
#include "CGameAppView.h"
#include "CGameApplication.h"
#include "CGameDocument.h"
#include "CGameState.h"
#include "CScoreDialog.h"
#include "CHighScores.h"
/** construtor */
CGameDocument::CGameDocument(CEikApplication& aApp)
: CEikDocument(aApp) {
}
/** Leave safe construction */
CGameDocument* CGameDocument::NewL(CEikApplication& aApp) {
CGameDocument* self=new (ELeave) CGameDocument(aApp);
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop();
return self;
}
/** 2nd phase construction.
Work out where we have been loaded from, and use that
as location for high score table file */
void CGameDocument::ConstructL() {
TParse parse;
parse.Set(Application()->DllName(),NULL,NULL);
_LIT(KScores,"scores");
HBufC* filename=HBufC::NewLC(parse.DriveAndPath().Length()+
KScores().Length());
filename->Des().Append(parse.DriveAndPath());
filename->Des().Append(KScores);
iGameState = CGameState::NewL(*filename);
CleanupStack::PopAndDestroy(filename);
}
/** destructor */
CGameDocument::~CGameDocument() {
delete iGameState;
}
/** construct an app ui */
CEikAppUi* CGameDocument::CreateAppUiL() {
return new(ELeave) CGameAppUi();
}
/** return game state */
CGameState* CGameDocument::GameState() {
return iGameState;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -