paths.h
来自「symbian 的一个 二维飞行游戏 源码 及相关技术文章」· C头文件 代码 · 共 219 行
H
219 行
// Copyright 2002 Kenneth Guy,
//
#include "TPathLineType.h"
#include "TBadGuyFlags.h"
extern const TInt16 KPaths[]={
// path 0
EPathLineStart,1,0,0,
EPathLineMoveTo,1,270,0,
EPathLineSetVelocity,1,2,2,
EPathLineMoveStepTo,1,30,0,
EPathLineMoveStepTo,1,30,90,
EPathLineSetClearFlags,1, TBadGuyFlags::EHomingX |
TBadGuyFlags::EHomingY, 0,
EPathLineMoveSimple,0,0,0,
// path 1
EPathLineStart,1,0,0,
// Bad guy that is larger if iHealth is greater
// also gains one health every 8 frames so if the player leaves
// it alone it recovers.
// offset 6
EPathLineSetHealth,1,2,0,
EPathLineSetSprite,1,55,0,
EPathLineSetClearFlags,1, TBadGuyFlags::EBounceTop |
TBadGuyFlags::EBounceBottom |
TBadGuyFlags::EBounceLeft |
TBadGuyFlags::EBounceRight,0,
EPathLineSetVelocity,1,1,1,
EPathLineSetCounter,1,0,0, // loop2, reset counter to 0
EPathLineIfHealthEqual,2,1,1, // set sprite depending on health, loop1
EPathLineSetSprite,1,54,0,
EPathLineIfHealthEqual,2,1,2,
EPathLineSetSprite,1,55,0,
EPathLineIfHealthEqual,2,1,3,
EPathLineSetSprite,1,56,0,
EPathLineIfHealthEqual,2,1,4,
EPathLineSetSprite,1,57,0,
EPathLineIfHealthEqual,2,1,5,
EPathLineSetSprite,1,58,0,
EPathLineMoveSimple,1,0,0,
EPathLineAddCounter,1,1,0, // add one to counter
EPathLineIfCounterLess,1,-12,8, // if counter < 8 goto loop1
EPathLineIfHealthLess,-14,1,5, // if health >= 5 goto loop2
EPathLineAddHealth,-15,1,0, // add 1 to health and goto loop2
// path 2
EPathLineStart,1,0,0,
// zig zag path , offset 26
EPathLineSetCounter,1,0,0, //looppoint1, reset counter to 0
EPathLineMoveBy,1,-2,+2,
EPathLineAddCounter,1,1,0, // add one to counter
EPathLineIfCounterLess,1,-2,32, // goto looppoint1 if < 32
EPathLineSetCounter,1,0,0, //looppoint2, reset counter to 0
EPathLineMoveBy,1,0,-2,
EPathLineAddCounter,1,1,0, // add one to counter
EPathLineIfCounterLess,-7,-2,32, // goto looppoint2 if < 32 else goto 1
// path 3
EPathLineStart,1,0,0,
// path offset 64
// set up velocity and bouncing
EPathLineSetVelocity,1,1,1,
EPathLineSetClearFlags,1, TBadGuyFlags::EBounceTop |
TBadGuyFlags::EBounceBottom |
TBadGuyFlags::EBounceLeft |
TBadGuyFlags::EBounceRight, 0,
// loop bouncing and changing sprites
EPathLineSetSprite,1,16,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineSetSprite,1,31,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineSetSprite,1,32,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineSetSprite,1,33,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineSetSprite,1,32,0,
EPathLineMoveSimple,1,0,0,
EPathLineSetSprite,1,31,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,-17,0,0,
// path 4
EPathLineStart,1,0,0,
// path offset 84
// set up homing and velocity
EPathLineSetVelocity,1,1,1,
EPathLineSetClearFlags,1, TBadGuyFlags::EHomingX |
TBadGuyFlags::EHomingY, 0,
EPathLineSetSprite,1,19,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineSetSprite,1,20,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,-7,0,0,
// path 5
EPathLineStart,1,0,0,
// path offset 94
EPathLineSetVelocity,1,1,2,
EPathLineSetClearFlags,1, TBadGuyFlags::EHomingY, 0,
EPathLineSetSprite,1,35,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineSetSprite,1,36,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineSetSprite,1,37,0,
EPathLineMoveBy,1,-6,0,
EPathLineSetSprite,1,37,0,
EPathLineMoveBy,-3,-6,0,
// path 6
EPathLineStart,1,0,0,
// offset 134
EPathLineSetVelocity,1,0,1,
EPathLineSetPoints,1,50,0,
EPathLineSetHealth,1,6,0,
EPathLineSetSprite,1,48,0,
EPathLineSetClearFlags,1, TBadGuyFlags::EBounceTop |
TBadGuyFlags::EBounceBottom |
TBadGuyFlags::EBounceLeft |
TBadGuyFlags::EBounceRight, 0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineSetSprite,1,48,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineSetSprite,1,49,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineSetSprite,1,50,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineSetSprite,1,51,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineSetSprite,1,52,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineSetSprite,1,53,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineMoveSimple,1,0,0,
EPathLineClone,-25,1,0,
EPathLineSetSprite,1,47,0, // cloned version
EPathLineSetPoints,1,2,0,
EPathLineSetVelocity,1,-2,2,
EPathLineSetId,1,0,0, // remove id, kill this doesn't damage parent
EPathLineSetHealth,1,1,0,
EPathLineSetClearFlags,1, TBadGuyFlags::EBounceTop |
TBadGuyFlags::EBounceBottom |
TBadGuyFlags::EBounceLeft, TBadGuyFlags::EBounceRight,
EPathLineMoveSimple,0,0,0,
EPathLineEnd,0,0,0
};
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