⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 map.h

📁 symbian 的一个 二维飞行游戏 源码 及相关技术文章
💻 H
字号:
// Copyright 2002 Kenneth Guy,
// 
#include "TMapLineType.h"

TInt16 Map[]={
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,23,25,0,0,0,
EMapLineBackground,10,2,24,26,0,0,0,
KPathBadGuy,70,230,200,1,10,0,0,  // stream of bad guys
KPathBadGuy,16,285,100,3,6,0,0, // cloning bad guy
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,

KPathCollectable,19,10,10,1,4,0,2, // bullet powerup

EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,19,21,5,17,0,0,0,
EMapLineBackground,20,22,4,18,0,0,0,

KPathBadGuy,20,280,150,1,3,0,0,  // bouncing animated bad guy
KPathBadGuy,70,232,-20,1,14,0,0,  // stream of bad guys

EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,

KPathBadGuy,20,280,170,1,3,0,0,  // bouncing animated bad guy
KPathBadGuy,56,238,-20,1,12,0,0,  // stream of bad guys

EMapLineBackground,11,3,5,17,0,0,0,


KCollectable,25,300,20,2,-4,+2,0,  // extra health

KPathBadGuy,35,270,30,3,5,0,0,  // homing then rocket bad guy
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,35,270,40,3,5,0,0,  // homing then rocket bad guy
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,35,270,50,3,5,0,0,  // homing then rocket bad guy
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,35,270,60,3,5,0,0,  // homing then rocket bad guy
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,35,270,70,3,5,0,0,  // homing then rocket bad guy
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,35,270,80,3,5,0,0,  // homing then rocket bad guy
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,

KPathCollectable,19,10,10,1,4,0,2, // bullet powerup

EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,56,238,-20,1,12,0,0,  // stream of bad guys
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,

EMapLineBackground,11,3,5,16,0,0,0, // start of rock at bottom of screen

EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
KPathBadGuy,70,329,167,1,15,0,0,  // stream of bad guys
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,

KPathBadGuy,55,302,80,3,1,0,0, // growing bad guy

EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,

KPathBadGuy,47,325,200,1,11,0,0,  // stream of bad guys
KPathBadGuy,56,238,-20,1,12,0,0,  // stream of bad guys

KPathBadGuy,70,238,-20,2,0,0,0,  // sneak behind then home in
KPathBadGuy,70,238,-20,2,16,0,0,  // sneak behind then home in

EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,

KPathBadGuy,55,302,80,3,1,0,0, // growing bad guy

EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
KPathBadGuy,47,325,200,1,11,0,0,  // stream of bad guys
KPathBadGuy,56,238,-20,1,12,0,0,  // stream of bad guys
KPathBadGuy,55,302,80,3,1,0,0, // growing bad guy
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
KPathBadGuy,70,302,80,10,8,0,1, // worm
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,

KPathBadGuy,16,285,100,3,6,0,0, // cloning bad guy
EMapLineBackground,19,21,5,7,0,0,0,
EMapLineBackground,20,22,4,6,0,0,0,

KPathBadGuy,16,285,100,3,6,0,0, // cloning bad guy
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,

KCollectable,25,300,20,2,-4,+2,0,  // extra health

EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
KPathBadGuy,70,238,-20,2,0,0,0,  // sneak behind then home in
KPathBadGuy,70,238,-20,2,16,0,0,  // sneak behind then home in
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
KPathBadGuy,47,325,200,1,11,0,0,  // stream of bad guys
KPathBadGuy,70,232,-20,1,14,0,0,  // stream of bad guys
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,

EMapLineBackground,19,21,5,7,0,0,0,
EMapLineBackground,20,22,4,6,0,0,0,

KPathBadGuy,55,302,80,3,1,0,0, // growing bad guy

EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
KPathBadGuy,55,302,80,3,1,0,0, // growing bad guy
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
KPathBadGuy,70,302,80,10,8,0,1, // worm
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
KPathBadGuy,55,302,80,3,1,0,0, // growing bad guy
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
KPathBadGuy,55,302,80,3,1,0,0, // growing bad guy
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
KPathBadGuy,70,329,167,1,15,0,0,  // stream of bad guys
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
KPathBadGuy,55,302,80,3,1,0,0, // growing bad guy
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
KPathBadGuy,70,329,167,1,13,0,0,  // stream of bad guys
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,

EMapLineBackground,19,21,5,7,0,0,0,
EMapLineBackground,20,22,4,6,0,0,0,


EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
KPathBadGuy,70,329,167,1,15,0,0,  // stream of bad guys
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,

KCollectable,25,300,20,2,-4,+2,0,  // extra health

EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
KPathBadGuy,70,302,80,10,8,0,1, // worm
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,

KPathBadGuy,55,302,80,3,1,0,0, // growing bad guy

EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,

KPathCollectable,19,10,10,1,4,0,2, // bullet powerup

EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
KPathBadGuy,70,238,-20,2,0,0,0,  // sneak behind then home in
KPathBadGuy,70,238,-20,2,16,0,0,  // sneak behind then home in
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,

KCollectable,24,300,20,2,-2,+2,1,  // extra life

EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,

EMapLineBackground,19,21,5,7,0,0,0,
EMapLineBackground,20,22,4,6,0,0,0,

KPathBadGuy,55,302,80,3,1,0,0, // growing bad guy

KPathBadGuy,70,302,80,10,8,0,1, // worm


EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,

KPathBadGuy,70,302,140,10,8,0,1, // worm

EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
KPathBadGuy,70,238,-20,2,0,0,0,  // sneak behind then home in
KPathBadGuy,70,238,-20,2,16,0,0,  // sneak behind then home in
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineBackground,11,3,5,7,0,0,0,
EMapLineBackground,10,2,4,6,0,0,0,
EMapLineEndOfMap,0,0,0,0,0,0,0
};

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -