📄 map.h
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// Copyright 2002 Kenneth Guy,
//
#include "TMapLineType.h"
TInt16 Map[]={
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,23,25,0,0,0,
EMapLineBackground,10,2,24,26,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,20,280,170,1,3,0,0, // bouncing animated bad guy
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,20,280,150,1,3,0,0, // bouncing animated bad guy
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,20,280,140,1,3,0,0, // bouncing animated bad guy
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,20,280,60,1,3,0,0, // bouncing animated bad guy
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,19,21,5,17,0,0,0,
EMapLineBackground,20,22,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,20,280,80,1,3,0,0, // bouncing animated bad guy
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,20,280,30,1,3,0,0, // bouncing animated bad guy
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,20,280,130,1,3,0,0, // bouncing animated bad guy
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,20,280,150,1,3,0,0, // bouncing animated bad guy
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,19,21,23,25,0,0,0,
KPathBadGuy,70,232,-20,1,14,0,0, // stream of bad guys
EMapLineBackground,20,22,24,26,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,72,335,89,1,13,0,0, // stream of bad guys
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,71,150,-20,1,14,0,0, // stream of bad guys
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,19,21,5,17,0,0,0,
EMapLineBackground,20,22,4,18,0,0,0,
EMapLineBackground,11,3,23,25,0,0,0,
KPathBadGuy,70,335,167,1,15,0,0, // stream of bad guys
EMapLineBackground,10,2,24,26,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,20,280,170,1,3,0,0, // bouncing animated bad guy
KPathBadGuy,56,238,-20,1,12,0,0, // stream of bad guys
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,47,325,200,1,11,0,0, // stream of bad guys
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,20,280,170,1,3,0,0, // bouncing animated bad guy
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,23,25,0,0,0,
KPathBadGuy,70,230,200,1,10,0,0, // stream of bad guys
EMapLineBackground,10,2,24,26,0,0,0,
EMapLineBackground,19,21,5,17,0,0,0,
EMapLineBackground,20,22,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,16,285,100,3,6,0,0, // cloning bad guy
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,23,25,0,0,0,
EMapLineBackground,10,2,24,26,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,20,280,170,1,3,0,0, // bouncing animated bad guy
KPathBadGuy,56,238,-20,1,12,0,0, // stream of bad guys
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,70,230,200,1,10,0,0, // stream of bad guys
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,19,21,5,17,0,0,0,
EMapLineBackground,20,22,4,18,0,0,0,
KPathBadGuy,20,280,150,1,3,0,0, // bouncing animated bad guy
KPathBadGuy,70,232,-20,1,14,0,0, // stream of bad guys
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KCollectable,25,300,20,2,-4,+2,0, // extra health
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,19,21,5,17,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
KPathBadGuy,56,238,-20,1,12,0,0, // stream of bad guys
EMapLineBackground,20,22,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,70,232,-20,1,14,0,0, // stream of bad guys
KPathBadGuy,72,325,89,1,13,0,0, // stream of bad guys
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,20,280,150,1,3,0,0, // bouncing animated bad guy
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,47,325,200,1,11,0,0, // stream of bad guys
KPathBadGuy,56,238,-20,1,12,0,0, // stream of bad guys
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,70,232,-20,1,14,0,0, // stream of bad guys
KPathBadGuy,47,325,200,1,11,0,0, // stream of bad guys
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,72,325,89,1,13,0,0, // stream of bad guys
KPathBadGuy,47,325,200,1,11,0,0, // stream of bad guys
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,16,285,100,3,6,0,0, // cloning bad guy
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,23,25,0,0,0,
KPathBadGuy,72,325,79,1,13,0,0, // stream of bad guys
KPathBadGuy,56,280,-20,1,12,0,0, // stream of bad guys
EMapLineBackground,10,2,24,26,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,35,270,30,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,23,25,0,0,0,
KPathBadGuy,35,270,40,3,5,0,0, // homing then rocket bad guy
KPathBadGuy,35,270,50,3,5,0,0, // homing then rocket bad guy
KPathBadGuy,35,270,60,3,5,0,0, // homing then rocket bad guy
EMapLineBackground,10,2,24,26,0,0,0,
EMapLineBackground,19,21,5,17,0,0,0,
KPathBadGuy,47,325,190,1,11,0,0, // stream of bad guys
EMapLineBackground,20,22,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
KPathBadGuy,70,290,-20,1,14,0,0, // stream of bad guys
KPathBadGuy,72,325,79,1,13,0,0, // stream of bad guys
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
KPathBadGuy,16,285,100,3,6,0,0, // cloning bad guy
EMapLineBackground,11,3,5,17,0,0,0,
EMapLineBackground,10,2,4,18,0,0,0,
EMapLineEndOfMap,0,0,0,0,0,0,0
};
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