📄 windowsaudioinputdevice_common.hh
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/**********This library is free software; you can redistribute it and/or modify it underthe terms of the GNU Lesser General Public License as published by theFree Software Foundation; either version 2.1 of the License, or (at youroption) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)This library is distributed in the hope that it will be useful, but WITHOUTANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESSFOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License formore details.You should have received a copy of the GNU Lesser General Public Licensealong with this library; if not, write to the Free Software Foundation, Inc.,59 Temple Place, Suite 330, Boston, MA 02111-1307 USA**********/// Copyright (c) 1996-2004 Live Networks, Inc. All rights reserved.// Windows implementation of a generic audio input device// Base class for both library versions:// One that uses Windows' built-in software mixer; another that doesn't.// C++ header#ifndef _WINDOWS_AUDIO_INPUT_DEVICE_COMMON_HH#define _WINDOWS_AUDIO_INPUT_DEVICE_COMMON_HH#ifndef _AUDIO_INPUT_DEVICE_HH#include "AudioInputDevice.hh"#endifclass WindowsAudioInputDevice_common: public AudioInputDevice {public: static Boolean openWavInPort(int index, unsigned numChannels, unsigned samplingFrequency, unsigned granularityInMS); static void waveIn_close(); static void waveInProc(WAVEHDR* hdr); // Windows audio callback function protected: WindowsAudioInputDevice_common(UsageEnvironment& env, int inputPortNumber, unsigned char bitsPerSample, unsigned char numChannels, unsigned samplingFrequency, unsigned granularityInMS); // virtual base class virtual ~WindowsAudioInputDevice_common(); Boolean initialSetInputPort(int portIndex);protected: int fCurPortIndex;private: // redefined virtual functions: virtual void doGetNextFrame(); virtual void doStopGettingFrames(); virtual double getAverageLevel() const;private: static void audioReadyPoller(void* clientData); void audioReadyPoller1(); void onceAudioIsReady(); // Audio input buffering: static Boolean waveIn_open(unsigned uid, WAVEFORMATEX& wfx); static void waveIn_reset(); // used to implement both of the above static unsigned readFromBuffers(unsigned char* to, unsigned numBytesWanted, struct timeval& creationTime); static void releaseHeadBuffer(); // from the input header queueprivate: static unsigned _bitsPerSample; static HWAVEIN shWaveIn; static unsigned blockSize, numBlocks; static unsigned char* readData; // buffer for incoming audio data static DWORD bytesUsedAtReadHead; // number of bytes that have already been read at head static double uSecsPerByte; // used to adjust the time for # bytes consumed since arrival static double averageLevel; static WAVEHDR *readHdrs, *readHead, *readTail; // input header queue static struct timeval* readTimes; static HANDLE hAudioReady; // audio ready event Boolean fHaveStarted; unsigned fTotalPollingDelay; // uSeconds};#endif
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