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📄 windowsaudioinputdevice_common.hh

📁 流媒体传输协议的实现代码,非常有用.可以支持rtsp mms等流媒体传输协议
💻 HH
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/**********This library is free software; you can redistribute it and/or modify it underthe terms of the GNU Lesser General Public License as published by theFree Software Foundation; either version 2.1 of the License, or (at youroption) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)This library is distributed in the hope that it will be useful, but WITHOUTANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESSFOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License formore details.You should have received a copy of the GNU Lesser General Public Licensealong with this library; if not, write to the Free Software Foundation, Inc.,59 Temple Place, Suite 330, Boston, MA  02111-1307  USA**********/// Copyright (c) 1996-2004 Live Networks, Inc.  All rights reserved.// Windows implementation of a generic audio input device// Base class for both library versions://     One that uses Windows' built-in software mixer; another that doesn't.// C++ header#ifndef _WINDOWS_AUDIO_INPUT_DEVICE_COMMON_HH#define _WINDOWS_AUDIO_INPUT_DEVICE_COMMON_HH#ifndef _AUDIO_INPUT_DEVICE_HH#include "AudioInputDevice.hh"#endifclass WindowsAudioInputDevice_common: public AudioInputDevice {public:  static Boolean openWavInPort(int index, unsigned numChannels, unsigned samplingFrequency, unsigned granularityInMS);  static void waveIn_close();  static void waveInProc(WAVEHDR* hdr); // Windows audio callback function protected:  WindowsAudioInputDevice_common(UsageEnvironment& env, int inputPortNumber,	unsigned char bitsPerSample, unsigned char numChannels,	unsigned samplingFrequency, unsigned granularityInMS);	// virtual base class  virtual ~WindowsAudioInputDevice_common();  Boolean initialSetInputPort(int portIndex);protected:  int fCurPortIndex;private:  // redefined virtual functions:  virtual void doGetNextFrame();  virtual void doStopGettingFrames();  virtual double getAverageLevel() const;private:  static void audioReadyPoller(void* clientData);  void audioReadyPoller1();  void onceAudioIsReady();  // Audio input buffering:  static Boolean waveIn_open(unsigned uid, WAVEFORMATEX& wfx);  static void waveIn_reset(); // used to implement both of the above  static unsigned readFromBuffers(unsigned char* to, unsigned numBytesWanted, struct timeval& creationTime);  static void releaseHeadBuffer(); // from the input header queueprivate:  static unsigned _bitsPerSample;  static HWAVEIN shWaveIn;  static unsigned blockSize, numBlocks;  static unsigned char* readData; // buffer for incoming audio data  static DWORD bytesUsedAtReadHead; // number of bytes that have already been read at head  static double uSecsPerByte; // used to adjust the time for # bytes consumed since arrival  static double averageLevel;  static WAVEHDR *readHdrs, *readHead, *readTail; // input header queue  static struct timeval* readTimes;  static HANDLE hAudioReady; // audio ready event  Boolean fHaveStarted;  unsigned fTotalPollingDelay; // uSeconds};#endif

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