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📄 iohandlers.cpp

📁 流媒体传输协议的实现代码,非常有用.可以支持rtsp mms等流媒体传输协议
💻 CPP
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/**********This library is free software; you can redistribute it and/or modify it underthe terms of the GNU Lesser General Public License as published by theFree Software Foundation; either version 2.1 of the License, or (at youroption) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)This library is distributed in the hope that it will be useful, but WITHOUTANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESSFOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License formore details.You should have received a copy of the GNU Lesser General Public Licensealong with this library; if not, write to the Free Software Foundation, Inc.,59 Temple Place, Suite 330, Boston, MA  02111-1307  USA**********/// "mTunnel" multicast access service// Copyright (c) 1996-1998 Live Networks, Inc.  All rights reserved.// IO event handlers// Implementation#include "IOHandlers.hh"#include "TunnelEncaps.hh"//##### TEMP: Use a single buffer, sized for UDP tunnels://##### This assumes that the I/O handlers are non-reentrantstatic unsigned const maxPacketLength = 50*1024; // bytes    // This is usually overkill, because UDP packets are usually no larger    // than the typical Ethernet MTU (1500 bytes).  However, I've seen    // reports of Windows Media Servers sending UDP packets as large as    // 27 kBytes.  These will probably undego lots of IP-level    // fragmentation, but that occurs below us.  We just have to hope that    // fragments don't get lost.static unsigned const ioBufferSize	= maxPacketLength + TunnelEncapsulationTrailerMaxSize;static unsigned char ioBuffer[ioBufferSize];void socketReadHandler(Socket* sock, int /*mask*/) {  unsigned bytesRead;  struct sockaddr_in fromAddress;  UsageEnvironment& saveEnv = sock->env();      // because handleRead(), if it fails, may delete "sock"  if (!sock->handleRead(ioBuffer, ioBufferSize, bytesRead, fromAddress)) {    saveEnv.reportBackgroundError();  }}

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