⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 filesink.cpp

📁 流媒体传输协议的实现代码,非常有用.可以支持rtsp mms等流媒体传输协议
💻 CPP
字号:
/**********This library is free software; you can redistribute it and/or modify it underthe terms of the GNU Lesser General Public License as published by theFree Software Foundation; either version 2.1 of the License, or (at youroption) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)This library is distributed in the hope that it will be useful, but WITHOUTANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESSFOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License formore details.You should have received a copy of the GNU Lesser General Public Licensealong with this library; if not, write to the Free Software Foundation, Inc.,59 Temple Place, Suite 330, Boston, MA  02111-1307  USA**********/// "liveMedia"// Copyright (c) 1996-2004 Live Networks, Inc.  All rights reserved.// File sinks// Implementation#if (defined(__WIN32__) || defined(_WIN32)) && !defined(_WIN32_WCE)#include <io.h>#include <fcntl.h>#endif#include "FileSink.hh"#include "GroupsockHelper.hh"#include "OutputFile.hh"////////// FileSink //////////FileSink::FileSink(UsageEnvironment& env, FILE* fid, unsigned bufferSize,		   char const* perFrameFileNamePrefix)   : MediaSink(env), fOutFid(fid), fBufferSize(bufferSize) {  fBuffer = new unsigned char[bufferSize];  if (perFrameFileNamePrefix != NULL) {    fPerFrameFileNamePrefix = strDup(perFrameFileNamePrefix);    fPerFrameFileNameBuffer = new char[strlen(perFrameFileNamePrefix) + 100];  } else {    fPerFrameFileNamePrefix = NULL;    fPerFrameFileNameBuffer = NULL;  }}FileSink::~FileSink() {  delete[] fPerFrameFileNameBuffer;  delete[] fPerFrameFileNamePrefix;   delete[] fBuffer;  if (fOutFid != NULL) fclose(fOutFid);}FileSink* FileSink::createNew(UsageEnvironment& env, char const* fileName,			      unsigned bufferSize, Boolean oneFilePerFrame) {  FileSink* newSink = NULL;  do {    FILE* fid;    char const* perFrameFileNamePrefix;    if (oneFilePerFrame) {      // Create the fid for each frame      fid = NULL;      perFrameFileNamePrefix = fileName;    } else {      // Normal case: create the fid once      fid = OpenOutputFile(env, fileName);      if (fid == NULL) break;      perFrameFileNamePrefix = NULL;    }    newSink = new FileSink(env, fid, bufferSize, perFrameFileNamePrefix);    if (newSink == NULL) break;    return newSink;  } while (0);  delete newSink;  return NULL;}Boolean FileSink::continuePlaying() {  if (fSource == NULL) return False;  fSource->getNextFrame(fBuffer, fBufferSize,			afterGettingFrame, this,			onSourceClosure, this);  return True;}void FileSink::afterGettingFrame(void* clientData, unsigned frameSize,				 unsigned /*numTruncatedBytes*/,				 struct timeval presentationTime,				 unsigned /*durationInMicroseconds*/) {  FileSink* sink = (FileSink*)clientData;  sink->afterGettingFrame1(frameSize, presentationTime);} void FileSink::addData(unsigned char* data, unsigned dataSize,		       struct timeval presentationTime) {  if (fPerFrameFileNameBuffer != NULL) {    // Special case: Open a new file on-the-fly for this frame    sprintf(fPerFrameFileNameBuffer, "%s-%lu.%06lu", fPerFrameFileNamePrefix,	    presentationTime.tv_sec, presentationTime.tv_usec);    fOutFid = OpenOutputFile(envir(), fPerFrameFileNameBuffer);  }  // Write to our file:#ifdef TEST_LOSS  static unsigned const framesPerPacket = 10;  static unsigned const frameCount = 0;  static Boolean const packetIsLost;  if ((frameCount++)%framesPerPacket == 0) {    packetIsLost = (our_random()%10 == 0); // simulate 10% packet loss #####  }  if (!packetIsLost)#endif  if (fOutFid != NULL && data != NULL) {    fwrite(data, 1, dataSize, fOutFid);  }}void FileSink::afterGettingFrame1(unsigned frameSize,				  struct timeval presentationTime) {  addData(fBuffer, frameSize, presentationTime);  if (fOutFid == NULL || fflush(fOutFid) == EOF) {    // The output file has closed.  Handle this the same way as if the    // input source had closed:    onSourceClosure(this);    stopPlaying();    return;  }   if (fPerFrameFileNameBuffer != NULL) {    if (fOutFid != NULL) { fclose(fOutFid); fOutFid = NULL; }  }  // Then try getting the next frame:  continuePlaying();}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -