📄 basicudpsink.cpp
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/**********This library is free software; you can redistribute it and/or modify it underthe terms of the GNU Lesser General Public License as published by theFree Software Foundation; either version 2.1 of the License, or (at youroption) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)This library is distributed in the hope that it will be useful, but WITHOUTANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESSFOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License formore details.You should have received a copy of the GNU Lesser General Public Licensealong with this library; if not, write to the Free Software Foundation, Inc.,59 Temple Place, Suite 330, Boston, MA 02111-1307 USA**********/// "liveMedia"// Copyright (c) 1996-2004 Live Networks, Inc. All rights reserved.// A simple UDP sink (i.e., without RTP or other headers added); one frame per packet// Implementation#include "BasicUDPSink.hh"#include <GroupsockHelper.hh>BasicUDPSink* BasicUDPSink::createNew(UsageEnvironment& env, Groupsock* gs, unsigned maxPayloadSize) { return new BasicUDPSink(env, gs, maxPayloadSize);}BasicUDPSink::BasicUDPSink(UsageEnvironment& env, Groupsock* gs, unsigned maxPayloadSize) : MediaSink(env), fGS(gs), fMaxPayloadSize(maxPayloadSize) { fOutputBuffer = new unsigned char[fMaxPayloadSize]; }BasicUDPSink::~BasicUDPSink() { delete[] fOutputBuffer;}Boolean BasicUDPSink::continuePlaying() { // Record the fact that we're starting to play now: gettimeofday(&fNextSendTime, NULL); // Arrange to get and send the first payload. // (This will also schedule any future sends.) continuePlaying1(); return True;}void BasicUDPSink::continuePlaying1() { if (fSource != NULL) { fSource->getNextFrame(fOutputBuffer, fMaxPayloadSize, afterGettingFrame, this, onSourceClosure, this); }}void BasicUDPSink::afterGettingFrame(void* clientData, unsigned frameSize, unsigned numTruncatedBytes, struct timeval /*presentationTime*/, unsigned durationInMicroseconds) { BasicUDPSink* sink = (BasicUDPSink*)clientData; sink->afterGettingFrame1(frameSize, numTruncatedBytes, durationInMicroseconds);}void BasicUDPSink::afterGettingFrame1(unsigned frameSize, unsigned numTruncatedBytes, unsigned durationInMicroseconds) { if (numTruncatedBytes > 0) { envir() << "BasicUDPSink::afterGettingFrame1(): The input frame data was too large for our spcified maximum payload size (" << fMaxPayloadSize << "). " << numTruncatedBytes << " bytes of trailing data was dropped!\n"; } // Send the packet: fGS->output(envir(), fGS->ttl(), fOutputBuffer, frameSize); // Figure out the time at which the next packet should be sent, based // on the duration of the payload that we just read: fNextSendTime.tv_usec += durationInMicroseconds; fNextSendTime.tv_sec += fNextSendTime.tv_usec/1000000; fNextSendTime.tv_usec %= 1000000; struct timeval timeNow; gettimeofday(&timeNow, NULL); int uSecondsToGo; if (fNextSendTime.tv_sec < timeNow.tv_sec) { uSecondsToGo = 0; // prevents integer underflow if too far behind } else { uSecondsToGo = (fNextSendTime.tv_sec - timeNow.tv_sec)*1000000 + (fNextSendTime.tv_usec - timeNow.tv_usec); } // Delay this amount of time: nextTask() = envir().taskScheduler().scheduleDelayedTask(uSecondsToGo, (TaskFunc*)sendNext, this);}// The following is called after each delay between packet sends:void BasicUDPSink::sendNext(void* firstArg) { BasicUDPSink* sink = (BasicUDPSink*)firstArg; sink->continuePlaying1();}
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