📄 devicesource.cpp
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/**********This library is free software; you can redistribute it and/or modify it underthe terms of the GNU Lesser General Public License as published by theFree Software Foundation; either version 2.1 of the License, or (at youroption) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)This library is distributed in the hope that it will be useful, but WITHOUTANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESSFOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License formore details.You should have received a copy of the GNU Lesser General Public Licensealong with this library; if not, write to the Free Software Foundation, Inc.,59 Temple Place, Suite 330, Boston, MA 02111-1307 USA**********/// "liveMedia"// Copyright (c) 1996-2004 Live Networks, Inc. All rights reserved.// A template for a MediaSource encapsulating an audio/video input device// Implementation#include "DeviceSource.hh"DeviceSource*DeviceSource::createNew(UsageEnvironment& env, DeviceParameters params) { return new DeviceSource(env, params);}DeviceSource::DeviceSource(UsageEnvironment& env, DeviceParameters params) : FramedSource(env), fParams(params) { // Any initialization of the device would be done here}DeviceSource::~DeviceSource() {}void DeviceSource::doGetNextFrame() { // Arrange here for our "deliverFrame" member function to be called // when the next frame of data becomes available from the device. // This must be done in a non-blocking fashion - i.e., so that we // return immediately from this function even if no data is // currently available. // // If the device can be implemented as a readable socket, then one easy // way to do this is using a call to // envir().taskScheduler().turnOnBackgroundReadHandling( ... ) // (See examples of this call in the "liveMedia" directory.) // If, for some reason, the source device stops being readable // (e.g., it gets closed), then you do the following: if (0 /* the source stops being readable */) { handleClosure(this); return; }}void DeviceSource::deliverFrame() { // This would be called when new frame data is available from the device. // This function should deliver the next frame of data from the device, // using the following parameters (class members): // 'in' parameters (these should *not* be modified by this function): // fTo: The frame data is copied to this address. // (Note that the variable "fTo" is *not* modified. Instead, // the frame data is copied to the address pointed to by "fTo".) // fMaxSize: This is the maximum number of bytes that can be copied // (If the actual frame is larger than this, then it should // be truncated, and "fNumTruncatedBytes" set accordingly.) // 'out' parameters (these are modified by this function): // fFrameSize: Should be set to the delivered frame size (<= fMaxSize). // fNumTruncatedBytes: Should be set iff the delivered frame would have been // bigger than "fMaxSize", in which case it's set to the number of bytes // that have been omitted. // fPresentationTime: Should be set to the frame's presentation time // (seconds, microseconds). // fDurationInMicroseconds: Should be set to the frame's duration, if known. if (!isCurrentlyAwaitingData()) return; // we're not ready for the data yet // Deliver the data here: // After delivering the data, switch to another task, and inform // the reader that he has data: nextTask() = envir().taskScheduler().scheduleDelayedTask(0, (TaskFunc*)afterGetting, this);}
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