📄 bytestreamfilesource.cpp.save
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/**********This library is free software; you can redistribute it and/or modify it underthe terms of the GNU Lesser General Public License as published by theFree Software Foundation; either version 2.1 of the License, or (at youroption) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)This library is distributed in the hope that it will be useful, but WITHOUTANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESSFOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License formore details.You should have received a copy of the GNU Lesser General Public Licensealong with this library; if not, write to the Free Software Foundation, Inc.,59 Temple Place, Suite 330, Boston, MA 02111-1307 USA**********/// "liveMedia"// Copyright (c) 1996-2004 Live Networks, Inc. All rights reserved.// A file source that is a plain byte stream (rather than frames)// Implementation#if (defined(__WIN32__) || defined(_WIN32)) && !defined(_WIN32_WCE)#include <io.h>#include <fcntl.h>#endif#include "ByteStreamFileSource.hh"#include "InputFile.hh"#include "GroupsockHelper.hh"////////// ByteStreamFileSource //////////ByteStreamFileSource*ByteStreamFileSource::createNew(UsageEnvironment& env, char const* fileName, unsigned preferredFrameSize, unsigned playTimePerFrame) { FILE* fid = OpenInputFile(env, fileName); if (fid == NULL) return NULL; Boolean deleteFidOnClose = fid == stdin ? False : True; ByteStreamFileSource* newSource = new ByteStreamFileSource(env, fid, deleteFidOnClose, preferredFrameSize, playTimePerFrame); newSource->fFileSize = GetFileSize(fileName, fid); return newSource;}ByteStreamFileSource*ByteStreamFileSource::createNew(UsageEnvironment& env, FILE* fid, Boolean deleteFidOnClose, unsigned preferredFrameSize, unsigned playTimePerFrame) { if (fid == NULL) return NULL; ByteStreamFileSource* newSource = new ByteStreamFileSource(env, fid, deleteFidOnClose, preferredFrameSize, playTimePerFrame); newSource->fFileSize = GetFileSize(NULL, fid); return newSource;}// The following is intended to support seeking in files > 2^32 bytes in size.#if (defined(__WIN32__) || defined(_WIN32)) && !defined(_WIN32_WCE)#include <io.h>#endifstatic int fseek64(FILE *fid, int64_t offset, int whence) { clearerr(fid); fflush(fid);#if (defined(__WIN32__) || defined(_WIN32)) && !defined(_WIN32_WCE) return _lseeki64(_fileno(fid), offset, whence) == (int64_t)-1 ? -1 : 0;#else return fseeko(fid, (off_t)(offset), whence);#endif}void ByteStreamFileSource::seekToByteAbsolute(u_int64_t byteNumber) { fseek64(fFid, (int64_t)byteNumber, SEEK_SET);}void ByteStreamFileSource::seekToByteRelative(int64_t offset) { fseek64(fFid, offset, SEEK_CUR);}ByteStreamFileSource::ByteStreamFileSource(UsageEnvironment& env, FILE* fid, Boolean deleteFidOnClose, unsigned preferredFrameSize, unsigned playTimePerFrame) : FramedFileSource(env, fid), fPreferredFrameSize(preferredFrameSize), fPlayTimePerFrame(playTimePerFrame), fLastPlayTime(0), fFileSize(0), fDeleteFidOnClose(deleteFidOnClose) {}ByteStreamFileSource::~ByteStreamFileSource() { if (fDeleteFidOnClose && fFid != NULL) fclose(fFid);}void ByteStreamFileSource::doGetNextFrame() { if (feof(fFid) || ferror(fFid)) { handleClosure(this); return; } // Try to read as many bytes as will fit in the buffer provided // (or "fPreferredFrameSize" if less) if (fPreferredFrameSize > 0 && fPreferredFrameSize < fMaxSize) { fMaxSize = fPreferredFrameSize; } fFrameSize = fread(fTo, 1, fMaxSize, fFid); // Set the 'presentation time': if (fPlayTimePerFrame > 0 && fPreferredFrameSize > 0) { if (fPresentationTime.tv_sec == 0 && fPresentationTime.tv_usec == 0) { // This is the first frame, so use the current time: gettimeofday(&fPresentationTime, NULL); } else { // Increment by the play time of the previous data: unsigned uSeconds = fPresentationTime.tv_usec + fLastPlayTime; fPresentationTime.tv_sec += uSeconds/1000000; fPresentationTime.tv_usec = uSeconds%1000000; } // Remember the play time of this data: fLastPlayTime = (fPlayTimePerFrame*fFrameSize)/fPreferredFrameSize; fDurationInMicroseconds = fLastPlayTime; } else { // We don't know a specific play time duration for this data, // so just record the current time as being the 'presentation time': gettimeofday(&fPresentationTime, NULL); } // Switch to another task, and inform the reader that he has data: nextTask() = envir().taskScheduler().scheduleDelayedTask(0, (TaskFunc*)FramedSource::afterGetting, this);}
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