📄 basicudpsource.cpp
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/**********This library is free software; you can redistribute it and/or modify it underthe terms of the GNU Lesser General Public License as published by theFree Software Foundation; either version 2.1 of the License, or (at youroption) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)This library is distributed in the hope that it will be useful, but WITHOUTANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESSFOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License formore details.You should have received a copy of the GNU Lesser General Public Licensealong with this library; if not, write to the Free Software Foundation, Inc.,59 Temple Place, Suite 330, Boston, MA 02111-1307 USA**********/// "liveMedia"// Copyright (c) 1996-2004 Live Networks, Inc. All rights reserved.// A simple UDP source, where every UDP payload is a complete frame// Implementation#include "BasicUDPSource.hh"#include <GroupsockHelper.hh>BasicUDPSource* BasicUDPSource::createNew(UsageEnvironment& env, Groupsock* inputGS) { return new BasicUDPSource(env, inputGS);}BasicUDPSource::BasicUDPSource(UsageEnvironment& env, Groupsock* inputGS) : FramedSource(env), fInputGS(inputGS) { // Try to use a large receive buffer (in the OS): increaseReceiveBufferTo(env, inputGS->socketNum(), 50*1024);}BasicUDPSource::~BasicUDPSource(){ envir().taskScheduler().turnOffBackgroundReadHandling(fInputGS->socketNum());}void BasicUDPSource::doGetNextFrame() { // Await the next incoming packet: envir().taskScheduler().turnOnBackgroundReadHandling(fInputGS->socketNum(), (TaskScheduler::BackgroundHandlerProc*)&incomingPacketHandler, this);}void BasicUDPSource::incomingPacketHandler(BasicUDPSource* source, int /*mask*/){ source->incomingPacketHandler1();}void BasicUDPSource::incomingPacketHandler1() { if (!isCurrentlyAwaitingData()) return; // we're not ready for the data yet // Read the packet into our desired destination: struct sockaddr_in fromAddress; if (!fInputGS->handleRead(fTo, fMaxSize, fFrameSize, fromAddress)) return; // Tell our client that we have new data: afterGetting(this); // we're preceded by a net read; no infinite recursion}
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