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📄 d3d8caps.h

📁 Direct8.1SDK 游戏编程必备SDK 8.1版适用范围广些
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/*==========================================================================;
 *
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
 *
 *  File:       d3d8caps.h
 *  Content:    Direct3D capabilities include file
 *
 ***************************************************************************/

#ifndef _D3D8CAPS_H
#define _D3D8CAPS_H

#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION         0x0800
#endif  //DIRECT3D_VERSION

// include this file content only if compiling for DX8 interfaces
#if(DIRECT3D_VERSION >= 0x0800)

#pragma pack(4)

typedef struct _D3DCAPS8
{
    /* Device Info */
    D3DDEVTYPE  DeviceType;
    UINT    AdapterOrdinal;

    /* Caps from DX7 Draw */
    DWORD   Caps;
    DWORD   Caps2;
    DWORD   Caps3;
    DWORD   PresentationIntervals;

    /* Cursor Caps */
    DWORD   CursorCaps;

    /* 3D Device Caps */
    DWORD   DevCaps;

    DWORD   PrimitiveMiscCaps;
    DWORD   RasterCaps;
    DWORD   ZCmpCaps;
    DWORD   SrcBlendCaps;
    DWORD   DestBlendCaps;
    DWORD   AlphaCmpCaps;
    DWORD   ShadeCaps;
    DWORD   TextureCaps;
    DWORD   TextureFilterCaps;          // D3DPTFILTERCAPS for IDirect3DTexture8's
    DWORD   CubeTextureFilterCaps;      // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
    DWORD   VolumeTextureFilterCaps;    // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
    DWORD   TextureAddressCaps;         // D3DPTADDRESSCAPS for IDirect3DTexture8's
    DWORD   VolumeTextureAddressCaps;   // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's

    DWORD   LineCaps;                   // D3DLINECAPS

    DWORD   MaxTextureWidth, MaxTextureHeight;
    DWORD   MaxVolumeExtent;

    DWORD   MaxTextureRepeat;
    DWORD   MaxTextureAspectRatio;
    DWORD   MaxAnisotropy;
    float   MaxVertexW;

    float   GuardBandLeft;
    float   GuardBandTop;
    float   GuardBandRight;
    float   GuardBandBottom;

    float   ExtentsAdjust;
    DWORD   StencilCaps;

    DWORD   FVFCaps;
    DWORD   TextureOpCaps;
    DWORD   MaxTextureBlendStages;
    DWORD   MaxSimultaneousTextures;

    DWORD   VertexProcessingCaps;
    DWORD   MaxActiveLights;
    DWORD   MaxUserClipPlanes;
    DWORD   MaxVertexBlendMatrices;
    DWORD   MaxVertexBlendMatrixIndex;

    float   MaxPointSize;

    DWORD   MaxPrimitiveCount;          // max number of primitives per DrawPrimitive call
    DWORD   MaxVertexIndex;
    DWORD   MaxStreams;
    DWORD   MaxStreamStride;            // max stride for SetStreamSource

    DWORD   VertexShaderVersion;
    DWORD   MaxVertexShaderConst;       // number of vertex shader constant registers

    DWORD   PixelShaderVersion;
    float   MaxPixelShaderValue;        // max value of pixel shader arithmetic component

} D3DCAPS8;

//
// BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
//

//
// Caps
//
#define D3DCAPS_READ_SCANLINE           0x00020000L

//
// Caps2
//
#define D3DCAPS2_NO2DDURING3DSCENE      0x00000002L
#define D3DCAPS2_FULLSCREENGAMMA        0x00020000L
#define D3DCAPS2_CANRENDERWINDOWED      0x00080000L
#define D3DCAPS2_CANCALIBRATEGAMMA      0x00100000L
#define D3DCAPS2_RESERVED               0x02000000L
#define D3DCAPS2_CANMANAGERESOURCE      0x10000000L
#define D3DCAPS2_DYNAMICTEXTURES        0x20000000L

//
// Caps3
//
#define D3DCAPS3_RESERVED               0x8000001fL

// Indicates that the device can respect the ALPHABLENDENABLE render state
// when fullscreen while using the FLIP or DISCARD swap effect.
// COPY and COPYVSYNC swap effects work whether or not this flag is set.
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD   0x00000020L

//
// PresentationIntervals
//
#define D3DPRESENT_INTERVAL_DEFAULT     0x00000000L
#define D3DPRESENT_INTERVAL_ONE         0x00000001L
#define D3DPRESENT_INTERVAL_TWO         0x00000002L
#define D3DPRESENT_INTERVAL_THREE       0x00000004L
#define D3DPRESENT_INTERVAL_FOUR        0x00000008L
#define D3DPRESENT_INTERVAL_IMMEDIATE   0x80000000L

//
// CursorCaps
//
// Driver supports HW color cursor in at least hi-res modes(height >=400)
#define D3DCURSORCAPS_COLOR             0x00000001L
// Driver supports HW cursor also in low-res modes(height < 400)
#define D3DCURSORCAPS_LOWRES            0x00000002L

//
// DevCaps
//
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */
#define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400L /* Device can draw TLVERTEX primitives */
#define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
#define D3DDEVCAPS_DRAWPRIMITIVES2      0x00002000L /* Device can support DrawPrimitives2 */
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
#define D3DDEVCAPS_DRAWPRIMITIVES2EX    0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT  0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL  0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
#define D3DDEVCAPS_HWRASTERIZATION      0x00080000L /* Device has HW acceleration for rasterization */
#define D3DDEVCAPS_PUREDEVICE           0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
#define D3DDEVCAPS_QUINTICRTPATCHES     0x00200000L /* Device supports quintic Beziers and BSplines */
#define D3DDEVCAPS_RTPATCHES            0x00400000L /* Device supports Rect and Tri patches */
#define D3DDEVCAPS_RTPATCHHANDLEZERO    0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
#define D3DDEVCAPS_NPATCHES             0x01000000L /* Device supports N-Patches */

//
// PrimitiveMiscCaps
//
#define D3DPMISCCAPS_MASKZ              0x00000002L
#define D3DPMISCCAPS_LINEPATTERNREP     0x00000004L
#define D3DPMISCCAPS_CULLNONE           0x00000010L
#define D3DPMISCCAPS_CULLCW             0x00000020L
#define D3DPMISCCAPS_CULLCCW            0x00000040L
#define D3DPMISCCAPS_COLORWRITEENABLE   0x00000080L
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
#define D3DPMISCCAPS_CLIPTLVERTS        0x00000200L /* device will clip post-transformed vertex primitives */
#define D3DPMISCCAPS_TSSARGTEMP         0x00000400L /* device supports D3DTA_TEMP for temporary register */
#define D3DPMISCCAPS_BLENDOP            0x00000800L /* device supports D3DRS_BLENDOP */

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