📄 d3dtypes.h
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#if(DIRECT3D_VERSION < 0x0800)
typedef enum _D3DTEXTUREADDRESS {
D3DTADDRESS_WRAP = 1,
D3DTADDRESS_MIRROR = 2,
D3DTADDRESS_CLAMP = 3,
#if(DIRECT3D_VERSION >= 0x0500)
D3DTADDRESS_BORDER = 4,
D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DTEXTUREADDRESS;
typedef enum _D3DCULL {
D3DCULL_NONE = 1,
D3DCULL_CW = 2,
D3DCULL_CCW = 3,
#if(DIRECT3D_VERSION >= 0x0500)
D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DCULL;
typedef enum _D3DCMPFUNC {
D3DCMP_NEVER = 1,
D3DCMP_LESS = 2,
D3DCMP_EQUAL = 3,
D3DCMP_LESSEQUAL = 4,
D3DCMP_GREATER = 5,
D3DCMP_NOTEQUAL = 6,
D3DCMP_GREATEREQUAL = 7,
D3DCMP_ALWAYS = 8,
#if(DIRECT3D_VERSION >= 0x0500)
D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DCMPFUNC;
#if(DIRECT3D_VERSION >= 0x0600)
typedef enum _D3DSTENCILOP {
D3DSTENCILOP_KEEP = 1,
D3DSTENCILOP_ZERO = 2,
D3DSTENCILOP_REPLACE = 3,
D3DSTENCILOP_INCRSAT = 4,
D3DSTENCILOP_DECRSAT = 5,
D3DSTENCILOP_INVERT = 6,
D3DSTENCILOP_INCR = 7,
D3DSTENCILOP_DECR = 8,
D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DSTENCILOP;
#endif /* DIRECT3D_VERSION >= 0x0600 */
typedef enum _D3DFOGMODE {
D3DFOG_NONE = 0,
D3DFOG_EXP = 1,
D3DFOG_EXP2 = 2,
#if(DIRECT3D_VERSION >= 0x0500)
D3DFOG_LINEAR = 3,
D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DFOGMODE;
#if(DIRECT3D_VERSION >= 0x0600)
typedef enum _D3DZBUFFERTYPE {
D3DZB_FALSE = 0,
D3DZB_TRUE = 1, // Z buffering
D3DZB_USEW = 2, // W buffering
D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DZBUFFERTYPE;
#endif /* DIRECT3D_VERSION >= 0x0600 */
#endif //(DIRECT3D_VERSION < 0x0800)
#if(DIRECT3D_VERSION >= 0x0500)
typedef enum _D3DANTIALIASMODE {
D3DANTIALIAS_NONE = 0,
D3DANTIALIAS_SORTDEPENDENT = 1,
D3DANTIALIAS_SORTINDEPENDENT = 2,
D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DANTIALIASMODE;
// Vertex types supported by Direct3D
typedef enum _D3DVERTEXTYPE {
D3DVT_VERTEX = 1,
D3DVT_LVERTEX = 2,
D3DVT_TLVERTEX = 3,
D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DVERTEXTYPE;
#if(DIRECT3D_VERSION < 0x0800)
// Primitives supported by draw-primitive API
typedef enum _D3DPRIMITIVETYPE {
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLESTRIP = 5,
D3DPT_TRIANGLEFAN = 6,
D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DPRIMITIVETYPE;
#endif //(DIRECT3D_VERSION < 0x0800)
#endif /* DIRECT3D_VERSION >= 0x0500 */
/*
* Amount to add to a state to generate the override for that state.
*/
#define D3DSTATE_OVERRIDE_BIAS 256
/*
* A state which sets the override flag for the specified state type.
*/
#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
#if(DIRECT3D_VERSION < 0x0800)
typedef enum _D3DTRANSFORMSTATETYPE {
D3DTRANSFORMSTATE_WORLD = 1,
D3DTRANSFORMSTATE_VIEW = 2,
D3DTRANSFORMSTATE_PROJECTION = 3,
#if(DIRECT3D_VERSION >= 0x0700)
D3DTRANSFORMSTATE_WORLD1 = 4, // 2nd matrix to blend
D3DTRANSFORMSTATE_WORLD2 = 5, // 3rd matrix to blend
D3DTRANSFORMSTATE_WORLD3 = 6, // 4th matrix to blend
D3DTRANSFORMSTATE_TEXTURE0 = 16,
D3DTRANSFORMSTATE_TEXTURE1 = 17,
D3DTRANSFORMSTATE_TEXTURE2 = 18,
D3DTRANSFORMSTATE_TEXTURE3 = 19,
D3DTRANSFORMSTATE_TEXTURE4 = 20,
D3DTRANSFORMSTATE_TEXTURE5 = 21,
D3DTRANSFORMSTATE_TEXTURE6 = 22,
D3DTRANSFORMSTATE_TEXTURE7 = 23,
#endif /* DIRECT3D_VERSION >= 0x0700 */
#if(DIRECT3D_VERSION >= 0x0500)
D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DTRANSFORMSTATETYPE;
#else
//
// legacy transform state names
//
typedef enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE;
#define D3DTRANSFORMSTATE_WORLD (D3DTRANSFORMSTATETYPE)1
#define D3DTRANSFORMSTATE_VIEW (D3DTRANSFORMSTATETYPE)2
#define D3DTRANSFORMSTATE_PROJECTION (D3DTRANSFORMSTATETYPE)3
#define D3DTRANSFORMSTATE_WORLD1 (D3DTRANSFORMSTATETYPE)4
#define D3DTRANSFORMSTATE_WORLD2 (D3DTRANSFORMSTATETYPE)5
#define D3DTRANSFORMSTATE_WORLD3 (D3DTRANSFORMSTATETYPE)6
#define D3DTRANSFORMSTATE_TEXTURE0 (D3DTRANSFORMSTATETYPE)16
#define D3DTRANSFORMSTATE_TEXTURE1 (D3DTRANSFORMSTATETYPE)17
#define D3DTRANSFORMSTATE_TEXTURE2 (D3DTRANSFORMSTATETYPE)18
#define D3DTRANSFORMSTATE_TEXTURE3 (D3DTRANSFORMSTATETYPE)19
#define D3DTRANSFORMSTATE_TEXTURE4 (D3DTRANSFORMSTATETYPE)20
#define D3DTRANSFORMSTATE_TEXTURE5 (D3DTRANSFORMSTATETYPE)21
#define D3DTRANSFORMSTATE_TEXTURE6 (D3DTRANSFORMSTATETYPE)22
#define D3DTRANSFORMSTATE_TEXTURE7 (D3DTRANSFORMSTATETYPE)23
#endif //(DIRECT3D_VERSION < 0x0800)
typedef enum _D3DLIGHTSTATETYPE {
D3DLIGHTSTATE_MATERIAL = 1,
D3DLIGHTSTATE_AMBIENT = 2,
D3DLIGHTSTATE_COLORMODEL = 3,
D3DLIGHTSTATE_FOGMODE = 4,
D3DLIGHTSTATE_FOGSTART = 5,
D3DLIGHTSTATE_FOGEND = 6,
D3DLIGHTSTATE_FOGDENSITY = 7,
#if(DIRECT3D_VERSION >= 0x0600)
D3DLIGHTSTATE_COLORVERTEX = 8,
#endif /* DIRECT3D_VERSION >= 0x0600 */
#if(DIRECT3D_VERSION >= 0x0500)
D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DLIGHTSTATETYPE;
#if(DIRECT3D_VERSION < 0x0800)
typedef enum _D3DRENDERSTATETYPE {
D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
#if(DIRECT3D_VERSION >= 0x0500)
D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
#endif /* DIRECT3D_VERSION >= 0x0500 */
D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog blending */
D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha (RGB device only) */
D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
#if(DIRECT3D_VERSION >= 0x0700)
D3DRENDERSTATE_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
D3DRENDERSTATE_FOGEND = 37, /* Fog end */
D3DRENDERSTATE_FOGDENSITY = 38, /* Fog density */
#endif /* DIRECT3D_VERSION >= 0x0700 */
#if(DIRECT3D_VERSION >= 0x0500)
D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
#endif /* DIRECT3D_VERSION >= 0x0500 */
#if(DIRECT3D_VERSION >= 0x0600)
D3DRENDERSTATE_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
D3DRENDERSTATE_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
D3DRENDERSTATE_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
D3DRENDERSTATE_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
D3DRENDERSTATE_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
D3DRENDERSTATE_STENCILREF = 57, /* Reference value used in stencil test */
D3DRENDERSTATE_STENCILMASK = 58, /* Mask value used in stencil test */
D3DRENDERSTATE_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
#endif /* DIRECT3D_VERSION >= 0x0600 */
#if(DIRECT3D_VERSION >= 0x0600)
/*
* 128 values [128, 255] are reserved for texture coordinate wrap flags.
* These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using
* a flags word preserves forward compatibility with texture coordinates
* that are >2D.
*/
D3DRENDERSTATE_WRAP0 = 128, /* wrap for 1st texture coord. set */
D3DRENDERSTATE_WRAP1 = 129, /* wrap for 2nd texture coord. set */
D3DRENDERSTATE_WRAP2 = 130, /* wrap for 3rd texture coord. set */
D3DRENDERSTATE_WRAP3 = 131, /* wrap for 4th texture coord. set */
D3DRENDERSTATE_WRAP4 = 132, /* wrap for 5th texture coord. set */
D3DRENDERSTATE_WRAP5 = 133, /* wrap for 6th texture coord. set */
D3DRENDERSTATE_WRAP6 = 134, /* wrap for 7th texture coord. set */
D3DRENDERSTATE_WRAP7 = 135, /* wrap for 8th texture coord. set */
#endif /* DIRECT3D_VERSION >= 0x0600 */
#if(DIRECT3D_VERSION >= 0x0700)
D3DRENDERSTATE_CLIPPING = 136,
D3DRENDERSTATE_LIGHTING = 137,
D3DRENDERSTATE_EXTENTS = 138,
D3DRENDERSTATE_AMBIENT = 139,
D3DRENDERSTATE_FOGVERTEXMODE = 140,
D3DRENDERSTATE_COLORVERTEX = 141,
D3DRENDERSTATE_LOCALVIEWER = 142,
D3DRENDERSTATE_NORMALIZENORMALS = 143,
D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
D3DRENDERSTATE_VERTEXBLEND = 151,
D3DRENDERSTATE_CLIPPLANEENABLE = 152,
#endif /* DIRECT3D_VERSION >= 0x0700 */
//
// retired renderstates - not supported for DX7 interfaces
//
D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture2) */
D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
#if(DIRECT3D_VERSION >= 0x0500)
D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
#endif /* DIRECT3D_VERSION >= 0x0500 */
D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
#if(DIRECT3D_VERSION >= 0x0600)
D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
#endif /* DIRECT3D_VERSION >= 0x0600 */
D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
//
// retired renderstate names - the values are still used under new naming conventions
//
D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
#if(DIRECT3D_VERSION >= 0x0500)
D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DRENDERSTATETYPE;
#else
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