📄 dsound.h
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#define IDirectSoundBuffer8_GetVolume(p,a) IDirectSoundBuffer_GetVolume(p,a)
#define IDirectSoundBuffer8_GetPan(p,a) IDirectSoundBuffer_GetPan(p,a)
#define IDirectSoundBuffer8_GetFrequency(p,a) IDirectSoundBuffer_GetFrequency(p,a)
#define IDirectSoundBuffer8_GetStatus(p,a) IDirectSoundBuffer_GetStatus(p,a)
#define IDirectSoundBuffer8_Initialize(p,a,b) IDirectSoundBuffer_Initialize(p,a,b)
#define IDirectSoundBuffer8_Lock(p,a,b,c,d,e,f,g) IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g)
#define IDirectSoundBuffer8_Play(p,a,b,c) IDirectSoundBuffer_Play(p,a,b,c)
#define IDirectSoundBuffer8_SetCurrentPosition(p,a) IDirectSoundBuffer_SetCurrentPosition(p,a)
#define IDirectSoundBuffer8_SetFormat(p,a) IDirectSoundBuffer_SetFormat(p,a)
#define IDirectSoundBuffer8_SetVolume(p,a) IDirectSoundBuffer_SetVolume(p,a)
#define IDirectSoundBuffer8_SetPan(p,a) IDirectSoundBuffer_SetPan(p,a)
#define IDirectSoundBuffer8_SetFrequency(p,a) IDirectSoundBuffer_SetFrequency(p,a)
#define IDirectSoundBuffer8_Stop(p) IDirectSoundBuffer_Stop(p)
#define IDirectSoundBuffer8_Unlock(p,a,b,c,d) IDirectSoundBuffer_Unlock(p,a,b,c,d)
#define IDirectSoundBuffer8_Restore(p) IDirectSoundBuffer_Restore(p)
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSoundBuffer8_SetFX(p,a,b,c) (p)->lpVtbl->SetFX(p,a,b,c)
#define IDirectSoundBuffer8_AcquireResources(p,a,b,c) (p)->lpVtbl->AcquireResources(p,a,b,c)
#define IDirectSoundBuffer8_GetObjectInPath(p,a,b,c,d) (p)->lpVtbl->GetObjectInPath(p,a,b,c,d)
#else // !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSoundBuffer8_SetFX(p,a,b,c) (p)->SetFX(a,b,c)
#define IDirectSoundBuffer8_AcquireResources(p,a,b,c) (p)->AcquireResources(a,b,c)
#define IDirectSoundBuffer8_GetObjectInPath(p,a,b,c,d) (p)->GetObjectInPath(a,b,c,d)
#endif // !defined(__cplusplus) || defined(CINTERFACE)
#endif // DIRECTSOUND_VERSION >= 0x0800
//
// IDirectSound3DListener
//
DEFINE_GUID(IID_IDirectSound3DListener, 0x279AFA84, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
#undef INTERFACE
#define INTERFACE IDirectSound3DListener
DECLARE_INTERFACE_(IDirectSound3DListener, IUnknown)
{
// IUnknown methods
STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
// IDirectSound3DListener methods
STDMETHOD(GetAllParameters) (THIS_ LPDS3DLISTENER pListener) PURE;
STDMETHOD(GetDistanceFactor) (THIS_ D3DVALUE* pflDistanceFactor) PURE;
STDMETHOD(GetDopplerFactor) (THIS_ D3DVALUE* pflDopplerFactor) PURE;
STDMETHOD(GetOrientation) (THIS_ D3DVECTOR* pvOrientFront, D3DVECTOR* pvOrientTop) PURE;
STDMETHOD(GetPosition) (THIS_ D3DVECTOR* pvPosition) PURE;
STDMETHOD(GetRolloffFactor) (THIS_ D3DVALUE* pflRolloffFactor) PURE;
STDMETHOD(GetVelocity) (THIS_ D3DVECTOR* pvVelocity) PURE;
STDMETHOD(SetAllParameters) (THIS_ LPCDS3DLISTENER pcListener, DWORD dwApply) PURE;
STDMETHOD(SetDistanceFactor) (THIS_ D3DVALUE flDistanceFactor, DWORD dwApply) PURE;
STDMETHOD(SetDopplerFactor) (THIS_ D3DVALUE flDopplerFactor, DWORD dwApply) PURE;
STDMETHOD(SetOrientation) (THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop, DWORD dwApply) PURE;
STDMETHOD(SetPosition) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
STDMETHOD(SetRolloffFactor) (THIS_ D3DVALUE flRolloffFactor, DWORD dwApply) PURE;
STDMETHOD(SetVelocity) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
STDMETHOD(CommitDeferredSettings) (THIS) PURE;
};
#define IDirectSound3DListener_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
#define IDirectSound3DListener_AddRef(p) IUnknown_AddRef(p)
#define IDirectSound3DListener_Release(p) IUnknown_Release(p)
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSound3DListener_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
#define IDirectSound3DListener_GetDistanceFactor(p,a) (p)->lpVtbl->GetDistanceFactor(p,a)
#define IDirectSound3DListener_GetDopplerFactor(p,a) (p)->lpVtbl->GetDopplerFactor(p,a)
#define IDirectSound3DListener_GetOrientation(p,a,b) (p)->lpVtbl->GetOrientation(p,a,b)
#define IDirectSound3DListener_GetPosition(p,a) (p)->lpVtbl->GetPosition(p,a)
#define IDirectSound3DListener_GetRolloffFactor(p,a) (p)->lpVtbl->GetRolloffFactor(p,a)
#define IDirectSound3DListener_GetVelocity(p,a) (p)->lpVtbl->GetVelocity(p,a)
#define IDirectSound3DListener_SetAllParameters(p,a,b) (p)->lpVtbl->SetAllParameters(p,a,b)
#define IDirectSound3DListener_SetDistanceFactor(p,a,b) (p)->lpVtbl->SetDistanceFactor(p,a,b)
#define IDirectSound3DListener_SetDopplerFactor(p,a,b) (p)->lpVtbl->SetDopplerFactor(p,a,b)
#define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g) (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
#define IDirectSound3DListener_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d)
#define IDirectSound3DListener_SetRolloffFactor(p,a,b) (p)->lpVtbl->SetRolloffFactor(p,a,b)
#define IDirectSound3DListener_SetVelocity(p,a,b,c,d) (p)->lpVtbl->SetVelocity(p,a,b,c,d)
#define IDirectSound3DListener_CommitDeferredSettings(p) (p)->lpVtbl->CommitDeferredSettings(p)
#else // !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSound3DListener_GetAllParameters(p,a) (p)->GetAllParameters(a)
#define IDirectSound3DListener_GetDistanceFactor(p,a) (p)->GetDistanceFactor(a)
#define IDirectSound3DListener_GetDopplerFactor(p,a) (p)->GetDopplerFactor(a)
#define IDirectSound3DListener_GetOrientation(p,a,b) (p)->GetOrientation(a,b)
#define IDirectSound3DListener_GetPosition(p,a) (p)->GetPosition(a)
#define IDirectSound3DListener_GetRolloffFactor(p,a) (p)->GetRolloffFactor(a)
#define IDirectSound3DListener_GetVelocity(p,a) (p)->GetVelocity(a)
#define IDirectSound3DListener_SetAllParameters(p,a,b) (p)->SetAllParameters(a,b)
#define IDirectSound3DListener_SetDistanceFactor(p,a,b) (p)->SetDistanceFactor(a,b)
#define IDirectSound3DListener_SetDopplerFactor(p,a,b) (p)->SetDopplerFactor(a,b)
#define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g) (p)->SetOrientation(a,b,c,d,e,f,g)
#define IDirectSound3DListener_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d)
#define IDirectSound3DListener_SetRolloffFactor(p,a,b) (p)->SetRolloffFactor(a,b)
#define IDirectSound3DListener_SetVelocity(p,a,b,c,d) (p)->SetVelocity(a,b,c,d)
#define IDirectSound3DListener_CommitDeferredSettings(p) (p)->CommitDeferredSettings()
#endif // !defined(__cplusplus) || defined(CINTERFACE)
//
// IDirectSound3DBuffer
//
DEFINE_GUID(IID_IDirectSound3DBuffer, 0x279AFA86, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
#undef INTERFACE
#define INTERFACE IDirectSound3DBuffer
DECLARE_INTERFACE_(IDirectSound3DBuffer, IUnknown)
{
// IUnknown methods
STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
// IDirectSound3DBuffer methods
STDMETHOD(GetAllParameters) (THIS_ LPDS3DBUFFER pDs3dBuffer) PURE;
STDMETHOD(GetConeAngles) (THIS_ LPDWORD pdwInsideConeAngle, LPDWORD pdwOutsideConeAngle) PURE;
STDMETHOD(GetConeOrientation) (THIS_ D3DVECTOR* pvOrientation) PURE;
STDMETHOD(GetConeOutsideVolume) (THIS_ LPLONG plConeOutsideVolume) PURE;
STDMETHOD(GetMaxDistance) (THIS_ D3DVALUE* pflMaxDistance) PURE;
STDMETHOD(GetMinDistance) (THIS_ D3DVALUE* pflMinDistance) PURE;
STDMETHOD(GetMode) (THIS_ LPDWORD pdwMode) PURE;
STDMETHOD(GetPosition) (THIS_ D3DVECTOR* pvPosition) PURE;
STDMETHOD(GetVelocity) (THIS_ D3DVECTOR* pvVelocity) PURE;
STDMETHOD(SetAllParameters) (THIS_ LPCDS3DBUFFER pcDs3dBuffer, DWORD dwApply) PURE;
STDMETHOD(SetConeAngles) (THIS_ DWORD dwInsideConeAngle, DWORD dwOutsideConeAngle, DWORD dwApply) PURE;
STDMETHOD(SetConeOrientation) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
STDMETHOD(SetConeOutsideVolume) (THIS_ LONG lConeOutsideVolume, DWORD dwApply) PURE;
STDMETHOD(SetMaxDistance) (THIS_ D3DVALUE flMaxDistance, DWORD dwApply) PURE;
STDMETHOD(SetMinDistance) (THIS_ D3DVALUE flMinDistance, DWORD dwApply) PURE;
STDMETHOD(SetMode) (THIS_ DWORD dwMode, DWORD dwApply) PURE;
STDMETHOD(SetPosition) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
STDMETHOD(SetVelocity) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
};
#define IDirectSound3DBuffer_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
#define IDirectSound3DBuffer_AddRef(p) IUnknown_AddRef(p)
#define IDirectSound3DBuffer_Release(p) IUnknown_Release(p)
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSound3DBuffer_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
#define IDirectSound3DBuffer_GetConeAngles(p,a,b) (p)->lpVtbl->GetConeAngles(p,a,b)
#define IDirectSound3DBuffer_GetConeOrientation(p,a) (p)->lpVtbl->GetConeOrientation(p,a)
#define IDirectSound3DBuffer_GetConeOutsideVolume(p,a) (p)->lpVtbl->GetConeOutsideVolume(p,a)
#define IDirectSound3DBuffer_GetPosition(p,a) (p)->lpVtbl->GetPosition(p,a)
#define IDirectSound3DBuffer_GetMinDistance(p,a) (p)->lpVtbl->GetMinDistance(p,a)
#define IDirectSound3DBuffer_GetMaxDistance(p,a) (p)->lpVtbl->GetMaxDistance(p,a)
#define IDirectSound3DBuffer_GetMode(p,a) (p)->lpVtbl->GetMode(p,a)
#define IDirectSound3DBuffer_GetVelocity(p,a) (p)->lpVtbl->GetVelocity(p,a)
#define IDirectSound3DBuffer_SetAllParameters(p,a,b) (p)->lpVtbl->SetAllParameters(p,a,b)
#define IDirectSound3DBuffer_SetConeAngles(p,a,b,c) (p)->lpVtbl->SetConeAngles(p,a,b,c)
#define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d) (p)->lpVtbl->SetConeOrientation(p,a,b,c,d)
#define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b) (p)->lpVtbl->SetConeOutsideVolume(p,a,b)
#define IDirectSound3DBuffer_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d)
#define IDirectSound3DBuffer_SetMinDistance(p,a,b) (p)->lpVtbl->SetMinDistance(p,a,b)
#define IDirectSound3DBuffer_SetMaxDistance(p,a,b) (p)->lpVtbl->SetMaxDistance(p,a,b)
#define IDirectSound3DBuffer_SetMode(p,a,b) (p)->lpVtbl->SetMode(p,a,b)
#define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d) (p)->lpVtbl->SetVelocity(p,a,b,c,d)
#else // !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSound3DBuffer_GetAllParameters(p,a) (p)->GetAllParameters(a)
#define IDirectSound3DBuffer_GetConeAngles(p,a,b) (p)->GetConeAngles(a,b)
#define IDirectSound3DBuffer_GetConeOrientation(p,a) (p)->GetConeOrientation(a)
#define IDirectSound3DBuffer_GetConeOutsideVolume(p,a) (p)->GetConeOutsideVolume(a)
#define IDirectSound3DBuffer_GetPosition(p,a) (p)->GetPosition(a)
#define IDirectSound3DBuffer_GetMinDistance(p,a) (p)->GetMinDistance(a)
#define IDirectSound3DBuffer_GetMaxDistance(p,a) (p)->GetMaxDistance(a)
#define IDirectSound3DBuffer_GetMode(p,a) (p)->GetMode(a)
#define IDirectSound3DBuffer_GetVelocity(p,a) (p)->GetVelocity(a)
#define IDirectSound3DBuffer_SetAllParameters(p,a,b) (p)->SetAllParameters(a,b)
#define IDirectSound3DBuffer_SetConeAngles(p,a,b,c) (p)->SetConeAngles(a,b,c)
#define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d) (p)->SetConeOrientation(a,b,c,d)
#define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b) (p)->SetConeOutsideVolume(a,b)
#define IDirectSound3DBuffer_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d)
#define IDirectSound3DBuffer_SetMinDistance(p,a,b) (p)->SetMinDistance(a,b)
#define IDirectSound3DBuffer_SetMaxDistance(p,a,b) (p)->SetMaxDistance(a,b)
#define IDirectSound3DBuffer_SetMode(p,a,b) (p)->SetMode(a,b)
#define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d) (p)->SetVelocity(a,b,c,d)
#endif // !defined(__cplusplus) || defined(CINTERFACE)
//
// IDirectSoundCapture
//
DEFINE_GUID(IID_IDirectSoundCapture, 0xb0210781, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
#undef INTERFACE
#define INTERFACE IDirectSoundCapture
DECLARE_INTERFACE_(IDirectSoundCapture, IUnknown)
{
// IUnknown methods
STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
// IDirectSoundCapture methods
STDMETHOD(CreateCaptureBuffer) (THIS_ LPCDSCBUFFERDESC pcDSCBufferDesc, LPDIRECTSOUNDCAPTUREBUFFER *ppDSCBuffer, LPUNKNOWN pUnkOuter) PURE;
STDMETHOD(GetCaps) (THIS_ LPDSCCAPS pDSCCaps) PURE;
STDMETHOD(Initialize) (THIS_ LPCGUID pcGuidDevice) PURE;
};
#define IDirectSoundCapture_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
#define IDirectSoundCapture_AddRef(p) IUnknown_AddRef(p)
#define IDirectSoundCapture_Release(p) IUnknown_Release(p)
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSoundCapture_CreateCaptureBuffer(p,a,b,c) (p)->lpVtbl->CreateCaptureBuffer(p,a,b,c)
#define IDirectSoundCapture_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
#define IDirectSoundCapture_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#else // !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSoundCapture_CreateCaptureBuffer(p,a,b,c) (p)->CreateCaptureBuffer(a,b,c)
#define IDirectSoundCapture_GetCaps(p,a) (p)->GetCaps(a)
#define IDirectSoundCapture_Initialize(p,a) (p)->Initialize(a)
#endif // !defined(__cplusplus) || defined(CINTERFACE)
//
// IDirectSoundCaptureBuffer
//
DEFINE_GUID(IID_IDirectSoundCaptureBuffer, 0xb0210782, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
#undef INTERFACE
#define INTERFACE IDirectSoundCaptureBuffer
DECLARE_INTERFACE_(IDirectSoundCaptureBuffer, IUnknown)
{
// IUnknown methods
STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
// IDirectSoundCaptureBuffer methods
STDMETHOD(GetCaps) (THIS_ LPDSCBCAPS pDSCBCaps) PURE;
STDMETHOD(GetCurrentPosition) (THIS_ LPDWORD pdwCapturePosition, LPDWORD pdwReadPosition) PURE;
STDMETHOD(GetFormat) (THIS_ LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten) PURE;
STDMETHOD(GetStatus) (THIS_ LPDWORD pdwStatus) PURE;
STDMETHOD(Initialize) (THIS_ LPDIRECTSOUNDCAPTURE pDirectSoundCapture, LPCDSCBUFFERDESC pcDSCBufferDesc) PURE;
STDMETHOD(Lock) (THIS_ DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
STDMETHOD(Start) (THIS_ DWORD dwFlags) PURE;
STDMETHOD(Stop) (THIS) PURE;
STDMETHOD(Unlock) (THIS_ LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
};
#define IDirectSoundCaptureBuffer_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
#define IDirectSoundCaptureBuffer_AddRef(p) IUnknown_AddRef(p)
#define IDirectSoundCaptureBuffer_Release(p) IUnknown_Release(p)
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSoundCaptureBuffer_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
#define IDirectSoundCaptureBuffer_GetCurrentPosition(p,a,b) (p)->lpVtbl->GetCurrentPosition(p,a,b)
#define IDirectSoundCaptureBuffer_GetFormat(p,a,b,c) (p)->lpVtbl->GetFormat(p,a,b,c)
#define IDirectSoundCaptureBuffer_GetStatus(p,a) (p)->lpVtbl->GetStatus(p,a)
#define IDirectSoundCaptureBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirectSoundCaptureBuffer_Lock(p,a,b,c,d,e,f,g) (p)->lpVtbl->Lock(p,a,b,c,d,e,f,g)
#define IDirectSoundCaptureBuffer_Start(p,a) (p)->lpVtbl->Start(p,a)
#define IDirectSoundCaptureBuffer_Stop(p) (p)->lpVtbl->Stop(p)
#define IDirectSoundCaptureBuffer_Unlock(p,a,b,c,d) (p)->lpVtbl->Unlock(p,a,b,c,d)
#else // !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSoundCaptureBuffer_GetCaps(p,a) (p)->GetCaps(a)
#define IDirectSoundCaptureBuffer_GetCurrentPosition(p,a,b) (p)->GetCurrentPosition(a,b)
#define IDirectSoundCaptureBuffer_GetFormat(p,a,b,c) (p)->GetFormat(a,b,c)
#define IDirectSoundCaptureBuffer_GetStatus(p,a) (p)->GetStatus(a)
#define IDirectSoundCaptureBuffer_Initialize(p,a,b) (p)->Initialize(a,b)
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