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📄 dsound.h

📁 Direct8.1SDK 游戏编程必备SDK 8.1版适用范围广些
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#define IDirectSoundBuffer8_GetVolume(p,a)                  IDirectSoundBuffer_GetVolume(p,a)
#define IDirectSoundBuffer8_GetPan(p,a)                     IDirectSoundBuffer_GetPan(p,a)
#define IDirectSoundBuffer8_GetFrequency(p,a)               IDirectSoundBuffer_GetFrequency(p,a)
#define IDirectSoundBuffer8_GetStatus(p,a)                  IDirectSoundBuffer_GetStatus(p,a)
#define IDirectSoundBuffer8_Initialize(p,a,b)               IDirectSoundBuffer_Initialize(p,a,b)
#define IDirectSoundBuffer8_Lock(p,a,b,c,d,e,f,g)           IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g)
#define IDirectSoundBuffer8_Play(p,a,b,c)                   IDirectSoundBuffer_Play(p,a,b,c)
#define IDirectSoundBuffer8_SetCurrentPosition(p,a)         IDirectSoundBuffer_SetCurrentPosition(p,a)
#define IDirectSoundBuffer8_SetFormat(p,a)                  IDirectSoundBuffer_SetFormat(p,a)
#define IDirectSoundBuffer8_SetVolume(p,a)                  IDirectSoundBuffer_SetVolume(p,a)
#define IDirectSoundBuffer8_SetPan(p,a)                     IDirectSoundBuffer_SetPan(p,a)
#define IDirectSoundBuffer8_SetFrequency(p,a)               IDirectSoundBuffer_SetFrequency(p,a)
#define IDirectSoundBuffer8_Stop(p)                         IDirectSoundBuffer_Stop(p)
#define IDirectSoundBuffer8_Unlock(p,a,b,c,d)               IDirectSoundBuffer_Unlock(p,a,b,c,d)
#define IDirectSoundBuffer8_Restore(p)                      IDirectSoundBuffer_Restore(p)

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSoundBuffer8_SetFX(p,a,b,c)                  (p)->lpVtbl->SetFX(p,a,b,c)
#define IDirectSoundBuffer8_AcquireResources(p,a,b,c)       (p)->lpVtbl->AcquireResources(p,a,b,c)
#define IDirectSoundBuffer8_GetObjectInPath(p,a,b,c,d)      (p)->lpVtbl->GetObjectInPath(p,a,b,c,d)
#else // !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSoundBuffer8_SetFX(p,a,b,c)                  (p)->SetFX(a,b,c)
#define IDirectSoundBuffer8_AcquireResources(p,a,b,c)       (p)->AcquireResources(a,b,c)
#define IDirectSoundBuffer8_GetObjectInPath(p,a,b,c,d)      (p)->GetObjectInPath(a,b,c,d)
#endif // !defined(__cplusplus) || defined(CINTERFACE)

#endif // DIRECTSOUND_VERSION >= 0x0800

//
// IDirectSound3DListener
//

DEFINE_GUID(IID_IDirectSound3DListener, 0x279AFA84, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);

#undef INTERFACE
#define INTERFACE IDirectSound3DListener

DECLARE_INTERFACE_(IDirectSound3DListener, IUnknown)
{
    // IUnknown methods
    STDMETHOD(QueryInterface)           (THIS_ REFIID, LPVOID *) PURE;
    STDMETHOD_(ULONG,AddRef)            (THIS) PURE;
    STDMETHOD_(ULONG,Release)           (THIS) PURE;

    // IDirectSound3DListener methods
    STDMETHOD(GetAllParameters)         (THIS_ LPDS3DLISTENER pListener) PURE;
    STDMETHOD(GetDistanceFactor)        (THIS_ D3DVALUE* pflDistanceFactor) PURE;
    STDMETHOD(GetDopplerFactor)         (THIS_ D3DVALUE* pflDopplerFactor) PURE;
    STDMETHOD(GetOrientation)           (THIS_ D3DVECTOR* pvOrientFront, D3DVECTOR* pvOrientTop) PURE;
    STDMETHOD(GetPosition)              (THIS_ D3DVECTOR* pvPosition) PURE;
    STDMETHOD(GetRolloffFactor)         (THIS_ D3DVALUE* pflRolloffFactor) PURE;
    STDMETHOD(GetVelocity)              (THIS_ D3DVECTOR* pvVelocity) PURE;
    STDMETHOD(SetAllParameters)         (THIS_ LPCDS3DLISTENER pcListener, DWORD dwApply) PURE;
    STDMETHOD(SetDistanceFactor)        (THIS_ D3DVALUE flDistanceFactor, DWORD dwApply) PURE;
    STDMETHOD(SetDopplerFactor)         (THIS_ D3DVALUE flDopplerFactor, DWORD dwApply) PURE;
    STDMETHOD(SetOrientation)           (THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
                                               D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop, DWORD dwApply) PURE;
    STDMETHOD(SetPosition)              (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
    STDMETHOD(SetRolloffFactor)         (THIS_ D3DVALUE flRolloffFactor, DWORD dwApply) PURE;
    STDMETHOD(SetVelocity)              (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
    STDMETHOD(CommitDeferredSettings)   (THIS) PURE;
};

#define IDirectSound3DListener_QueryInterface(p,a,b)            IUnknown_QueryInterface(p,a,b)
#define IDirectSound3DListener_AddRef(p)                        IUnknown_AddRef(p)
#define IDirectSound3DListener_Release(p)                       IUnknown_Release(p)

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSound3DListener_GetAllParameters(p,a)            (p)->lpVtbl->GetAllParameters(p,a)
#define IDirectSound3DListener_GetDistanceFactor(p,a)           (p)->lpVtbl->GetDistanceFactor(p,a)
#define IDirectSound3DListener_GetDopplerFactor(p,a)            (p)->lpVtbl->GetDopplerFactor(p,a)
#define IDirectSound3DListener_GetOrientation(p,a,b)            (p)->lpVtbl->GetOrientation(p,a,b)
#define IDirectSound3DListener_GetPosition(p,a)                 (p)->lpVtbl->GetPosition(p,a)
#define IDirectSound3DListener_GetRolloffFactor(p,a)            (p)->lpVtbl->GetRolloffFactor(p,a)
#define IDirectSound3DListener_GetVelocity(p,a)                 (p)->lpVtbl->GetVelocity(p,a)
#define IDirectSound3DListener_SetAllParameters(p,a,b)          (p)->lpVtbl->SetAllParameters(p,a,b)
#define IDirectSound3DListener_SetDistanceFactor(p,a,b)         (p)->lpVtbl->SetDistanceFactor(p,a,b)
#define IDirectSound3DListener_SetDopplerFactor(p,a,b)          (p)->lpVtbl->SetDopplerFactor(p,a,b)
#define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g)  (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
#define IDirectSound3DListener_SetPosition(p,a,b,c,d)           (p)->lpVtbl->SetPosition(p,a,b,c,d)
#define IDirectSound3DListener_SetRolloffFactor(p,a,b)          (p)->lpVtbl->SetRolloffFactor(p,a,b)
#define IDirectSound3DListener_SetVelocity(p,a,b,c,d)           (p)->lpVtbl->SetVelocity(p,a,b,c,d)
#define IDirectSound3DListener_CommitDeferredSettings(p)        (p)->lpVtbl->CommitDeferredSettings(p)
#else // !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSound3DListener_GetAllParameters(p,a)            (p)->GetAllParameters(a)
#define IDirectSound3DListener_GetDistanceFactor(p,a)           (p)->GetDistanceFactor(a)
#define IDirectSound3DListener_GetDopplerFactor(p,a)            (p)->GetDopplerFactor(a)
#define IDirectSound3DListener_GetOrientation(p,a,b)            (p)->GetOrientation(a,b)
#define IDirectSound3DListener_GetPosition(p,a)                 (p)->GetPosition(a)
#define IDirectSound3DListener_GetRolloffFactor(p,a)            (p)->GetRolloffFactor(a)
#define IDirectSound3DListener_GetVelocity(p,a)                 (p)->GetVelocity(a)
#define IDirectSound3DListener_SetAllParameters(p,a,b)          (p)->SetAllParameters(a,b)
#define IDirectSound3DListener_SetDistanceFactor(p,a,b)         (p)->SetDistanceFactor(a,b)
#define IDirectSound3DListener_SetDopplerFactor(p,a,b)          (p)->SetDopplerFactor(a,b)
#define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g)  (p)->SetOrientation(a,b,c,d,e,f,g)
#define IDirectSound3DListener_SetPosition(p,a,b,c,d)           (p)->SetPosition(a,b,c,d)
#define IDirectSound3DListener_SetRolloffFactor(p,a,b)          (p)->SetRolloffFactor(a,b)
#define IDirectSound3DListener_SetVelocity(p,a,b,c,d)           (p)->SetVelocity(a,b,c,d)
#define IDirectSound3DListener_CommitDeferredSettings(p)        (p)->CommitDeferredSettings()
#endif // !defined(__cplusplus) || defined(CINTERFACE)

//
// IDirectSound3DBuffer
//

DEFINE_GUID(IID_IDirectSound3DBuffer, 0x279AFA86, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);

#undef INTERFACE
#define INTERFACE IDirectSound3DBuffer

DECLARE_INTERFACE_(IDirectSound3DBuffer, IUnknown)
{
    // IUnknown methods
    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
    STDMETHOD_(ULONG,Release)       (THIS) PURE;

    // IDirectSound3DBuffer methods
    STDMETHOD(GetAllParameters)     (THIS_ LPDS3DBUFFER pDs3dBuffer) PURE;
    STDMETHOD(GetConeAngles)        (THIS_ LPDWORD pdwInsideConeAngle, LPDWORD pdwOutsideConeAngle) PURE;
    STDMETHOD(GetConeOrientation)   (THIS_ D3DVECTOR* pvOrientation) PURE;
    STDMETHOD(GetConeOutsideVolume) (THIS_ LPLONG plConeOutsideVolume) PURE;
    STDMETHOD(GetMaxDistance)       (THIS_ D3DVALUE* pflMaxDistance) PURE;
    STDMETHOD(GetMinDistance)       (THIS_ D3DVALUE* pflMinDistance) PURE;
    STDMETHOD(GetMode)              (THIS_ LPDWORD pdwMode) PURE;
    STDMETHOD(GetPosition)          (THIS_ D3DVECTOR* pvPosition) PURE;
    STDMETHOD(GetVelocity)          (THIS_ D3DVECTOR* pvVelocity) PURE;
    STDMETHOD(SetAllParameters)     (THIS_ LPCDS3DBUFFER pcDs3dBuffer, DWORD dwApply) PURE;
    STDMETHOD(SetConeAngles)        (THIS_ DWORD dwInsideConeAngle, DWORD dwOutsideConeAngle, DWORD dwApply) PURE;
    STDMETHOD(SetConeOrientation)   (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
    STDMETHOD(SetConeOutsideVolume) (THIS_ LONG lConeOutsideVolume, DWORD dwApply) PURE;
    STDMETHOD(SetMaxDistance)       (THIS_ D3DVALUE flMaxDistance, DWORD dwApply) PURE;
    STDMETHOD(SetMinDistance)       (THIS_ D3DVALUE flMinDistance, DWORD dwApply) PURE;
    STDMETHOD(SetMode)              (THIS_ DWORD dwMode, DWORD dwApply) PURE;
    STDMETHOD(SetPosition)          (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
    STDMETHOD(SetVelocity)          (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
};

#define IDirectSound3DBuffer_QueryInterface(p,a,b)          IUnknown_QueryInterface(p,a,b)
#define IDirectSound3DBuffer_AddRef(p)                      IUnknown_AddRef(p)
#define IDirectSound3DBuffer_Release(p)                     IUnknown_Release(p)

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSound3DBuffer_GetAllParameters(p,a)          (p)->lpVtbl->GetAllParameters(p,a)
#define IDirectSound3DBuffer_GetConeAngles(p,a,b)           (p)->lpVtbl->GetConeAngles(p,a,b)
#define IDirectSound3DBuffer_GetConeOrientation(p,a)        (p)->lpVtbl->GetConeOrientation(p,a)
#define IDirectSound3DBuffer_GetConeOutsideVolume(p,a)      (p)->lpVtbl->GetConeOutsideVolume(p,a)
#define IDirectSound3DBuffer_GetPosition(p,a)               (p)->lpVtbl->GetPosition(p,a)
#define IDirectSound3DBuffer_GetMinDistance(p,a)            (p)->lpVtbl->GetMinDistance(p,a)
#define IDirectSound3DBuffer_GetMaxDistance(p,a)            (p)->lpVtbl->GetMaxDistance(p,a)
#define IDirectSound3DBuffer_GetMode(p,a)                   (p)->lpVtbl->GetMode(p,a)
#define IDirectSound3DBuffer_GetVelocity(p,a)               (p)->lpVtbl->GetVelocity(p,a)
#define IDirectSound3DBuffer_SetAllParameters(p,a,b)        (p)->lpVtbl->SetAllParameters(p,a,b)
#define IDirectSound3DBuffer_SetConeAngles(p,a,b,c)         (p)->lpVtbl->SetConeAngles(p,a,b,c)
#define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d)  (p)->lpVtbl->SetConeOrientation(p,a,b,c,d)
#define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b)    (p)->lpVtbl->SetConeOutsideVolume(p,a,b)
#define IDirectSound3DBuffer_SetPosition(p,a,b,c,d)         (p)->lpVtbl->SetPosition(p,a,b,c,d)
#define IDirectSound3DBuffer_SetMinDistance(p,a,b)          (p)->lpVtbl->SetMinDistance(p,a,b)
#define IDirectSound3DBuffer_SetMaxDistance(p,a,b)          (p)->lpVtbl->SetMaxDistance(p,a,b)
#define IDirectSound3DBuffer_SetMode(p,a,b)                 (p)->lpVtbl->SetMode(p,a,b)
#define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d)         (p)->lpVtbl->SetVelocity(p,a,b,c,d)
#else // !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSound3DBuffer_GetAllParameters(p,a)          (p)->GetAllParameters(a)
#define IDirectSound3DBuffer_GetConeAngles(p,a,b)           (p)->GetConeAngles(a,b)
#define IDirectSound3DBuffer_GetConeOrientation(p,a)        (p)->GetConeOrientation(a)
#define IDirectSound3DBuffer_GetConeOutsideVolume(p,a)      (p)->GetConeOutsideVolume(a)
#define IDirectSound3DBuffer_GetPosition(p,a)               (p)->GetPosition(a)
#define IDirectSound3DBuffer_GetMinDistance(p,a)            (p)->GetMinDistance(a)
#define IDirectSound3DBuffer_GetMaxDistance(p,a)            (p)->GetMaxDistance(a)
#define IDirectSound3DBuffer_GetMode(p,a)                   (p)->GetMode(a)
#define IDirectSound3DBuffer_GetVelocity(p,a)               (p)->GetVelocity(a)
#define IDirectSound3DBuffer_SetAllParameters(p,a,b)        (p)->SetAllParameters(a,b)
#define IDirectSound3DBuffer_SetConeAngles(p,a,b,c)         (p)->SetConeAngles(a,b,c)
#define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d)  (p)->SetConeOrientation(a,b,c,d)
#define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b)    (p)->SetConeOutsideVolume(a,b)
#define IDirectSound3DBuffer_SetPosition(p,a,b,c,d)         (p)->SetPosition(a,b,c,d)
#define IDirectSound3DBuffer_SetMinDistance(p,a,b)          (p)->SetMinDistance(a,b)
#define IDirectSound3DBuffer_SetMaxDistance(p,a,b)          (p)->SetMaxDistance(a,b)
#define IDirectSound3DBuffer_SetMode(p,a,b)                 (p)->SetMode(a,b)
#define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d)         (p)->SetVelocity(a,b,c,d)
#endif // !defined(__cplusplus) || defined(CINTERFACE)

//
// IDirectSoundCapture
//

DEFINE_GUID(IID_IDirectSoundCapture, 0xb0210781, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);

#undef INTERFACE
#define INTERFACE IDirectSoundCapture

DECLARE_INTERFACE_(IDirectSoundCapture, IUnknown)
{
    // IUnknown methods
    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
    STDMETHOD_(ULONG,Release)       (THIS) PURE;

    // IDirectSoundCapture methods
    STDMETHOD(CreateCaptureBuffer)  (THIS_ LPCDSCBUFFERDESC pcDSCBufferDesc, LPDIRECTSOUNDCAPTUREBUFFER *ppDSCBuffer, LPUNKNOWN pUnkOuter) PURE;
    STDMETHOD(GetCaps)              (THIS_ LPDSCCAPS pDSCCaps) PURE;
    STDMETHOD(Initialize)           (THIS_ LPCGUID pcGuidDevice) PURE;
};

#define IDirectSoundCapture_QueryInterface(p,a,b)           IUnknown_QueryInterface(p,a,b)
#define IDirectSoundCapture_AddRef(p)                       IUnknown_AddRef(p)
#define IDirectSoundCapture_Release(p)                      IUnknown_Release(p)

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSoundCapture_CreateCaptureBuffer(p,a,b,c)    (p)->lpVtbl->CreateCaptureBuffer(p,a,b,c)
#define IDirectSoundCapture_GetCaps(p,a)                    (p)->lpVtbl->GetCaps(p,a)
#define IDirectSoundCapture_Initialize(p,a)                 (p)->lpVtbl->Initialize(p,a)
#else // !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSoundCapture_CreateCaptureBuffer(p,a,b,c)    (p)->CreateCaptureBuffer(a,b,c)
#define IDirectSoundCapture_GetCaps(p,a)                    (p)->GetCaps(a)
#define IDirectSoundCapture_Initialize(p,a)                 (p)->Initialize(a)
#endif // !defined(__cplusplus) || defined(CINTERFACE)

//
// IDirectSoundCaptureBuffer
//

DEFINE_GUID(IID_IDirectSoundCaptureBuffer, 0xb0210782, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);

#undef INTERFACE
#define INTERFACE IDirectSoundCaptureBuffer

DECLARE_INTERFACE_(IDirectSoundCaptureBuffer, IUnknown)
{
    // IUnknown methods
    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
    STDMETHOD_(ULONG,Release)       (THIS) PURE;

    // IDirectSoundCaptureBuffer methods
    STDMETHOD(GetCaps)              (THIS_ LPDSCBCAPS pDSCBCaps) PURE;
    STDMETHOD(GetCurrentPosition)   (THIS_ LPDWORD pdwCapturePosition, LPDWORD pdwReadPosition) PURE;
    STDMETHOD(GetFormat)            (THIS_ LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten) PURE;
    STDMETHOD(GetStatus)            (THIS_ LPDWORD pdwStatus) PURE;
    STDMETHOD(Initialize)           (THIS_ LPDIRECTSOUNDCAPTURE pDirectSoundCapture, LPCDSCBUFFERDESC pcDSCBufferDesc) PURE;
    STDMETHOD(Lock)                 (THIS_ DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
                                           LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
    STDMETHOD(Start)                (THIS_ DWORD dwFlags) PURE;
    STDMETHOD(Stop)                 (THIS) PURE;
    STDMETHOD(Unlock)               (THIS_ LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
};

#define IDirectSoundCaptureBuffer_QueryInterface(p,a,b)         IUnknown_QueryInterface(p,a,b)
#define IDirectSoundCaptureBuffer_AddRef(p)                     IUnknown_AddRef(p)
#define IDirectSoundCaptureBuffer_Release(p)                    IUnknown_Release(p)

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSoundCaptureBuffer_GetCaps(p,a)                  (p)->lpVtbl->GetCaps(p,a)
#define IDirectSoundCaptureBuffer_GetCurrentPosition(p,a,b)     (p)->lpVtbl->GetCurrentPosition(p,a,b)
#define IDirectSoundCaptureBuffer_GetFormat(p,a,b,c)            (p)->lpVtbl->GetFormat(p,a,b,c)
#define IDirectSoundCaptureBuffer_GetStatus(p,a)                (p)->lpVtbl->GetStatus(p,a)
#define IDirectSoundCaptureBuffer_Initialize(p,a,b)             (p)->lpVtbl->Initialize(p,a,b)
#define IDirectSoundCaptureBuffer_Lock(p,a,b,c,d,e,f,g)         (p)->lpVtbl->Lock(p,a,b,c,d,e,f,g)
#define IDirectSoundCaptureBuffer_Start(p,a)                    (p)->lpVtbl->Start(p,a)
#define IDirectSoundCaptureBuffer_Stop(p)                       (p)->lpVtbl->Stop(p)
#define IDirectSoundCaptureBuffer_Unlock(p,a,b,c,d)             (p)->lpVtbl->Unlock(p,a,b,c,d)
#else // !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSoundCaptureBuffer_GetCaps(p,a)                  (p)->GetCaps(a)
#define IDirectSoundCaptureBuffer_GetCurrentPosition(p,a,b)     (p)->GetCurrentPosition(a,b)
#define IDirectSoundCaptureBuffer_GetFormat(p,a,b,c)            (p)->GetFormat(a,b,c)
#define IDirectSoundCaptureBuffer_GetStatus(p,a)                (p)->GetStatus(a)
#define IDirectSoundCaptureBuffer_Initialize(p,a,b)             (p)->Initialize(a,b)

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