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📄 d3d.h

📁 Direct8.1SDK 游戏编程必备SDK 8.1版适用范围广些
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 * Material interfaces
 */
#undef INTERFACE
#define INTERFACE IDirect3DMaterial

DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DMaterial methods ***/
    STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
    STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
    STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
    STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DMATERIALHANDLE) PURE;
    STDMETHOD(Reserve)(THIS) PURE;
    STDMETHOD(Unreserve)(THIS) PURE;
};

typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DMaterial_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
#else
#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DMaterial_AddRef(p) (p)->AddRef()
#define IDirect3DMaterial_Release(p) (p)->Release()
#define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b)
#define IDirect3DMaterial_Reserve(p) (p)->Reserve()
#define IDirect3DMaterial_Unreserve(p) (p)->Unreserve()
#endif

#if(DIRECT3D_VERSION >= 0x0500)
#undef INTERFACE
#define INTERFACE IDirect3DMaterial2

DECLARE_INTERFACE_(IDirect3DMaterial2, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DMaterial2 methods ***/
    STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
    STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
    STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DMATERIALHANDLE) PURE;
};

typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#else
#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DMaterial2_AddRef(p) (p)->AddRef()
#define IDirect3DMaterial2_Release(p) (p)->Release()
#define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b)
#endif
#endif /* DIRECT3D_VERSION >= 0x0500 */

#if(DIRECT3D_VERSION >= 0x0600)
#undef INTERFACE
#define INTERFACE IDirect3DMaterial3

DECLARE_INTERFACE_(IDirect3DMaterial3, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DMaterial3 methods ***/
    STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
    STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
    STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE3,LPD3DMATERIALHANDLE) PURE;
};

typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#else
#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DMaterial3_AddRef(p) (p)->AddRef()
#define IDirect3DMaterial3_Release(p) (p)->Release()
#define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b)
#endif
#endif /* DIRECT3D_VERSION >= 0x0600 */

/*
 * Texture interfaces
 */
#undef INTERFACE
#define INTERFACE IDirect3DTexture

DECLARE_INTERFACE_(IDirect3DTexture, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DTexture methods ***/
    STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPDIRECTDRAWSURFACE) PURE;
    STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DTEXTUREHANDLE) PURE;
    STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE;
    STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE) PURE;
    STDMETHOD(Unload)(THIS) PURE;
};

typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
#define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a)
#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
#else
#define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DTexture_AddRef(p) (p)->AddRef()
#define IDirect3DTexture_Release(p) (p)->Release()
#define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b)
#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
#define IDirect3DTexture_Load(p,a) (p)->Load(a)
#define IDirect3DTexture_Unload(p) (p)->Unload()
#endif

#if(DIRECT3D_VERSION >= 0x0500)
#undef INTERFACE
#define INTERFACE IDirect3DTexture2

DECLARE_INTERFACE_(IDirect3DTexture2, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DTexture2 methods ***/
    STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DTEXTUREHANDLE) PURE;
    STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE;
    STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE2) PURE;
};

typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
#define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a)
#else
#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DTexture2_AddRef(p) (p)->AddRef()
#define IDirect3DTexture2_Release(p) (p)->Release()
#define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b)
#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
#define IDirect3DTexture2_Load(p,a) (p)->Load(a)
#endif
#endif /* DIRECT3D_VERSION >= 0x0500 */

/*
 * Viewport interfaces
 */
#undef INTERFACE
#define INTERFACE IDirect3DViewport

DECLARE_INTERFACE_(IDirect3DViewport, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DViewport methods ***/
    STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
    STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
    STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
    STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
    STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
    STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
    STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
    STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
    STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
    STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
    STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
    STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
    STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
};

typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
#define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
#define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
#define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
#define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
#define IDirect3DViewport_AddL

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