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📄 d3drmobj.h

📁 Direct8.1SDK 游戏编程必备SDK 8.1版适用范围广些
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    STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
    STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
    STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE*) PURE;
    STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
    STDMETHOD_(BOOL, GetPerspective)(THIS) PURE;
    STDMETHOD_(int, GetFaceCount)(THIS) PURE;
    STDMETHOD_(int, GetVertexCount)(THIS) PURE;
    STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;

    STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE;
};

#undef INTERFACE
#define INTERFACE IDirect3DRMMeshBuilder2

DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2, IDirect3DRMMeshBuilder)
{
    IUNKNOWN_METHODS(PURE);
    IDIRECT3DRMOBJECT_METHODS(PURE);

    /*
     * IDirect3DRMMeshBuilder methods
     */
    STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg) PURE;
    STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE;
    STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
    STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
    STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE;
    STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
    STDMETHOD(GenerateNormals)(THIS) PURE;
    STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;

    STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE;
    STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER) PURE;
    STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME) PURE;
    STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE) PURE;
    STDMETHOD(AddFaces)
    (	THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
	DWORD *data, LPDIRECT3DRMFACEARRAY*
    ) PURE;
    STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
    STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
    STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
    STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
    STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
    STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
    STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
    STDMETHOD(SetPerspective)(THIS_ BOOL) PURE;
    STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
    STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
    STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
    STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
    STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;

    STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE;
    STDMETHOD(GetVertices)
    (	THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
    ) PURE;
    STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;

    STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
    STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
    STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE*) PURE;
    STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
    STDMETHOD_(BOOL, GetPerspective)(THIS) PURE;
    STDMETHOD_(int, GetFaceCount)(THIS) PURE;
    STDMETHOD_(int, GetVertexCount)(THIS) PURE;
    STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;

    STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE;

    /*
     * IDirect3DRMMeshBuilder2 methods
     */
    STDMETHOD(GenerateNormals2)(THIS_ D3DVALUE crease, DWORD dwFlags) PURE;
    STDMETHOD(GetFace)(THIS_ DWORD index, LPDIRECT3DRMFACE*) PURE;
};

#undef INTERFACE
#define INTERFACE IDirect3DRMMeshBuilder3

DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3, IDirect3DRMVisual)
{
    IUNKNOWN_METHODS(PURE);
    IDIRECT3DRMOBJECT_METHODS(PURE);

    /*
     * IDirect3DRMMeshBuilder3 methods
     */
    STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK, LPVOID lpArg) PURE;
    STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE;
    STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
    STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
    STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE;
    STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
    STDMETHOD(GenerateNormals)(THIS_ D3DVALUE crease, DWORD dwFlags) PURE;
    STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;

    STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE;
    STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER3, DWORD dwFlags) PURE;
    STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME3) PURE;
    STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE2) PURE;
    STDMETHOD(AddFaces)
    (	THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
	DWORD *data, LPDIRECT3DRMFACEARRAY*
    ) PURE;
    STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
    STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
    STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
    STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
    STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
    STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
    STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
    STDMETHOD(SetPerspective)(THIS_ BOOL) PURE;
    STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
    STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
    STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
    STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
    STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
    STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE;
    STDMETHOD(GetGeometry)
    (	THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
    ) PURE;
    STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
    STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
    STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
    STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE2 *) PURE;
    STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
    STDMETHOD_(BOOL, GetPerspective)(THIS) PURE;
    STDMETHOD_(int, GetFaceCount)(THIS) PURE;
    STDMETHOD_(int, GetVertexCount)(THIS) PURE;
    STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;
    STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE;
    STDMETHOD(GetFace)(THIS_ DWORD index, LPDIRECT3DRMFACE2 *) PURE;
    STDMETHOD(GetVertex)(THIS_ DWORD dwIndex, LPD3DVECTOR lpVector) PURE;
    STDMETHOD(GetNormal)(THIS_ DWORD dwIndex, LPD3DVECTOR lpVector) PURE;
    STDMETHOD(DeleteVertices)(THIS_ DWORD dwIndexFirst, DWORD dwCount) PURE;
    STDMETHOD(DeleteNormals)(THIS_ DWORD dwIndexFirst, DWORD dwCount) PURE;
    STDMETHOD(DeleteFace)(THIS_ LPDIRECT3DRMFACE2) PURE;
    STDMETHOD(Empty)(THIS_ DWORD dwFlags) PURE;
    STDMETHOD(Optimize)(THIS_ DWORD dwFlags) PURE;
    STDMETHOD(AddFacesIndexed)(THIS_ DWORD dwFlags, DWORD *lpdwvIndices, DWORD *dwIndexFirst, DWORD *dwCount) PURE;
    STDMETHOD(CreateSubMesh)(THIS_ LPUNKNOWN *) PURE;
    STDMETHOD(GetParentMesh)(THIS_ DWORD, LPUNKNOWN *) PURE;
    STDMETHOD(GetSubMeshes)(THIS_ LPDWORD lpdwCount, LPUNKNOWN *) PURE;
    STDMETHOD(DeleteSubMesh)(THIS_ LPUNKNOWN) PURE;
    STDMETHOD(Enable)(THIS_ DWORD) PURE;
    STDMETHOD(GetEnable)(THIS_ DWORD *) PURE;
    STDMETHOD(AddTriangles)(THIS_ DWORD dwFlags, DWORD dwFormat,
			    DWORD dwVertexCount, LPVOID lpvData) PURE;
    STDMETHOD(SetVertices)(THIS_ DWORD dwIndexFirst, DWORD dwCount, LPD3DVECTOR) PURE;
    STDMETHOD(GetVertices)(THIS_ DWORD dwIndexFirst, LPDWORD lpdwCount, LPD3DVECTOR) PURE;
    STDMETHOD(SetNormals)(THIS_ DWORD dwIndexFirst, DWORD dwCount, LPD3DVECTOR) PURE;
    STDMETHOD(GetNormals)(THIS_ DWORD dwIndexFirst, LPDWORD lpdwCount, LPD3DVECTOR) PURE;
    STDMETHOD_(int, GetNormalCount)(THIS) PURE;
};  

#undef INTERFACE
#define INTERFACE IDirect3DRMLight

DECLARE_INTERFACE_(IDirect3DRMLight, IDirect3DRMObject)
{
    IUNKNOWN_METHODS(PURE);
    IDIRECT3DRMOBJECT_METHODS(PURE);

    /*
     * IDirect3DRMLight methods
     */
    STDMETHOD(SetType)(THIS_ D3DRMLIGHTTYPE) PURE;
    STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
    STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
    STDMETHOD(SetRange)(THIS_ D3DVALUE) PURE;
    STDMETHOD(SetUmbra)(THIS_ D3DVALUE) PURE;
    STDMETHOD(SetPenumbra)(THIS_ D3DVALUE) PURE;
    STDMETHOD(SetConstantAttenuation)(THIS_ D3DVALUE) PURE;
    STDMETHOD(SetLinearAttenuation)(THIS_ D3DVALUE) PURE;
    STDMETHOD(SetQuadraticAttenuation)(THIS_ D3DVALUE) PURE;

    STDMETHOD_(D3DVALUE, GetRange)(THIS) PURE;
    STDMETHOD_(D3DVALUE, GetUmbra)(THIS) PURE;
    STDMETHOD_(D3DVALUE, GetPenumbra)(THIS) PURE;
    STDMETHOD_(D3DVALUE, GetConstantAttenuation)(THIS) PURE;
    STDMETHOD_(D3DVALUE, GetLinearAttenuation)(THIS) PURE;
    STDMETHOD_(D3DVALUE, GetQuadraticAttenuation)(THIS) PURE;
    STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
    STDMETHOD_(D3DRMLIGHTTYPE, GetType)(THIS) PURE;

    STDMETHOD(SetEnableFrame)(THIS_ LPDIRECT3DRMFRAME) PURE;
    STDMETHOD(GetEnableFrame)(THIS_ LPDIRECT3DRMFRAME*) PURE;
};

#undef INTERFACE
#define INTERFACE IDirect3DRMTexture

DECLARE_INTERFACE_(IDirect3DRMTexture, IDirect3DRMVisual)
{
    IUNKNOWN_METHODS(PURE);
    IDIRECT3DRMOBJECT_METHODS(PURE);

    /*
     * IDirect3DRMTexture methods
     */
    STDMETHOD(InitFromFile)(THIS_ const char *filename) PURE;
    STDMETHOD(InitFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS) PURE;
    STDMETHOD(InitFromResource)(THIS_ HRSRC) PURE;
    STDMETHOD(Changed)(THIS_ BOOL pixels, BOOL palette) PURE;

    STDMETHOD(SetColors)(THIS_ DWORD) PURE;
    STDMETHOD(SetShades)(THIS_ DWORD) PURE;
    STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE;
    STDMETHOD(SetDecalOrigin)(THIS_ LONG x, LONG y) PURE;
    STDMETHOD(SetDecalScale)(THIS_ DWORD) PURE;
    STDMETHOD(SetDecalTransparency)(THIS_ BOOL) PURE;
    STDMETHOD(SetDecalTransparentColor)(THIS_ D3DCOLOR) PURE;

    STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE;
    STDMETHOD(GetDecalOrigin)(THIS_ LONG *x_return, LONG *y_return) PURE;

    STDMETHOD_(D3DRMIMAGE *, GetImage)(THIS) PURE;
    STDMETHOD_(DWORD, GetShades)(THIS) PURE;
    STDMETHOD_(DWORD, GetColors)(THIS) PURE;
    STDMETHOD_(DWORD, GetDecalScale)(THIS) PURE;
    STDMETHOD_(BOOL, GetDecalTransparency)(THIS) PURE;
    STDMETHOD_(D3DCOLOR, GetDecalTransparentColor)(THIS) PURE;
};

#undef INTERFACE
#define INTERFACE IDirect3DRMTexture2

DECLARE_INTERFACE_(IDirect3DRMTexture2, IDirect3DRMTexture)
{
    IUNKNOWN_METHODS(PURE);
    IDIRECT3DRMOBJECT_METHODS(PURE);

    /*
     * IDirect3DRMTexture methods
     */
    STDMETHOD(InitFromFile)(THIS_ const char *filename) PURE;
    STDMETHOD(InitFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS) PURE;
    STDMETHOD(InitFromResource)(THIS_ HRSRC) PURE;
    STDMETHOD(Changed)(THIS_ BOOL pixels, BOOL palette) PURE;

    STDMETHOD(SetColors)(THIS_ DWORD) PURE;
    STDMETHOD(SetShades)(THIS_ DWORD) PURE;
    STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE;
    STDMETHOD(SetDecalOrigin)(THIS_ LONG x, LONG y) PURE;
    STDMETHOD(SetDecalScale)(THIS_ DWORD) PURE;
    STDMETHOD(SetDecalTransparency)(THIS_ BOOL) PURE;
    STDMETHOD(SetDecalTransparentColor)(THIS_ D3DCOLOR) PURE;

    STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE;

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