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📄 audevcod.h

📁 Direct8.1SDK 游戏编程必备SDK 8.1版适用范围广些
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//------------------------------------------------------------------------------
// File: AudEvCod.h
//
// Desc: List of Audio device error event codes and the expected params.
//
// Copyright (c) 1999-2001, Microsoft Corporation.  All rights reserved.
//------------------------------------------------------------------------------



#ifndef __AUDEVCOD__
#define __AUDEVCOD__


#define EC_SND_DEVICE_ERROR_BASE   0x0200

typedef enum _tagSND_DEVICE_ERROR {

    SNDDEV_ERROR_Open=1,
    SNDDEV_ERROR_Close=2,
    SNDDEV_ERROR_GetCaps=3,
    SNDDEV_ERROR_PrepareHeader=4,
    SNDDEV_ERROR_UnprepareHeader=5,
    SNDDEV_ERROR_Reset=6,
    SNDDEV_ERROR_Restart=7,
    SNDDEV_ERROR_GetPosition=8,
    SNDDEV_ERROR_Write=9,
    SNDDEV_ERROR_Pause=10,
    SNDDEV_ERROR_Stop=11,
    SNDDEV_ERROR_Start=12,
    SNDDEV_ERROR_AddBuffer=13,
    SNDDEV_ERROR_Query=14,

} SNDDEV_ERR;


// Sound device error event codes
// ==============================
//
// All audio device error events are always passed on to the application, and are
// never processed by the filter graph


#define EC_SNDDEV_IN_ERROR                    (EC_SND_DEVICE_ERROR_BASE + 0x00)
#define EC_SNDDEV_OUT_ERROR                   (EC_SND_DEVICE_ERROR_BASE + 0x01)
// Parameters: ( DWORD, DWORD)
// lParam1 is an enum SND_DEVICE_ERROR which notifies the app how the device was
// being accessed when the failure occurred.
//
// lParam2 is the error returned from the sound device call.
//

#endif // __AUDEVCOD__

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