⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 eventdispatcher.java

📁 开放源码的smpp协议开发包
💻 JAVA
字号:
/* * Java SMPP API * Copyright (C) 1998 - 2002 by Oran Kelly *  * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *  * A copy of the LGPL can be viewed at http://www.gnu.org/copyleft/lesser.html * Java SMPP API author: orank@users.sf.net * Java SMPP API Homepage: http://smppapi.sourceforge.net/ * $Id: EventDispatcher.java,v 1.3 2005/05/09 21:04:52 orank Exp $ */package ie.omk.smpp.event;import ie.omk.smpp.Connection;import ie.omk.smpp.message.SMPPPacket;import java.util.Iterator;/** * This interface defines the observable side of the observer pattern for * asynchronous SMPP event notification. Each {@link ie.omk.smpp.Connection} * object will have an implementation of the <code>EventDispatcher</code> * interface which it uses to deliver events to interested listeners. By * removing the actual dispatching of events from the internals of the * Connection, applications may provide their own event dispatch implementations * for their <code>Connection</code> objects which better suit how those * applications work. *  * @author Oran Kelly * @see ie.omk.smpp.event.SimpleEventDispatcher */public interface EventDispatcher {    /**     * Initialise the event dispatcher. The <code>init</code> method will be     * called by the <code>Connection</code> before it makes any attempt to     * add any observers or deliver any events via the dispatcher.     */    public void init();    /**     * Event dispatcher clean up. The <code>destroy</code> method will be     * called by the <code>Connection</code> when it is finished delivering     * events to it and the receiver daemon thread is exiting. Any initialising     * done in the <code>init</code> method can be cleaned up here.     * <p>     * The <code>destroy</code> method <b>must not </b> interfere with the     * delivery of any events notified to the event dispatcher before the call     * to this method.     * </p>     */    public void destroy();    /**     * Add an observer to this event dispatcher.     *      * @param observer     *            the observer object to add.     */    public void addObserver(ConnectionObserver observer);    /**     * Remove an observer from this event dispatcher.     *      * @param observer     *            the observer object to remove from the registered observers.     */    public void removeObserver(ConnectionObserver observer);    /**     * Get an iterator over the currently registered observers.     *      * @return an iterator object which iterates over all registered observers.     */    public Iterator observerIterator();    /**     * Notify all registered observers of an SMPP event.     *      * @param event     *            the SMPP event to notify observers of.     */    public void notifyObservers(Connection conn, SMPPEvent event);    /**     * Notify all registered observers of a received SMPP packet.     *      * @param packet     *            the SMPP packet to notify observers of.     */    public void notifyObservers(Connection conn, SMPPPacket packet);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -