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📄 client_task.h

📁 这是广泛使用的通信开源项目,对于大容量,高并发的通讯要求完全能够胜任,他广泛可用于网络游戏医学图像网关的高qos要求.更详细的内容可阅读相应的材料
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//
// Client_Task.h,v 1.4 2003/07/21 23:51:34 dhinton Exp
//

#ifndef CLIENT_TASK_H
#define CLIENT_TASK_H
#include /**/ "ace/pre.h"

#include "TestC.h"
#include "ace/Task.h"
#include "ace/Basic_Stats.h"

/// Implement the Test::Client_Task interface
class Client_Task : public ACE_Task_Base
{
public:
  /// Constructor
  Client_Task (Test::Roundtrip_ptr roundtrip,
               int niterations);

  /// Add this thread results to the global numbers and print the
  /// per-thread results.
  void accumulate_and_dump (ACE_Basic_Stats &totals,
                            const char *msg,
                            ACE_UINT32 gsf);

  /// The service method
  virtual int svc (void);

private:
  /// Make sure that the current thread has a connection available.
  void validate_connection (ACE_ENV_SINGLE_ARG_DECL);

private:
  /// The object reference used for this test
  Test::Roundtrip_var roundtrip_;

  /// The number of iterations
  int niterations_;

  /// Keep track of the latency (minimum, average, maximum and jitter)
  ACE_Basic_Stats latency_;
};

#include /**/ "ace/post.h"
#endif /* CLIENT_TASK_H */

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