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📄 util_thread.cpp

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// Util_Thread.cpp,v 1.32 2003/11/04 05:21:33 dhinton Exp

#include "Util_Thread.h"
#include "ace/ACE.h"
#include "ace/Barrier.h"

ACE_RCSID(MT_Cubit, Util_Thread, "Util_Thread.cpp,v 1.32 2003/11/04 05:21:33 dhinton Exp")

Util_Thread::Util_Thread (Task_State *ts,
                          ACE_Thread_Manager *thr_mgr)
  : ACE_Task<ACE_NULL_SYNCH> (thr_mgr),
    done_ (0),
    number_of_computations_ (0),
    ts_ (ts)
{
}

int
Util_Thread::svc (void)
{
  ACE_hthread_t thr_handle;
  ACE_Thread::self (thr_handle);
  int prio;

  if (ACE_OS::thr_getprio (thr_handle, prio) == -1)
    return -1;

  ACE_DEBUG ((LM_DEBUG,
              "(%t) Utilization Thread created with priority %d, "
              "waiting for threads to finish binding\n",
              prio));

  // This barrier synchronizes the utilization thread with the client
  // threads i.e., the Util_thread should wait until all the clients
  // have finished binding, and only then start measuring the
  // utilization.
  this->ts_->barrier_->wait ();

  ACE_DEBUG ((LM_DEBUG,
              "(%t) )))))))) "
              "utilization test STARTED at %D\n"));

  this->ts_->timer_.start ();
  this->run_computations ();
  this->ts_->timer_.stop ();

  ACE_DEBUG ((LM_DEBUG,
              "(%t) (((((((( " 
	      "utilization test ENDED at %D\n"));
  return 0;
}

u_long
Util_Thread::get_number_of_computations (void)
{
  return this->number_of_computations_;
}

// Computation performed by the Utilization thread.  We need this in a
// separate function to get it's execution time.

void
Util_Thread::computation (void)
{
  // This is the number that the Util_Thread uses to check for
  // primality.
  const u_long CUBIT_PRIME_NUMBER = 509UL;

  // See if this number is prime.  2 and CUBIT_PRIME_NUMBER / 2 are
  // the recommended values for min_factor and max_factor, as
  // explained in ACE.h (is_prime).
  ACE::is_prime (CUBIT_PRIME_NUMBER,
                 2UL,
                 CUBIT_PRIME_NUMBER / 2);
}

// Perform repeated prime factor computations on an arbitrary number.
// And you thought your life was boring... :-)

int
Util_Thread::run_computations (void)
{
  while (this->done_ == 0)
    {
      // Bound the number of computations, since we can potentially
      // block the machine if this thread never leaves the loop.
      if (this->number_of_computations_ > (ts_->loop_count_ * UTIL_BOUND_CONSTANT)) 
	{
	  ACE_DEBUG ((LM_DEBUG,
		      "\t(%t) utilization test breaking loop so machine won't block.\n"));
	  break;
	}

      this->computation ();
      this->number_of_computations_++;
    }

  return 0;
}

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