📄 low_priority_setup.cpp
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/**
* @file Low_Priority_Setup.cpp
*
* Low_Priority_Setup.cpp,v 1.6 2002/05/03 12:40:23 elliott_c Exp
*
* @author Carlos O'Ryan <coryan@uci.edu>
*/
#ifndef TAO_PERF_RTEC_LOW_PRIORITY_SETUP_CPP
#define TAO_PERF_RTEC_LOW_PRIORITY_SETUP_CPP
#include "Low_Priority_Setup.h"
#include "ace/Basic_Stats.h"
#include "ace/Sample_History.h"
template<class Client_Type> Low_Priority_Setup<Client_Type>::
Low_Priority_Setup (int consumer_count,
int iterations,
int use_different_types,
CORBA::Long experiment_id,
CORBA::Long base_event_type,
int workload,
ACE_UINT32 gsf,
int nthreads,
int thread_priority,
int thread_sched_class,
int per_thread_period,
PortableServer::POA_ptr supplier_poa,
PortableServer::POA_ptr consumer_poa,
RtecEventChannelAdmin::EventChannel_ptr ec,
ACE_Barrier *barrier
ACE_ENV_ARG_DECL)
: consumer_count_ (consumer_count)
, clients_ (consumer_count ? new Client_Type[consumer_count] : 0)
, disconnect_ (consumer_count ? new Client_Auto_Disconnect[consumer_count] : 0)
, nthreads_ (nthreads)
, tasks_ (nthreads ? new Send_Task[nthreads] : 0)
, stoppers_ (nthreads ? new Auto_Send_Task_Stopper[nthreads] : 0)
{
for (int i = 0; i != consumer_count; ++i)
{
int per_consumer_workload =
workload / this->consumer_count_;
if (workload != 0 && per_consumer_workload == 0)
per_consumer_workload = 1;
CORBA::Long event_type =
base_event_type;
if (use_different_types)
event_type = base_event_type + 2 * i;
this->clients_[i].init (experiment_id,
event_type,
iterations,
per_consumer_workload,
gsf,
supplier_poa,
consumer_poa);
this->clients_[i].connect (ec
ACE_ENV_ARG_PARAMETER);
ACE_CHECK;
// Automatically disconnect the group if the connection was
// successful
this->disconnect_[i] = &this->clients_[i];
}
for (int j = 0; j != nthreads; ++j)
{
CORBA::Long event_type =
base_event_type;
if (use_different_types)
event_type = base_event_type + 2 * j;
this->tasks_[j].init (0,
per_thread_period,
j * per_thread_period,
event_type,
experiment_id,
this->clients_[j].supplier (),
barrier);
this->tasks_[j].thr_mgr (&this->thr_mgr_);
ACE_AUTO_PTR_RESET (this->stoppers_[j],
new Send_Task_Stopper (thread_priority,
thread_sched_class,
&this->tasks_[j]),
Send_Task_Stopper);
}
}
template<class Client_Type> void
Low_Priority_Setup<Client_Type>::stop_all_threads (void)
{
ACE_DEBUG ((LM_DEBUG, "Stopping:"));
for (int i = 0; i != this->nthreads_; ++i)
{
this->tasks_[i].stop ();
ACE_DEBUG ((LM_DEBUG, " %d", i));
}
ACE_DEBUG ((LM_DEBUG, "\n"));
this->thr_mgr_.wait ();
/// Resetting the auto_ptr<> destroys all the objects. The
/// destructors automatically stop and wait for all the threads.
/// Depending on your personal bias this is either "super neat" or
/// "a horrible kludge", IMHO is just good use of the language :-)
this->stoppers_.reset (0);
}
template<class Client_Type> void
Low_Priority_Setup<Client_Type>::collect_basic_stats (ACE_Basic_Stats &stats)
{
for (int i = 0; i != this->consumer_count_; ++i)
{
ACE_Sample_History &history =
this->clients_[i].consumer ()->sample_history ();
history.collect_basic_stats (stats);
}
}
#endif /* TAO_PERF_RTEC_LOW_PRIORITY_SETUP_CPP */
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