📄 module_factory.h
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/* -*- C++ -*- */
//=============================================================================
/**
* @file Module_Factory.h
*
* Module_Factory.h,v 1.12 2003/10/28 18:34:19 bala Exp
*
* @author Carlos O'Ryan
*
* The has strategies to handle several phases of the Event
* processing, for instance dispatching can be implemented using
* queues and different threads or just FIFO.
* The choice of the strategies is controlled by a Factory class
* that builds the right modules for the EC.
*
* @todo
* Some of the strategies are still hard-coded.
*
*/
//=============================================================================
#ifndef TAO_MODULE_FACTORY_H
#define TAO_MODULE_FACTORY_H
#include /**/ "ace/pre.h"
#include "old_event_export.h"
class ACE_EventChannel;
class ACE_ES_Dispatching_Base;
class ACE_ES_Consumer_Module;
class ACE_ES_Correlation_Module;
class ACE_ES_Subscription_Module;
class ACE_ES_Supplier_Module;
class ACE_ES_Priority_Timer;
class TAO_EC_Timer_Module;
/**
* @class TAO_Module_Factory
*
* @brief Factory class for the Event Channel "modules".
*
* The Event Channel "modules" represent the different phases and
* strategies in event processing. Event Channel configuration is
* achieved by constructing modules with different dynamic
* types. This class encapsulates all the strategies creation in
* a single point.
*/
class TAO_RTOLDEvent_Export TAO_Module_Factory
{
public:
virtual ~TAO_Module_Factory (void);
virtual ACE_ES_Dispatching_Base*
create_dispatching_module (ACE_EventChannel*) = 0;
virtual void destroy_dispatching_module (ACE_ES_Dispatching_Base*) = 0;
virtual ACE_ES_Consumer_Module*
create_consumer_module (ACE_EventChannel*) = 0;
virtual void destroy_consumer_module (ACE_ES_Consumer_Module*) = 0;
virtual ACE_ES_Correlation_Module*
create_correlation_module (ACE_EventChannel*) = 0;
virtual void destroy_correlation_module (ACE_ES_Correlation_Module*) = 0;
virtual ACE_ES_Subscription_Module*
create_subscription_module (ACE_EventChannel*) = 0;
virtual void destroy_subscription_module (ACE_ES_Subscription_Module*) = 0;
virtual ACE_ES_Supplier_Module*
create_supplier_module (ACE_EventChannel*) = 0;
virtual void destroy_supplier_module (ACE_ES_Supplier_Module*) = 0;
virtual TAO_EC_Timer_Module*
create_timer_module (ACE_EventChannel*) = 0;
virtual void destroy_timer_module (TAO_EC_Timer_Module*) = 0;
};
// ****************************************************************
/**
* @class TAO_Default_Module_Factory
*
* @brief Default factory class for the Event Channel.
*
* The Event Channel "modules" represent the different phases and
* strategies in event processing. Event Channel configuration is
* achieved by constructing modules with different dynamic
* types. This class encapsulates all the strategies creation in
* a single point.
*/
class TAO_RTOLDEvent_Export TAO_Default_Module_Factory : public TAO_Module_Factory
{
public:
TAO_Default_Module_Factory (void);
virtual ~TAO_Default_Module_Factory (void);
virtual ACE_ES_Dispatching_Base*
create_dispatching_module (ACE_EventChannel*);
virtual void destroy_dispatching_module (ACE_ES_Dispatching_Base*);
virtual ACE_ES_Consumer_Module*
create_consumer_module (ACE_EventChannel*);
virtual void destroy_consumer_module (ACE_ES_Consumer_Module*);
virtual ACE_ES_Correlation_Module*
create_correlation_module (ACE_EventChannel*);
virtual void destroy_correlation_module (ACE_ES_Correlation_Module*);
virtual ACE_ES_Subscription_Module*
create_subscription_module (ACE_EventChannel*);
virtual void destroy_subscription_module (ACE_ES_Subscription_Module*);
virtual ACE_ES_Supplier_Module*
create_supplier_module (ACE_EventChannel*);
virtual void destroy_supplier_module (ACE_ES_Supplier_Module*);
virtual TAO_EC_Timer_Module*
create_timer_module (ACE_EventChannel*);
virtual void destroy_timer_module (TAO_EC_Timer_Module*);
};
// ****************************************************************
/**
* @class TAO_Reactive_Module_Factory
*
* @brief Factory class for the Event Channel "modules".
*
* This class factors out modules that require no extra threads
* for event or timer dispatching.
* An Event Channel configured with this factory can exhibit high
* priority inversion, but it should provide high-performance due
* to the elimination of context switching.
*/
class TAO_RTOLDEvent_Export TAO_Reactive_Module_Factory : public TAO_Module_Factory
{
public:
TAO_Reactive_Module_Factory (void);
virtual ~TAO_Reactive_Module_Factory (void);
virtual ACE_ES_Dispatching_Base*
create_dispatching_module (ACE_EventChannel*);
virtual void destroy_dispatching_module (ACE_ES_Dispatching_Base*);
virtual ACE_ES_Consumer_Module*
create_consumer_module (ACE_EventChannel*);
virtual void destroy_consumer_module (ACE_ES_Consumer_Module*);
virtual ACE_ES_Correlation_Module*
create_correlation_module (ACE_EventChannel*);
virtual void destroy_correlation_module (ACE_ES_Correlation_Module*);
virtual ACE_ES_Subscription_Module*
create_subscription_module (ACE_EventChannel*);
virtual void destroy_subscription_module (ACE_ES_Subscription_Module*);
virtual ACE_ES_Supplier_Module*
create_supplier_module (ACE_EventChannel*);
virtual void destroy_supplier_module (ACE_ES_Supplier_Module*);
virtual TAO_EC_Timer_Module*
create_timer_module (ACE_EventChannel*);
virtual void destroy_timer_module (TAO_EC_Timer_Module*);
};
#include /**/ "ace/post.h"
#endif /* ACE_EVENT_CHANNEL_H */
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