⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 constraint_nodes.cpp

📁 这是广泛使用的通信开源项目,对于大容量,高并发的通讯要求完全能够胜任,他广泛可用于网络游戏医学图像网关的高qos要求.更详细的内容可阅读相应的材料
💻 CPP
📖 第 1 页 / 共 2 页
字号:
// Constraint_Nodes.cpp,v 1.27 2003/11/04 05:21:32 dhinton Exp

#include "Constraint_Nodes.h"
#include "Constraint_Visitors.h"

#include "tao/Managed_Types.h"
#include "ace/OS_NS_string.h"

ACE_RCSID (Trader,
           Constraint_Nodes,
           "Constraint_Nodes.cpp,v 1.27 2003/11/04 05:21:32 dhinton Exp")

int
TAO_Noop_Constraint::accept (TAO_Constraint_Visitor* visitor)
{
  int return_value = -1;
  switch (this->type_)
    {
    case TAO_FIRST:
      return_value = visitor->visit_first (this);
      break;
    case TAO_RANDOM:
      return_value = visitor->visit_random (this);
    }

  return return_value;
}

TAO_Binary_Constraint::
TAO_Binary_Constraint (TAO_Expression_Type op_type,
                       TAO_Constraint* left,
                       TAO_Constraint* right)
  : op_ (op_type),
    left_ (left),
    right_ (right)
{
}

TAO_Binary_Constraint::~TAO_Binary_Constraint (void)
{
  delete left_;
  delete right_;
}

// Dispatch table for the accept method
static int (*dispatch_table[]) (TAO_Constraint_Visitor*,
                                 TAO_Binary_Constraint*)=
{
  TAO_Binary_Constraint::visit_greater_than,
  TAO_Binary_Constraint::visit_greater_than_equal,
  TAO_Binary_Constraint::visit_less_than,
  TAO_Binary_Constraint::visit_less_than_equal,
  TAO_Binary_Constraint::visit_equal,
  TAO_Binary_Constraint::visit_not_equal,
  0,
  TAO_Binary_Constraint::visit_and,
  TAO_Binary_Constraint::visit_or,
  0,
  TAO_Binary_Constraint::visit_in,
  TAO_Binary_Constraint::visit_twiddle,
  0,
  TAO_Binary_Constraint::visit_add,
  TAO_Binary_Constraint::visit_sub,
  TAO_Binary_Constraint::visit_mult,
  TAO_Binary_Constraint::visit_div
};

// Simulate the fun of actual double dispatching.

int
TAO_Binary_Constraint::accept (TAO_Constraint_Visitor* visitor)
{
  int offset = this->op_ - TAO_GT,
    return_value = -1;

  if (dispatch_table[offset] != 0)
    return_value = dispatch_table[offset] (visitor, this);

  return return_value;
}

int
TAO_Binary_Constraint::
visit_or (TAO_Constraint_Visitor* visitor,
                  TAO_Binary_Constraint* expr)
{
  return visitor->visit_or (expr);
}

int
TAO_Binary_Constraint::
visit_and (TAO_Constraint_Visitor* visitor,
           TAO_Binary_Constraint* expr)
{
  return visitor->visit_and (expr);
}

int
TAO_Binary_Constraint::
visit_less_than (TAO_Constraint_Visitor* visitor,
                TAO_Binary_Constraint* expr)
{
  return visitor->visit_less_than (expr);
}

int
TAO_Binary_Constraint::
visit_less_than_equal (TAO_Constraint_Visitor* visitor,
                      TAO_Binary_Constraint* expr)
{
  return visitor->visit_less_than_equal (expr);
}

int
TAO_Binary_Constraint::
visit_greater_than (TAO_Constraint_Visitor* visitor,
                   TAO_Binary_Constraint* expr)
{
  return visitor->visit_greater_than (expr);
}

int
TAO_Binary_Constraint::
visit_greater_than_equal (TAO_Constraint_Visitor* visitor,
                         TAO_Binary_Constraint* expr)
{
  return visitor->visit_greater_than_equal (expr);
}

int
TAO_Binary_Constraint::
visit_equal (TAO_Constraint_Visitor* visitor,
            TAO_Binary_Constraint* expr)
{
  return visitor->visit_equal (expr);
}

int
TAO_Binary_Constraint::
visit_not_equal (TAO_Constraint_Visitor* visitor,
                TAO_Binary_Constraint* expr)
{
  return visitor->visit_not_equal (expr);
}

int
TAO_Binary_Constraint::
visit_add (TAO_Constraint_Visitor* visitor,
          TAO_Binary_Constraint* expr)
{
  return visitor->visit_add (expr);
}

int
TAO_Binary_Constraint::
visit_sub (TAO_Constraint_Visitor* visitor,
          TAO_Binary_Constraint* expr)
{
  return visitor->visit_sub (expr);
}

int
TAO_Binary_Constraint::
visit_mult (TAO_Constraint_Visitor* visitor,
           TAO_Binary_Constraint* expr)
{
  return visitor->visit_mult (expr);
}

int
TAO_Binary_Constraint::
visit_div (TAO_Constraint_Visitor* visitor,
          TAO_Binary_Constraint* expr)
{
  return visitor->visit_div (expr);
}

int
TAO_Binary_Constraint::
visit_twiddle (TAO_Constraint_Visitor* visitor,
              TAO_Binary_Constraint* expr)
{
  return visitor->visit_twiddle (expr);
}

int
TAO_Binary_Constraint::
visit_in (TAO_Constraint_Visitor* visitor,
         TAO_Binary_Constraint* expr)
{
  return visitor->visit_in (expr);
}


TAO_Constraint*
TAO_Binary_Constraint::left_operand (void) const
{
  return this->left_;
}

TAO_Constraint*
TAO_Binary_Constraint::right_operand (void) const
{
  return this->right_;
}

TAO_Unary_Constraint::
TAO_Unary_Constraint (TAO_Expression_Type op_type,
                     TAO_Constraint* operand)
  : op_ (op_type),
    operand_ (operand)
{
}

TAO_Unary_Constraint::~TAO_Unary_Constraint (void)
{
  delete operand_;
}


int
TAO_Unary_Constraint::accept (TAO_Constraint_Visitor* visitor)
{
  // Since there are only three unary operators, there's no need for a
  // dispatch table.
  int return_value = -1;
  switch (this->op_)
    {
    case TAO_CONSTRAINT:
      return_value = visitor->visit_constraint (this);
      break;
    case TAO_WITH:
      return_value = visitor->visit_with (this);
      break;
    case TAO_MIN:
      return_value = visitor->visit_min (this);
      break;
    case TAO_MAX:
      return_value = visitor->visit_max (this);
      break;
    case TAO_NOT:
      return_value = visitor->visit_not (this);
      break;
    case TAO_UMINUS:
      return_value = visitor->visit_unary_minus (this);
      break;
    case TAO_EXIST:
      return_value = visitor->visit_exist (this);
      break;
    }

  return return_value;
}

TAO_Constraint*
TAO_Unary_Constraint::operand (void)
{
  return this->operand_;
}

TAO_Property_Constraint::
TAO_Property_Constraint (const char* name)
  : name_ (CORBA::string_dup (name))
{
}

TAO_Property_Constraint::~TAO_Property_Constraint (void)
{
  CORBA::string_free (this->name_);
}

int
TAO_Property_Constraint::accept (TAO_Constraint_Visitor* visitor)
{
  return visitor->visit_property (this);
}

const char*
TAO_Property_Constraint::name (void) const
{
  return name_;
}

TAO_Literal_Constraint::
TAO_Literal_Constraint (const TAO_Literal_Constraint& lit)
  : TAO_Constraint (lit)
{
  this->copy (lit);
}


TAO_Literal_Constraint::
TAO_Literal_Constraint (CORBA::Any* any)
{
  ACE_DECLARE_NEW_CORBA_ENV;
  CORBA::Any& any_ref = *any;
  CORBA::TypeCode_var type = any_ref.type ();
  // @@ No where to throw exception back.
  CORBA::TCKind corba_type = CORBA::tk_null;
  ACE_TRY
    {
      corba_type = type->kind (ACE_ENV_SINGLE_ARG_PARAMETER);
      ACE_TRY_CHECK;
    }
  ACE_CATCHANY
    {
      // @@ Seth: Don't know what else to do.  Make sure we can tell
      // when this constructor fails.
      return;
    }
  ACE_ENDTRY;

  this->type_ = TAO_Literal_Constraint::comparable_type (type.in ());
  switch (this->type_)
    {
    case TAO_SIGNED:
      this->op_.integer_ = 0;
      if (corba_type == CORBA::tk_short)
        {
          CORBA::Short sh;
          any_ref >>= sh;
          this->op_.integer_ = (CORBA::Long) sh;
        }
      else
        any_ref >>= this->op_.integer_;
      break;
    case TAO_UNSIGNED:
      this->op_.uinteger_ = 0;
      if (corba_type == CORBA::tk_ushort)
        {
          CORBA::UShort sh;
          any_ref >>= sh;
          this->op_.uinteger_ = (CORBA::ULong) sh;
        }
      else
        any_ref >>= this->op_.uinteger_;
      break;
    case TAO_DOUBLE:
      if (corba_type == CORBA::tk_float)
        {
          CORBA::Float fl;
          (*any) >>= fl;
          this->op_.double_ = (CORBA::Double) fl;
        }
      else
        (*any) >>= this->op_.double_;
      break;
    case TAO_BOOLEAN:
      {
        CORBA::Any::to_boolean tmp (this->op_.bool_);
        (*any) >>= tmp;
      }
    break;
    case TAO_STRING:
      {
        const char* s;
        any_ref >>= s;
        this->op_.str_ = CORBA::string_dup (s);
      }
    break;
    case TAO_SEQUENCE:
      this->op_.any_ = any;
    }
}

TAO_Literal_Constraint::TAO_Literal_Constraint (CORBA::ULong uinteger)
  : type_ (TAO_UNSIGNED)
{
  this->op_.uinteger_ = uinteger;
}

TAO_Literal_Constraint::TAO_Literal_Constraint (CORBA::Long integer)
  : type_ (TAO_SIGNED)
{
  this->op_.integer_ = integer;
}

TAO_Literal_Constraint::TAO_Literal_Constraint (CORBA::Boolean boolean)
  : type_ (TAO_BOOLEAN)
{
  this->op_.bool_ = boolean;
}

TAO_Literal_Constraint::TAO_Literal_Constraint (CORBA::Double doub)
  : type_ (TAO_DOUBLE)
{
  this->op_.double_ = doub;
}

TAO_Literal_Constraint::TAO_Literal_Constraint (const char* str)
  : type_ (TAO_STRING)
{
  this->op_.str_ = CORBA::string_dup (str);
}

TAO_Literal_Constraint::~TAO_Literal_Constraint (void)
{
  if (this->type_ == TAO_STRING)
    CORBA::string_free (this->op_.str_);
}

int
TAO_Literal_Constraint::accept (TAO_Constraint_Visitor* visitor)
{
  return visitor->visit_literal (this);
}

void
TAO_Literal_Constraint::operator= (const TAO_Literal_Constraint& co)
{
  this->copy (co);
}

TAO_Literal_Constraint::operator CORBA::Boolean (void) const
{
  return (this->type_ == TAO_BOOLEAN) ? this->op_.bool_ : 0;
}

TAO_Literal_Constraint::operator CORBA::ULong (void) const
{
  CORBA::ULong return_value = (CORBA::ULong)0;

  if (this->type_ == TAO_UNSIGNED)
    return_value = this->op_.uinteger_;
  else if (this->type_ == TAO_SIGNED)
    return_value =
      (this->op_.integer_ > 0) ? (CORBA::ULong) this->op_.integer_ : 0;
  else if (this->type_ == TAO_DOUBLE)
    return_value =
      (this->op_.double_ > 0) ?
      ((this->op_.double_ > ACE_UINT32_MAX) ?
       ACE_UINT32_MAX :
       (CORBA::ULong) this->op_.double_)
      : 0;

  return return_value;
}

TAO_Literal_Constraint::operator CORBA::Long (void) const
{
  CORBA::Long return_value = (CORBA::Long)0;

  if (this->type_ == TAO_SIGNED)
    return_value = this->op_.integer_;
  else if (this->type_ == TAO_UNSIGNED)
    return_value =
      (this->op_.uinteger_ > (CORBA::ULong) ACE_INT32_MAX) ?
      ACE_INT32_MAX : (CORBA::Long) this->op_.uinteger_;
  else if (this->type_ == TAO_DOUBLE)
    return_value  =
      (this->op_.double_ > 0) ?
      ((this->op_.double_ > ACE_INT32_MAX) ?
       ACE_INT32_MAX :
       (CORBA::Long) this->op_.double_) :
    ((this->op_.double_ < ACE_INT32_MIN) ?
     ACE_INT32_MIN :
     (CORBA::Long) this->op_.double_);

  return return_value;
}

TAO_Literal_Constraint::operator CORBA::Double (void) const
{
  CORBA::Double return_value = (CORBA::Double)0.0;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -