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📄 reactive_task.h

📁 这是广泛使用的通信开源项目,对于大容量,高并发的通讯要求完全能够胜任,他广泛可用于网络游戏医学图像网关的高qos要求.更详细的内容可阅读相应的材料
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/* -*- C++ -*- */
/**
 *  @file Reactive_Task.h
 *
 *  Reactive_Task.h,v 1.10 2003/10/28 18:34:24 bala Exp
 *
 *  @author Pradeep Gore <pradeep@oomworks.com>
 *
 *
 */

#ifndef TAO_Notify_REACTIVE_TASK_H
#define TAO_Notify_REACTIVE_TASK_H

#include /**/ "ace/pre.h"

#include "notify_export.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#include "Worker_Task.h"
#include "AdminProperties.h"

class TAO_Notify_Timer_Reactor;

/**
 * @class TAO_Notify_Reactive_Task
 *
 * @brief A reactive worker task. Simply executes the command in the caller's context.
 *
 */
class TAO_Notify_Export TAO_Notify_Reactive_Task : public TAO_Notify_Worker_Task
{
public:
  /// Constuctor
  TAO_Notify_Reactive_Task (void);

  /// Destructor
  ~TAO_Notify_Reactive_Task ();

  /// Release
  virtual void release (void);

  /// Init the reactive task.
  void init (TAO_Notify_AdminProperties_var& admin_properties ACE_ENV_ARG_DECL);

  /// Shutdown task
  virtual void shutdown (void);

  /// Exec the request.
  virtual void execute (TAO_Notify_Method_Request_No_Copy& method_request ACE_ENV_ARG_DECL);

  /// The object used by clients to register timers. This method returns a Reactor based Timer.
  virtual TAO_Notify_Timer* timer (void);

  /// Returns NULL.
  virtual TAO_Notify_Buffering_Strategy* buffering_strategy (void);

protected:
  /// The timer.
  TAO_Notify_Timer_Reactor* timer_;
};

#if defined (__ACE_INLINE__)
#include "Reactive_Task.inl"
#endif /* __ACE_INLINE__ */

#include /**/ "ace/post.h"

#endif /* TAO_Notify_REACTIVE_TASK_H */

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