📄 uipmc_connection_handler.cpp
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// This may look like C, but it's really -*- C++ -*-
//
// UIPMC_Connection_Handler.cpp,v 1.20 2004/01/09 04:06:36 fhunleth Exp
#include "UIPMC_Connection_Handler.h"
#include "tao/Timeprobe.h"
#include "tao/debug.h"
#include "tao/ORB_Core.h"
#include "tao/ORB.h"
#include "tao/CDR.h"
#include "tao/Server_Strategy_Factory.h"
#include "tao/Transport_Cache_Manager.h"
#include "tao/Thread_Lane_Resources.h"
#include "tao/Base_Transport_Property.h"
#include "tao/Resume_Handle.h"
#include "UIPMC_Transport.h"
#include "UIPMC_Endpoint.h"
#if !defined (__ACE_INLINE__)
# include "UIPMC_Connection_Handler.i"
#endif /* ! __ACE_INLINE__ */
ACE_RCSID(tao, UIPMC_Connect, "UIPMC_Connection_Handler.cpp,v 1.20 2004/01/09 04:06:36 fhunleth Exp")
TAO_UIPMC_Connection_Handler::TAO_UIPMC_Connection_Handler (ACE_Thread_Manager *t)
: TAO_UIPMC_SVC_HANDLER (t, 0 , 0),
TAO_Connection_Handler (0),
udp_socket_ (ACE_sap_any_cast (ACE_INET_Addr &)),
mcast_socket_ (),
using_mcast_ (0),
uipmc_properties_ (0)
{
// This constructor should *never* get called, it is just here to
// make the compiler happy: the default implementation of the
// Creation_Strategy requires a constructor with that signature, we
// don't use that implementation, but some (most?) compilers
// instantiate it anyway.
ACE_ASSERT (0);
}
TAO_UIPMC_Connection_Handler::TAO_UIPMC_Connection_Handler (TAO_ORB_Core *orb_core,
void *arg)
: TAO_UIPMC_SVC_HANDLER (orb_core->thr_mgr (), 0, 0),
TAO_Connection_Handler (orb_core),
udp_socket_ (ACE_sap_any_cast (ACE_INET_Addr &)),
mcast_socket_ (),
using_mcast_ (0),
uipmc_properties_ (ACE_static_cast
(TAO_UIPMC_Properties *, arg))
{
TAO_UIPMC_Transport* specific_transport = 0;
ACE_NEW(specific_transport,
TAO_UIPMC_Transport(this, orb_core, 0));
// store this pointer (indirectly increment ref count)
this->transport (specific_transport);
}
TAO_UIPMC_Connection_Handler::~TAO_UIPMC_Connection_Handler (void)
{
if (this->using_mcast_)
{
// Closing a multicast socket automatically unsubscribes us from
// the multicast group.
this->mcast_socket_.close ();
}
else
this->udp_socket_.close ();
delete this->transport ();
}
ACE_HANDLE
TAO_UIPMC_Connection_Handler::get_handle (void) const
{
if (this->using_mcast_)
return this->mcast_socket_.get_handle ();
else
return this->udp_socket_.get_handle ();
}
const ACE_INET_Addr &
TAO_UIPMC_Connection_Handler::addr (void)
{
return this->addr_;
}
void
TAO_UIPMC_Connection_Handler::addr (const ACE_INET_Addr &addr)
{
this->addr_ = addr;
}
const ACE_INET_Addr &
TAO_UIPMC_Connection_Handler::local_addr (void)
{
return local_addr_;
}
void
TAO_UIPMC_Connection_Handler::local_addr (const ACE_INET_Addr &addr)
{
local_addr_ = addr;
}
const ACE_SOCK_Dgram &
TAO_UIPMC_Connection_Handler::dgram (void)
{
return this->udp_socket_;
}
const ACE_SOCK_Dgram_Mcast &
TAO_UIPMC_Connection_Handler::mcast_dgram (void)
{
return this->mcast_socket_;
}
int
TAO_UIPMC_Connection_Handler::open_handler (void *v)
{
return this->open (v);
}
int
TAO_UIPMC_Connection_Handler::open (void*)
{
this->udp_socket_.open (this->local_addr_);
if(TAO_debug_level > 5)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT("\nTAO (%P|%t) TAO_UIPMC_Connection_Handler::open -")
ACE_TEXT("listening on: <%s:%u>\n"),
this->local_addr_.get_host_addr (),
this->local_addr_.get_port_number ()));
}
// Set the id in the transport now that we're active.
this->transport ()->id ((size_t) this->udp_socket_.get_handle ());
this->using_mcast_ = 0;
return 0;
}
int
TAO_UIPMC_Connection_Handler::open_server (void)
{
this->mcast_socket_.join (this->local_addr_);
if( TAO_debug_level > 5)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT("\nTAO (%P|%t) TAO_UIPMC_Connection_Handler::open_server -")
ACE_TEXT("subcribed to multicast group at %s:%d\n"),
this->local_addr_.get_host_addr (),
this->local_addr_.get_port_number ()
));
}
this->transport ()->id ((size_t) this->mcast_socket_.get_handle ());
this->using_mcast_ = 1;
return 0;
}
int
TAO_UIPMC_Connection_Handler::resume_handler (void)
{
return ACE_Event_Handler::ACE_APPLICATION_RESUMES_HANDLER;
}
int
TAO_UIPMC_Connection_Handler::close_connection (void)
{
return this->close_connection_eh (this);
}
int
TAO_UIPMC_Connection_Handler::handle_input (ACE_HANDLE h)
{
int result =
this->handle_input_eh (h, this);
if (result == -1)
{
this->close_connection ();
return 0;
}
return result;
}
int
TAO_UIPMC_Connection_Handler::handle_output (ACE_HANDLE handle)
{
int result =
this->handle_output_eh (handle, this);
if (result == -1)
{
this->close_connection ();
return 0;
}
return result;
}
int
TAO_UIPMC_Connection_Handler::handle_timeout (const ACE_Time_Value &,
const void *)
{
// We don't use this upcall for I/O. This is only used by the
// Connector to indicate that the connection timedout. Therefore,
// we should call close().
return this->close ();
}
int
TAO_UIPMC_Connection_Handler::handle_close (ACE_HANDLE,
ACE_Reactor_Mask)
{
// No asserts here since the handler is registered with the Reactor
// and the handler ownership is given to the Reactor. When the
// Reactor closes, it will call handle_close() on the handler. It
// is however important to overwrite handle_close() to do nothing
// since the base class does too much.
return 0;
}
int
TAO_UIPMC_Connection_Handler::close (u_long)
{
this->state_changed (TAO_LF_Event::LFS_CONNECTION_CLOSED);
this->transport ()->remove_reference ();
return 0;
}
int
TAO_UIPMC_Connection_Handler::release_os_resources (void)
{
return this->peer().close ();
}
int
TAO_UIPMC_Connection_Handler::add_transport_to_cache (void)
{
ACE_INET_Addr addr;
// This function is called by the acceptor to add this
// transport to the transport cache. This is really
// important for proper shutdown. The address used
// is irrelevent, since UIPMC is connectionless.
// Construct a UIPMC_Endpoint object.
TAO_UIPMC_Endpoint endpoint (addr);
// Construct a property object
TAO_Base_Transport_Property prop (&endpoint);
// Add the handler to Cache
return this->orb_core ()->lane_resources ()
.transport_cache ().cache_transport (&prop,
this->transport ());
}
// ****************************************************************
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class ACE_Concurrency_Strategy<TAO_UIPMC_Connection_Handler>;
template class ACE_Creation_Strategy<TAO_UIPMC_Connection_Handler>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate ACE_Concurrency_Strategy<TAO_UIPMC_Connection_Handler>
#pragma instantiate ACE_Creation_Strategy<TAO_UIPMC_Connection_Handler>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
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