server.h
来自「这是广泛使用的通信开源项目,对于大容量,高并发的通讯要求完全能够胜任,他广泛可用」· C头文件 代码 · 共 71 行
H
71 行
/* -*- C++ -*- */
// server.h,v 1.7 2002/01/29 20:20:53 okellogg Exp
#include "ace/Get_Opt.h"
#include "orbsvcs/Naming/Naming_Utils.h"
#include "orbsvcs/AV/AVStreams_i.h"
#include "orbsvcs/AV/Endpoint_Strategy.h"
#include "orbsvcs/AV/Flows_T.h"
#include "orbsvcs/AV/sfp.h"
#include "orbsvcs/AV/MCast.h"
#include "orbsvcs/AV/Policy.h"
class FTP_Server_Callback
:public TAO_AV_Callback
{
public:
virtual int handle_stop (void);
virtual int receive_frame (ACE_Message_Block *frame,
TAO_AV_frame_info *frame_info,
const ACE_Addr &);
virtual int handle_end_stream (void);
};
class FTP_Server_FlowEndPoint
:public TAO_FlowConsumer
{
public:
FTP_Server_FlowEndPoint (void);
int get_callback (const char *flowname,
TAO_AV_Callback *&callback);
};
// class FTP_Server_FDev
// :public TAO_FDev
// {
// public:
// FTP_Server_FDev (void);
// virtual AVStreams::FlowConsumer_ptr make_consumer (AVStreams::FlowConnection_ptr the_requester,
// AVStreams::QoS & the_qos,
// CORBA::Boolean_out met_qos,
// char *& named_fdev,
// ACE_ENV_SINGLE_ARG_DECL_WITH_DEFAULTS);
// // bridge method for the application to override the consumer object
// // creation. Default implementation creates a TAO_FlowConsumer.
// };
typedef TAO_FDev <TAO_FlowProducer, FTP_Server_FlowEndPoint> FTP_Server_FDev;
class Server
{
public:
Server (void);
int init (int argc,
char **argv);
int run (void);
FILE *file (void);
AVStreams::protocolSpec protocols (void);
const char *format (void);
protected:
int parse_args (int argc,char **argv);
TAO_Naming_Client my_naming_client_;
TAO_AV_Endpoint_Reactive_Strategy_B <TAO_StreamEndPoint_B,TAO_VDev,AV_Null_MediaCtrl> reactive_strategy_;
TAO_MMDevice *mmdevice_;
FTP_Server_FDev *fdev_;
FILE *fp_;
char *protocol_;
};
typedef ACE_Singleton<Server,ACE_Null_Mutex> FTP_SERVER;
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?