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📄 sender.h

📁 这是广泛使用的通信开源项目,对于大容量,高并发的通讯要求完全能够胜任,他广泛可用于网络游戏医学图像网关的高qos要求.更详细的内容可阅读相应的材料
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/* -*- C++ -*- */

//=============================================================================
/**
 *  @file sender.h
 *
 *  sender.h,v 1.4 2002/01/29 20:20:53 okellogg Exp
 *
 *  @author Yamuna Krishnamurthy <yamuna@cs.wustl.edu>
 */
//=============================================================================

#include "orbsvcs/Naming/Naming_Utils.h"
#include "orbsvcs/AV/AVStreams_i.h"
#include "orbsvcs/AV/Endpoint_Strategy.h"
#include "orbsvcs/AV/Protocol_Factory.h"

// = Defines application specific sender stream endpoint.
class Sender_StreamEndPoint : public TAO_Client_StreamEndPoint
{
  public:
  int get_callback (const char *flowname,
                    TAO_AV_Callback *&callback);
  /// Create the application callback and return its handle to
  /// AVStreams for further application callbacks.

  int set_protocol_object (const char *flowname,
                           TAO_AV_Protocol_Object *object);
  /// Set protocol object corresponding to the transport protocol
  /// chosen.

  CORBA::Boolean modify_QoS (AVStreams::streamQoS &new_qos,
                             const AVStreams::flowSpec &flow_spec
                             ACE_ENV_ARG_DECL)
                            ACE_THROW_SPEC((CORBA::SystemException,
                                            AVStreams::noSuchFlow,
                                            AVStreams::QoSRequestFailed ));

  /// The over-ridden modify_qos method to change the qos of the
  /// flows specified in the flow spec to that in the new_qos.

protected:
  TAO_AV_Callback callback_;
  /// Application callback.
};

typedef TAO_AV_Endpoint_Reactive_Strategy_A
<Sender_StreamEndPoint,
  TAO_VDev,
  AV_Null_MediaCtrl>
SENDER_ENDPOINT_STRATEGY;

/**
 * @class Sender
 *
 * @brief Class is responsible for streaming (and pacing) data to a
 * receiver.
 *
 */
class Sender
{
public:
  Sender (void);
  /// Constructor

  int init (int argc,
            char **argv
            ACE_ENV_ARG_DECL_NOT_USED);
  /// Method to initialize the various data components.

  int pace_data (ACE_ENV_SINGLE_ARG_DECL_NOT_USED);
  /// Method to pace and send data from a file.

  void protocol_object (TAO_AV_Protocol_Object *protocol_object);
  /// Set the protocol object corresponding to the transport protocol chosen.

private:
  int parse_args (int argc, char **argv);
  /// Method to parse the command line arguments.

  int bind_to_receiver (ACE_ENV_SINGLE_ARG_DECL);
  /// Method that binds the sender to the receiver.

  SENDER_ENDPOINT_STRATEGY endpoint_strategy_;
  /// The endpoint strategy used by the sender.

  AVStreams::MMDevice_var receiver_mmdevice_;
  /// The receiver MMDevice that the sender connects to.

  TAO_MMDevice *sender_mmdevice_;
  /// The sender MMDevice.

  TAO_StreamCtrl *streamctrl_;
  /// Stream controller

  int frame_count_;
  /// Number of frames sent.

  ACE_CString filename_;
  /// File from which data is read.

  TAO_Naming_Client naming_client_;
  /// The Naming Service client.

  FILE *input_file_;
  /// File handle of the file read from.

  ACE_CString protocol_;
  /// Selected protocol - default is UDP

  int frame_rate_;
  /// Rate at which the data will be sent.

  ACE_Message_Block mb_;
  /// Message block into which data is read from a file and then sent.

  TAO_AV_Protocol_Object *protocol_object_;
  /// Protocol object corresponding to the transport protocol selected.
};






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