📄 sender.h
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/* -*- C++ -*- */
// sender.h,v 1.6 2003/06/25 18:42:33 yamuna Exp
// ============================================================================
//
// = LIBRARY
// TAO/orbsvcs/tests/AVStreams/Asynch_Three_Stage
//
// = FILENAME
// sender.h
//
// = DESCRIPTION
// This application reads data from a file and sends it to s
// receiver.
//
// = AUTHOR
// Yamuna Krishnamurthy <yamuna@cs.wustl.edu>
//
// ============================================================================
#include "Connection_Manager.h"
#include "orbsvcs/AV/AVStreams_i.h"
#include "orbsvcs/AV/Endpoint_Strategy.h"
#include "orbsvcs/AV/Protocol_Factory.h"
class Sender_StreamEndPoint : public TAO_Client_StreamEndPoint
{
// = TITLE
// Defines a sender stream endpoint.
public:
int get_callback (const char *flowname,
TAO_AV_Callback *&callback);
// Create the application callback and return its handle to
// AVStreams for further application callbacks.
int set_protocol_object (const char *flowname,
TAO_AV_Protocol_Object *object);
// Set protocol object corresponding to the transport protocol
// chosen.
protected:
TAO_AV_Callback callback_;
// Application callback.
};
typedef TAO_AV_Endpoint_Reactive_Strategy_A
<Sender_StreamEndPoint,
TAO_VDev,
AV_Null_MediaCtrl>
SENDER_ENDPOINT_STRATEGY;
class Sender
{
// = TITLE
// Sender Application.
//
// = DESCRIPTION
// Class is responsible for streaming (and pacing) data to a
// receiver.
public:
Sender (void);
// Constructor
int init (int argc,
char **argv
ACE_ENV_ARG_DECL_NOT_USED);
// Method to initialize the various data components.
int pace_data (ACE_ENV_SINGLE_ARG_DECL_NOT_USED);
// Method to pace and send data from a file.
Connection_Manager &connection_manager (void);
// Accessor to the connection manager.
private:
int parse_args (int argc, char **argv);
// Method to parse the command line arguments.
SENDER_ENDPOINT_STRATEGY endpoint_strategy_;
// The endpoint strategy used by the sender.
TAO_MMDevice *sender_mmdevice_;
// The sender MMDevice.
int frame_count_;
// Number of frames sent.
ACE_CString filename_;
// File from which data is read.
FILE *input_file_;
// File handle of the file read from.
ACE_CString addr_file_;
// File from which data is read.
double frame_rate_;
// Rate at which the data will be sent.
ACE_Message_Block mb_;
// Message block into which data is read from a file and then sent.
ACE_CString sender_name_;
// Name of this sender.
// Connection manager.
Connection_Manager connection_manager_;
};
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