slevel1_test_i.cpp

来自「这是广泛使用的通信开源项目,对于大容量,高并发的通讯要求完全能够胜任,他广泛可用」· C++ 代码 · 共 123 行

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// SLevel1_Test_i.cpp,v 1.4 2002/01/29 20:20:47 okellogg Exp

#include "SLevel1_Test_i.h"

#if !defined(__ACE_INLINE__)
#include "test_i.i"
#endif /* __ACE_INLINE__ */

ACE_RCSID (SecurityLevel1,
           SLevel1_Test_i,
           "SLevel1_Test_i.cpp,v 1.4 2002/01/29 20:20:47 okellogg Exp")

static int authorize_1 = 1;
static int authorize_2 = 1;

CORBA::Boolean
SLevel1_Server_i::authorize_level1 (ACE_ENV_SINGLE_ARG_DECL)
    ACE_THROW_SPEC ((CORBA::SystemException))
{

  /// Get a reference to the SecurityCurrent object.
  CORBA::Object_var obj =
    orb->resolve_initial_references ("SecurityCurrent" ACE_ENV_ARG_PARAMETER);
  ACE_CHECK_RETURN (0);

    /// Narrow it down correctly.
  SecurityLevel1::Current_var current =
    SecurityLevel1::Current::_narrow (obj.in ());

  /// Check for nil reference.
  if (CORBA::is_nil (current.in ()))
    ACE_ERROR_RETURN ((LM_ERROR,
                       " (%P|%t) Unable to initialize the SecurityCurrent object\n"),
                      1);

  Security::AttributeType desired_attribute_1;

  /// @@ Need to check more abt this variable
  desired_attribute.attribute_family.family_definer = 0;

  /// Implies Privilege Attributes
  desired_attribute.attribute_family.family = 1;

  ///  AccessId: the identity of the principal used for access
  ///  control
  desired_attribute.attibute_type = 2;

  // Second desired attribute
  Security::AttributeType desired_attribute_2;

  /// @@ Need to check more abt this variable
  desired_attribute.attribute_family.family_definer = 0;

  /// Implies Privilege Attributes.
  desired_attribute.attribute_family.family = 1;

  /// Primary Group ID.
  /// @@ I am not sure if Ossama will have all these attribute types
  ///    If it is not the same, one might have to change the comments
  ///    to show the attribute_type that is checked and change the
  ///    number accordingly.
  desired_attribute.attibute_type = 3;

  /// Define the AttributeTypeList
  Security::AttributeTypeList attribute_type_list;
  attribute_type_list.length (2);
  attribute_type_list[0] = &desired_attribute_1;
  attribute_type_list[1] = &desired_attribute_2;

  /// Get the desired security attributes
  Security::AttributeList_var attribute_list =
    current->get_attributes (attribute_type_list);

  /* @@ What did we do till now ??
   *    We set attribute_type_list so that we get the values of
   *    the variables we are interested in. Depending on how Ossama
   *    implements, the valid values of family_definer, family and the
   *    attribute type and its values all change .. but the process is
   *    similar.
   *    The type which is returned from the get_attribute method is a
   *    sequence of the AttributeList struct. This struct has three
   *    members: the attribute type, the defining_authority and the
   *    value of the attribute type.
   *
   * @@ What should we do now ??
   *    Compare the returned values with the values we, as in the
   *    server,  decided and check if they are the same.

   *    Once we retrieve this sequence, we can invoke a method which
   *    has a generic list of attribute_types and corresponding values
   *    which are valid to authorize access to the requested
   *    invocation. Or complete this stuff with a single if condition
   *    make things easier.
   *
   */

  if ((attribute_type == 1) && (attribute_value == 10))
    {
      // Lets say, this is the valid case.
      authorize_1 = 0;
    }

  /// If the owner of this invocation is authorized to invoke this
  /// method, return 0 else return 1.
  if (authorize_1 == 0)
    return 0;
  else
    return 1;
}


CORBA::Boolean
SLevel1_Server_i::authorize_level2 (ACE_ENV_SINGLE_ARG_DECL_NOT_USED)
    ACE_THROW_SPEC ((CORBA::SystemException))
{
  /// If the owner of this invocation is authorized to invoke this
  /// method, return 0 else return 1.
  if (authorize_2 == 0)
    return 0;
  else
    return 1;
}

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