uiop_connector.cpp
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CPP
482 行
#include "UIOP_Connector.h"
#if TAO_HAS_UIOP == 1
#include "UIOP_Profile.h"
#include "tao/debug.h"
#include "tao/ORB_Core.h"
#include "tao/Environment.h"
#include "tao/Protocols_Hooks.h"
#include "tao/Base_Transport_Property.h"
#include "tao/Transport_Cache_Manager.h"
#include "tao/Thread_Lane_Resources.h"
#include "tao/Connect_Strategy.h"
#include "ace/OS_NS_strings.h"
ACE_RCSID(Strategies,
UIOP_Connector,
"UIOP_Connector.cpp,v 1.42 2003/11/04 05:21:38 dhinton Exp")
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class TAO_Connect_Concurrency_Strategy<TAO_UIOP_Connection_Handler>;
template class TAO_Connect_Creation_Strategy<TAO_UIOP_Connection_Handler>;
template class ACE_Strategy_Connector<TAO_UIOP_Connection_Handler, ACE_LSOCK_CONNECTOR>;
template class ACE_Connect_Strategy<TAO_UIOP_Connection_Handler, ACE_LSOCK_CONNECTOR>;
template class ACE_Connector_Base<TAO_UIOP_Connection_Handler>;
template class ACE_Connector<TAO_UIOP_Connection_Handler, ACE_LSOCK_CONNECTOR>;
template class ACE_NonBlocking_Connect_Handler<TAO_UIOP_Connection_Handler>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate ACE_Node<ACE_UNIX_Addr>
#pragma instantiate ACE_Unbounded_Stack<ACE_UNIX_Addr>
#pragma instantiate TAO_Connect_Concurrency_Strategy<TAO_UIOP_Connection_Handler>
#pragma instantiate TAO_Connect_Creation_Strategy<TAO_UIOP_Connection_Handler>
#pragma instantiate ACE_Strategy_Connector<TAO_UIOP_Connection_Handler, ACE_LSOCK_CONNECTOR>
#pragma instantiate ACE_Connect_Strategy<TAO_UIOP_Connection_Handler, ACE_LSOCK_CONNECTOR>
#pragma instantiate ACE_Connector_Base<TAO_UIOP_Connection_Handler>
#pragma instantiate ACE_Connector<TAO_UIOP_Connection_Handler, ACE_LSOCK_CONNECTOR>
#pragma instantiate ACE_NonBlocking_Connect_Handler<TAO_UIOP_Connection_Handler>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
TAO_UIOP_Connector::TAO_UIOP_Connector (CORBA::Boolean flag)
: TAO_Connector (TAO_TAG_UIOP_PROFILE),
connect_strategy_ (),
base_connector_ (),
lite_flag_ (flag)
{
}
TAO_UIOP_Connector::~TAO_UIOP_Connector (void)
{
}
int
TAO_UIOP_Connector::open (TAO_ORB_Core *orb_core)
{
this->orb_core (orb_core);
// Create our connect strategy
if (this->create_connect_strategy () == -1)
return -1;
if (this->init_uiop_properties () != 0)
return -1;
// Our connect creation strategy
TAO_UIOP_CONNECT_CREATION_STRATEGY *connect_creation_strategy = 0;
ACE_NEW_RETURN (connect_creation_strategy,
TAO_UIOP_CONNECT_CREATION_STRATEGY
(orb_core->thr_mgr (),
orb_core,
&(this->uiop_properties_),
this->lite_flag_),
-1);
/// Our activation strategy
TAO_UIOP_CONNECT_CONCURRENCY_STRATEGY *concurrency_strategy = 0;
ACE_NEW_RETURN (concurrency_strategy,
TAO_UIOP_CONNECT_CONCURRENCY_STRATEGY (orb_core),
-1);
return this->base_connector_.open (this->orb_core ()->reactor (),
connect_creation_strategy,
&this->connect_strategy_,
concurrency_strategy);
}
int
TAO_UIOP_Connector::close (void)
{
// Zap the creation strategy that we created earlier.
delete this->base_connector_.creation_strategy ();
delete this->base_connector_.concurrency_strategy ();
return this->base_connector_.close ();
}
int
TAO_UIOP_Connector::set_validate_endpoint (TAO_Endpoint *endpoint)
{
TAO_UIOP_Endpoint *uiop_endpoint =
this->remote_endpoint (endpoint);
if (uiop_endpoint == 0)
return -1;
const ACE_UNIX_Addr &remote_address =
uiop_endpoint->object_addr ();
// @@ Note, POSIX.1g renames AF_UNIX to AF_LOCAL.
// Verify that the remote ACE_UNIX_Addr was initialized properly.
// Failure can occur if hostname lookup failed when initializing the
// remote ACE_INET_Addr.
if (remote_address.get_type () != AF_UNIX)
{
if (TAO_debug_level > 0)
{
ACE_DEBUG ((LM_DEBUG,
ACE_LIB_TEXT ("TAO (%P|%t) UIOP failure.\n")
ACE_LIB_TEXT ("TAO (%P|%t) This is most likely ")
ACE_LIB_TEXT ("due to a hostname lookup ")
ACE_LIB_TEXT ("failure.\n")));
}
return -1;
}
return 0;
}
TAO_Transport *
TAO_UIOP_Connector::make_connection (TAO::Profile_Transport_Resolver *,
TAO_Transport_Descriptor_Interface &desc,
ACE_Time_Value *max_wait_time)
{
if (TAO_debug_level > 0)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("TAO (%P|%t) Connector::connect - ")
ACE_TEXT ("looking for UIOP connection.\n")));
TAO_UIOP_Endpoint *uiop_endpoint =
this->remote_endpoint (desc.endpoint ());
if (uiop_endpoint == 0)
return 0;
const ACE_UNIX_Addr &remote_address =
uiop_endpoint->object_addr ();
if (TAO_debug_level > 2)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) UIOP_Connector::connect ")
ACE_TEXT ("making a new connection \n")));
// Get the right synch options
ACE_Synch_Options synch_options;
this->active_connect_strategy_->synch_options (max_wait_time,
synch_options);
TAO_UIOP_Connection_Handler *svc_handler = 0;
// Connect.
int result =
this->base_connector_.connect (svc_handler,
remote_address,
synch_options);
// This call creates the service handler and bumps the #REFCOUNT# up
// one extra. There are three possibilities: (a) connection
// succeeds immediately - in this case, the #REFCOUNT# on the
// handler is two; (b) connection completion is pending - in this
// case, the #REFCOUNT# on the handler is also two; (c) connection
// fails immediately - in this case, the #REFCOUNT# on the handler
// is one since close() gets called on the handler.
//
// The extra reference count in
// TAO_Connect_Creation_Strategy::make_svc_handler() is needed in
// the case when connection completion is pending and we are going
// to wait on a variable in the handler to changes, signifying
// success or failure. Note, that this increment cannot be done
// once the connect() returns since this might be too late if
// another thread pick up the completion and potentially deletes the
// handler before we get a chance to increment the reference count.
// No immediate result. Wait for completion.
if (result == -1 && errno == EWOULDBLOCK)
{
if (TAO_debug_level > 2)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) - UIOP_Connector::make_connection, "
"going to wait for connection completion on local"
"handle [%d]\n",
svc_handler->get_handle ()));
// Wait for connection completion. No need to specify timeout
// to wait() since the correct timeout was passed to the
// Connector. The Connector will close the handler in the case
// of timeouts, so the event will complete (either success or
// failure) within timeout.
result =
this->active_connect_strategy_->wait (svc_handler,
0);
if (TAO_debug_level > 2)
{
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) - UIOP_Connector::make_connection"
"wait done for handle[%d], result = %d\n",
svc_handler->get_handle (), result));
}
// There are three possibilities when wait() returns: (a)
// connection succeeded; (b) connection failed; (c) wait()
// failed because of some other error. It is easy to deal with
// (a) and (b). (c) is tricky since the connection is still
// pending and may get completed by some other thread. The
// following code deals with (c).
// Check if the handler has been closed.
int closed =
svc_handler->is_closed ();
// In case of failures and close() has not be called.
if (result == -1 &&
!closed)
{
// First, cancel from connector.
this->base_connector_.cancel (svc_handler);
// Double check to make sure the handler has not been
// closed yet. This double check is required to ensure
// that the connection handler was not closed yet by some
// other thread since it was still registered with the
// connector. Once connector.cancel() has been processed,
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