uiop_connection_handler.cpp
来自「这是广泛使用的通信开源项目,对于大容量,高并发的通讯要求完全能够胜任,他广泛可用」· C++ 代码 · 共 212 行
CPP
212 行
// UIOP_Connection_Handler.cpp,v 1.52 2003/07/07 23:58:32 irfan Exp
#include "UIOP_Connection_Handler.h"
#if TAO_HAS_UIOP == 1
#include "UIOP_Transport.h"
#include "UIOP_Endpoint.h"
#include "tao/debug.h"
#include "tao/ORB_Core.h"
#include "tao/ORB.h"
#include "tao/CDR.h"
#include "tao/Timeprobe.h"
#include "tao/Server_Strategy_Factory.h"
#include "tao/Base_Transport_Property.h"
#include "tao/GIOP_Message_Lite.h"
#include "tao/Transport_Cache_Manager.h"
#include "tao/Resume_Handle.h"
#include "tao/Thread_Lane_Resources.h"
#if !defined (__ACE_INLINE__)
# include "UIOP_Connection_Handler.inl"
#endif /* ! __ACE_INLINE__ */
ACE_RCSID(Strategies, UIOP_Connection_Handler, "UIOP_Connection_Handler.cpp,v 1.52 2003/07/07 23:58:32 irfan Exp")
TAO_UIOP_Connection_Handler::TAO_UIOP_Connection_Handler (ACE_Thread_Manager *t)
: TAO_UIOP_SVC_HANDLER (t, 0 , 0),
TAO_Connection_Handler (0),
uiop_properties_ (0)
{
// This constructor should *never* get called, it is just here to
// make the compiler happy: the default implementation of the
// Creation_Strategy requires a constructor with that signature, we
// don't use that implementation, but some (most?) compilers
// instantiate it anyway.
ACE_ASSERT (0);
}
TAO_UIOP_Connection_Handler::TAO_UIOP_Connection_Handler (TAO_ORB_Core *orb_core,
CORBA::Boolean flag,
void *arg)
: TAO_UIOP_SVC_HANDLER (orb_core->thr_mgr (), 0, 0),
TAO_Connection_Handler (orb_core),
uiop_properties_ (ACE_static_cast
(TAO_UIOP_Properties *, arg))
{
TAO_UIOP_Transport* specific_transport = 0;
ACE_NEW (specific_transport,
TAO_UIOP_Transport(this, orb_core, flag));
// store this pointer (indirectly increment ref count)
this->transport (specific_transport);
}
TAO_UIOP_Connection_Handler::~TAO_UIOP_Connection_Handler (void)
{
delete this->transport ();
}
int
TAO_UIOP_Connection_Handler::open_handler (void *v)
{
return this->open (v);
}
int
TAO_UIOP_Connection_Handler::open (void*)
{
if (this->set_socket_option (this->peer (),
this->uiop_properties_->send_buffer_size,
this->uiop_properties_->recv_buffer_size) == -1)
return -1;
if (this->transport ()->wait_strategy ()->non_blocking ())
{
if (this->peer ().enable (ACE_NONBLOCK) == -1)
return -1;
}
// Called by the <Strategy_Acceptor> when the handler is completely
// connected.
ACE_UNIX_Addr addr;
if (this->peer ().get_remote_addr (addr) == -1)
return -1;
if (TAO_debug_level > 0)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("TAO (%P|%t) UIOP connection to server ")
ACE_TEXT ("<%s> on %d\n"),
addr.get_path_name (), this->peer ().get_handle ()));
// Set the id in the transport now that we're active.
this->transport ()->id ((size_t) this->get_handle ());
this->state_changed (TAO_LF_Event::LFS_SUCCESS);
return 0;
}
int
TAO_UIOP_Connection_Handler::resume_handler (void)
{
return ACE_Event_Handler::ACE_APPLICATION_RESUMES_HANDLER;
}
int
TAO_UIOP_Connection_Handler::close_connection (void)
{
return this->close_connection_eh (this);
}
int
TAO_UIOP_Connection_Handler::handle_input (ACE_HANDLE h)
{
int result =
this->handle_input_eh (h, this);
if (result == -1)
{
this->close_connection ();
return 0;
}
return result;
}
int
TAO_UIOP_Connection_Handler::handle_output (ACE_HANDLE handle)
{
int result =
this->handle_output_eh (handle, this);
if (result == -1)
{
this->close_connection ();
return 0;
}
return result;
}
int
TAO_UIOP_Connection_Handler::handle_timeout (const ACE_Time_Value &,
const void *)
{
// We don't use this upcall for I/O. This is only used by the
// Connector to indicate that the connection timedout. Therefore,
// we should call close().
return this->close ();
}
int
TAO_UIOP_Connection_Handler::handle_close (ACE_HANDLE,
ACE_Reactor_Mask)
{
ACE_ASSERT (0);
return 0;
}
int
TAO_UIOP_Connection_Handler::close (u_long)
{
this->state_changed (TAO_LF_Event::LFS_CONNECTION_CLOSED);
this->transport ()->remove_reference ();
return 0;
}
int
TAO_UIOP_Connection_Handler::release_os_resources (void)
{
return this->peer().close ();
}
int
TAO_UIOP_Connection_Handler::add_transport_to_cache (void)
{
ACE_UNIX_Addr addr;
// Get the peername.
if (this->peer ().get_remote_addr (addr) == -1)
return -1;
// Construct an UIOP_Endpoint object
TAO_UIOP_Endpoint endpoint (addr);
// Construct a property object
TAO_Base_Transport_Property prop (&endpoint);
TAO_Transport_Cache_Manager &cache =
this->orb_core ()->lane_resources ().transport_cache ();
// Add the handler to Cache
return cache.cache_idle_transport (&prop,
this->transport ());
}
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class ACE_Svc_Handler<ACE_LSOCK_STREAM, ACE_NULL_SYNCH>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate ACE_Svc_Handler<ACE_LSOCK_STREAM, ACE_NULL_SYNCH>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
#endif /*TAO_HAS_UIOP == 1*/
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