diop_connection_handler.h
来自「这是广泛使用的通信开源项目,对于大容量,高并发的通讯要求完全能够胜任,他广泛可用」· C头文件 代码 · 共 193 行
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193 行
// This may look like C, but it's really -*- C++ -*-
// ===================================================================
/**
* @file DIOP_Connection_Handler.h
*
* DIOP_Connection_Handler.h,v 1.16 2003/10/28 18:29:33 bala Exp
*
* @author Michael Kircher
*/
// ===================================================================
#ifndef TAO_DIOP_CONNECTION_HANDLER_H
#define TAO_DIOP_CONNECTION_HANDLER_H
#include /**/ "ace/pre.h"
#include "tao/orbconf.h"
#if defined (TAO_HAS_DIOP) && (TAO_HAS_DIOP != 0)
#include "ace/Reactor.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Acceptor.h"
#include "tao/Wait_Strategy.h"
#include "tao/Connection_Handler.h"
#include "DIOP_Transport.h"
#include "ace/SOCK_Dgram.h"
#include "strategies_export.h"
// Forward Decls
class TAO_Pluggable_Messaging;
// ****************************************************************
/**
* @class TAO_DIOP_Properties
*
* @brief TCP protocol properties specification for a set of
* connections.
*
*/
class TAO_Strategies_Export TAO_DIOP_Properties
{
public:
int send_buffer_size;
int recv_buffer_size;
int no_delay;
};
// ****************************************************************
/**
* @class TAO_DIOP_Connection_Handler
*
* @brief Handles requests on a single connection.
*
* The Connection handler which is common for the Acceptor and
* the Connector
*/
class TAO_Strategies_Export TAO_DIOP_Connection_Handler :
public TAO_DIOP_SVC_HANDLER,
public TAO_Connection_Handler
{
public:
TAO_DIOP_Connection_Handler (ACE_Thread_Manager* t = 0);
/// Constructor. <arg> parameter is used by the Acceptor to pass the
/// protocol configuration properties for this connection.
TAO_DIOP_Connection_Handler (TAO_ORB_Core *orb_core,
CORBA::Boolean flag,
void *arg);
/// Destructor.
~TAO_DIOP_Connection_Handler (void);
/// Called by the <Strategy_Acceptor> when the handler is completely
/// connected. Argument is unused.
virtual int open (void *);
// @@ Frank: Similar to open, but called on server
virtual int open_server (void);
//@{
/**
* Connection_Handler overloads
*/
virtual int open_handler (void *);
//@}
/// Close called by the Acceptor or Connector when connection
/// establishment fails.
int close (u_long = 0);
//@{
/** @name Event Handler overloads
*/
virtual int resume_handler (void);
virtual int close_connection (void);
virtual int handle_input (ACE_HANDLE);
virtual int handle_output (ACE_HANDLE);
virtual int handle_close (ACE_HANDLE, ACE_Reactor_Mask);
virtual int handle_timeout (const ACE_Time_Value ¤t_time,
const void *act = 0);
//@}
/// Add ourselves to Cache.
int add_transport_to_cache (void);
// @@ Frank: Not needed
/*
/// Process the <listen_list>
int process_listen_point_list (DIOP::ListenPointList &listen_list);
*/
// DIOP Additions - Begin
/**
* @name The DIOP Additions
*
*/
//@{
ACE_HANDLE get_handle (void) const;
const ACE_INET_Addr &addr (void);
void addr (const ACE_INET_Addr &addr);
const ACE_INET_Addr &local_addr (void);
void local_addr (const ACE_INET_Addr &addr);
const ACE_INET_Addr &server_addr (void);
void server_addr (const ACE_INET_Addr &addr);
const ACE_SOCK_Dgram &dgram (void);
//@}
// DIOP Additions - End
protected:
//@{
/**
* @name TAO_Connection Handler overloads
*/
virtual int release_os_resources (void);
//@}
// DIOP Additions - Begin
/**
* @name The DIOP Additions
*
*/
//@{
ACE_SOCK_Dgram udp_socket_;
/// This is always the remote address
ACE_INET_Addr addr_;
/// This is always the local address for the connector
ACE_INET_Addr local_addr_;
//@}
// DIOP Additions - End
private:
/// TCP configuration for this connection.
TAO_DIOP_Properties *tcp_properties_;
};
#if defined (__ACE_INLINE__)
#include "DIOP_Connection_Handler.i"
#endif /* __ACE_INLINE__ */
#endif /* TAO_HAS_DIOP && TAO_HAS_DIOP != 0 */
#include /**/ "ace/post.h"
#endif /* TAO_DIOP_CONNECTION_HANDLER_H */
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