📄 object_adapter.i
字号:
// Object_Adapter.i,v 1.14 2003/03/12 16:13:22 parsons Exp
ACE_INLINE
TAO_POA_Current::TAO_POA_Current (void)
{
}
ACE_INLINE TAO_Policy_Validator &
TAO_Object_Adapter::validator (void)
{
return this->default_validator_;
}
ACE_INLINE TAO_POA_Policy_Set &
TAO_Object_Adapter::default_poa_policies (void)
{
return this->default_poa_policies_;
}
ACE_INLINE ACE_Lock &
TAO_Object_Adapter::lock (void)
{
return *this->lock_;
}
ACE_INLINE TAO_SYNCH_MUTEX &
TAO_Object_Adapter::thread_lock (void)
{
return this->thread_lock_;
}
ACE_INLINE ACE_Reverse_Lock<ACE_Lock> &
TAO_Object_Adapter::reverse_lock (void)
{
return this->reverse_lock_;
}
/* static */
ACE_INLINE CORBA::ULong
TAO_Object_Adapter::transient_poa_name_size ()
{
return TAO_Object_Adapter::transient_poa_name_size_;
}
ACE_INLINE int
TAO_Object_Adapter::locate_servant (const TAO::ObjectKey &key
ACE_ENV_ARG_DECL)
{
// Lock access for the duration of this transaction.
TAO_OBJECT_ADAPTER_GUARD_RETURN (-1);
return this->locate_servant_i (key
ACE_ENV_ARG_PARAMETER);
}
ACE_INLINE TAO_SERVANT_LOCATION
TAO_Object_Adapter::find_servant (const TAO::ObjectKey &key,
PortableServer::Servant &servant
ACE_ENV_ARG_DECL)
{
// Lock access for the duration of this transaction.
TAO_OBJECT_ADAPTER_GUARD_RETURN (TAO_SERVANT_NOT_FOUND);
return this->find_servant_i (key,
servant
ACE_ENV_ARG_PARAMETER);
}
ACE_INLINE int
TAO_Object_Adapter::find_persistent_poa (const poa_name &system_name,
TAO_POA *&poa
ACE_ENV_ARG_DECL)
{
return this->hint_strategy_->find_persistent_poa (system_name,
poa
ACE_ENV_ARG_PARAMETER);
}
ACE_INLINE int
TAO_Object_Adapter::find_poa (const poa_name &system_name,
CORBA::Boolean activate_it,
CORBA::Boolean root,
const TAO_Temporary_Creation_Time &poa_creation_time,
TAO_POA *&poa
ACE_ENV_ARG_DECL)
{
if (activate_it)
{
return this->find_persistent_poa (system_name,
poa
ACE_ENV_ARG_PARAMETER);
}
else
{
return this->find_transient_poa (system_name,
root,
poa_creation_time,
poa
ACE_ENV_ARG_PARAMETER);
}
}
ACE_INLINE int
TAO_Object_Adapter::bind_transient_poa (TAO_POA *poa,
poa_name_out system_name)
{
poa_name name;
int result = this->transient_poa_map_->bind_create_key (poa,
name);
if (result == 0)
{
ACE_NEW_RETURN (system_name,
poa_name (name),
-1);
}
return result;
}
ACE_INLINE int
TAO_Object_Adapter::bind_persistent_poa (const poa_name &folded_name,
TAO_POA *poa,
poa_name_out system_name)
{
return this->hint_strategy_->bind_persistent_poa (folded_name,
poa,
system_name);
}
ACE_INLINE int
TAO_Object_Adapter::unbind_transient_poa (const poa_name &system_name)
{
return this->transient_poa_map_->unbind (system_name);
}
ACE_INLINE int
TAO_Object_Adapter::unbind_persistent_poa (const poa_name &folded_name,
const poa_name &system_name)
{
return this->hint_strategy_->unbind_persistent_poa (folded_name,
system_name);
}
ACE_INLINE TAO_POA *
TAO_Object_Adapter::root_poa (void) const
{
return this->root_;
}
ACE_INLINE TAO_ORB_Core &
TAO_Object_Adapter::orb_core (void) const
{
return this->orb_core_;
}
ACE_INLINE TAO_Object_Adapter::Non_Servant_Upcall *
TAO_Object_Adapter::non_servant_upcall_in_progress (void) const
{
return this->non_servant_upcall_in_progress_;
}
// ****************************************************************
ACE_INLINE TAO_POA &
TAO_Object_Adapter::Non_Servant_Upcall::poa (void) const
{
return this->poa_;
}
ACE_INLINE TAO_POA &
TAO_Object_Adapter::Servant_Upcall::poa (void) const
{
return *this->poa_;
}
ACE_INLINE PortableServer::Servant
TAO_Object_Adapter::Servant_Upcall::servant (void) const
{
return this->servant_;
}
ACE_INLINE TAO_Object_Adapter &
TAO_Object_Adapter::Servant_Upcall::object_adapter (void) const
{
return *this->object_adapter_;
}
ACE_INLINE const PortableServer::ObjectId &
TAO_Object_Adapter::Servant_Upcall::id (void) const
{
return this->system_id_;
}
ACE_INLINE void
TAO_Object_Adapter::Servant_Upcall::user_id (
const PortableServer::ObjectId *id)
{
this->user_id_ = id;
}
ACE_INLINE const PortableServer::ObjectId &
TAO_Object_Adapter::Servant_Upcall::user_id (void) const
{
return *(this->user_id_);
}
#if (TAO_HAS_MINIMUM_POA == 0)
ACE_INLINE PortableServer::ServantLocator::Cookie
TAO_Object_Adapter::Servant_Upcall::locator_cookie (void) const
{
return this->cookie_;
}
ACE_INLINE void
TAO_Object_Adapter::Servant_Upcall::locator_cookie (PortableServer::ServantLocator::Cookie cookie)
{
this->cookie_ = cookie;
}
ACE_INLINE const char *
TAO_Object_Adapter::Servant_Upcall::operation (void) const
{
return this->operation_;
}
ACE_INLINE void
TAO_Object_Adapter::Servant_Upcall::operation (const char *name)
{
this->operation_ = name;
}
#endif /* TAO_HAS_MINIMUM_POA == 0 */
ACE_INLINE void
TAO_Object_Adapter::Servant_Upcall::active_object_map_entry (TAO_Active_Object_Map::Map_Entry *entry)
{
this->active_object_map_entry_ = entry;
}
ACE_INLINE TAO_Active_Object_Map::Map_Entry *
TAO_Object_Adapter::Servant_Upcall::active_object_map_entry (void) const
{
return this->active_object_map_entry_;
}
ACE_INLINE void
TAO_Object_Adapter::Servant_Upcall::using_servant_locator (void)
{
this->using_servant_locator_ = 1;
}
////////////////////////////////////////////////////////////////////////////////
ACE_INLINE void
TAO_POA_Current_Impl::poa (TAO_POA *p)
{
this->poa_ = p;
}
ACE_INLINE TAO_POA *
TAO_POA_Current_Impl::poa (void) const
{
return this->poa_;
}
ACE_INLINE void
TAO_POA_Current_Impl::object_id (const PortableServer::ObjectId &id)
{
this->object_id_ = id;
}
ACE_INLINE const PortableServer::ObjectId &
TAO_POA_Current_Impl::object_id (void) const
{
return this->object_id_;
}
ACE_INLINE void
TAO_POA_Current_Impl::object_key (const TAO::ObjectKey &key)
{
this->object_key_ = &key;
}
ACE_INLINE const TAO::ObjectKey &
TAO_POA_Current_Impl::object_key (void) const
{
return *this->object_key_;
}
ACE_INLINE void
TAO_POA_Current_Impl::servant (PortableServer::Servant servant)
{
this->servant_ = servant;
}
ACE_INLINE PortableServer::Servant
TAO_POA_Current_Impl::servant (void) const
{
return this->servant_;
}
ACE_INLINE void
TAO_POA_Current_Impl::priority (CORBA::Short priority)
{
this->priority_ = priority;
}
ACE_INLINE CORBA::Short
TAO_POA_Current_Impl::priority (void) const
{
return this->priority_;
}
ACE_INLINE CORBA::Short
TAO_Object_Adapter::Servant_Upcall::priority (void) const
{
return this->current_context_.priority ();
}
ACE_INLINE TAO_Object_Adapter::Servant_Upcall::State
TAO_Object_Adapter::Servant_Upcall::state (void) const
{
return this->state_;
}
ACE_INLINE void
TAO_Object_Adapter::Servant_Upcall::state (TAO_Object_Adapter::Servant_Upcall::State state)
{
this->state_ = state;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -