bug_1627_client.dsp
来自「这是广泛使用的通信开源项目,对于大容量,高并发的通讯要求完全能够胜任,他广泛可用」· DSP 代码 · 共 184 行
DSP
184 行
# Microsoft Developer Studio Project File - Name="Bug_1627_Client" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Bug_1627_Client - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Bug_1627_Client.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Bug_1627_Client.mak" CFG="Bug_1627_Client - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Bug_1627_Client - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Bug_1627_Client - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Bug_1627_Client - Win32 Release"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release\Bug_1627_Client"
# PROP Target_Dir ""
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\.." /I "..\..\tao" /I "..\..\.." /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x413
# ADD RSC /l 0x409 /i "..\.." /i "..\..\tao" /i "..\..\.." /d "NDEBUG"
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /machine:IX86
# ADD LINK32 advapi32.lib user32.lib TAO.lib ACE.lib /nologo /subsystem:console /machine:I386 /out:"Release\client.exe" /libpath:"..\..\..\ace" /libpath:"..\..\tao" /libpath:"..\..\..\lib" /version:1.3.5
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "Bug_1627_Client - Win32 Debug"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "."
# PROP Intermediate_Dir "Debug\Bug_1627_Client"
# PROP Target_Dir ""
# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Gy /I "..\.." /I "..\..\tao" /I "..\..\.." /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x413
# ADD RSC /l 0x409 /i "..\.." /i "..\..\tao" /i "..\..\.." /d "_DEBUG"
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /machine:IX86
# ADD LINK32 advapi32.lib user32.lib TAOd.lib ACEd.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /out:".\client.exe" /libpath:"..\..\..\ace" /libpath:"..\..\tao" /libpath:"..\..\..\lib" /version:1.3.5
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "Bug_1627_Client - Win32 Release"
# Name "Bug_1627_Client - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;cxx;c"
# Begin Source File
SOURCE=".\client.cpp"
# End Source File
# Begin Source File
SOURCE=".\TestC.cpp"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hh"
# Begin Source File
SOURCE=".\TestC.h"
# End Source File
# End Group
# Begin Group "Inline Files"
# PROP Default_Filter "i;inl"
# Begin Source File
SOURCE=".\TestC.i"
# End Source File
# End Group
# Begin Group "Documentation"
# PROP Default_Filter ""
# Begin Source File
SOURCE=".\README"
# End Source File
# End Group
# Begin Group "IDL Files"
# PROP Default_Filter "idl"
# Begin Source File
SOURCE=".\Test.idl"
!IF "$(CFG)" == "Bug_1627_Client - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Invoking IDL Compiler on $(InputPath)
InputPath=".\Test.idl"
InputName=Test
BuildCmds= \
PATH=%PATH%;..\..\..\lib \
..\..\..\bin\release\tao_idl -o . -Ge 1 -Sc -Wb,pre_include=ace\pre.h -Wb,post_include=ace\post.h $(InputPath) \
".\$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "Bug_1627_Client - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Invoking IDL Compiler on $(InputPath)
InputPath=".\Test.idl"
InputName=Test
BuildCmds= \
PATH=%PATH%;..\..\..\lib \
..\..\..\bin\tao_idl -o . -Ge 1 -Sc -Wb,pre_include=ace\pre.h -Wb,post_include=ace\post.h $(InputPath) \
".\$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project
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