abstract_interface_server.dsp
来自「这是广泛使用的通信开源项目,对于大容量,高并发的通讯要求完全能够胜任,他广泛可用」· DSP 代码 · 共 184 行
DSP
184 行
# Microsoft Developer Studio Project File - Name="Abstract Interface Server" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Abstract Interface Server - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Abstract_Interface_Server.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Abstract_Interface_Server.mak" CFG="Abstract Interface Server - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Abstract Interface Server - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Abstract Interface Server - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Abstract Interface Server - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../.." /I "../.." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 ace.lib TAO.lib TAO_PortableServer.lib TAO_Valuetype.lib /nologo /subsystem:console /machine:I386 /out:"Release/server.exe" /libpath:"..\..\..\ace" /libpath:"..\..\tao" /libpath:"..\..\tao\PortableServer" /libpath:"..\..\tao\Valuetype"
!ELSEIF "$(CFG)" == "Abstract Interface Server - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ""
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../.." /I "../.." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 aced.lib TAOd.lib TAO_PortableServerd.lib TAO_Valuetyped.lib /nologo /subsystem:console /debug /machine:I386 /out:"server.exe" /pdbtype:sept /libpath:"..\..\..\ace" /libpath:"..\..\tao" /libpath:"..\..\tao\PortableServer" /libpath:"..\..\tao\Valuetype"
!ENDIF
# Begin Target
# Name "Abstract Interface Server - Win32 Release"
# Name "Abstract Interface Server - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\server.cpp
# End Source File
# Begin Source File
SOURCE=.\test_i.cpp
# End Source File
# Begin Source File
SOURCE=.\testC.cpp
# ADD CPP /GR
# End Source File
# Begin Source File
SOURCE=.\testS.cpp
# End Source File
# Begin Source File
SOURCE=.\testS_T.cpp
# PROP Exclude_From_Build 1
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\test_i.h
# End Source File
# Begin Source File
SOURCE=.\testC.h
# End Source File
# Begin Source File
SOURCE=.\testS.h
# End Source File
# Begin Source File
SOURCE=.\testS_T.h
# End Source File
# End Group
# Begin Group "Inline Files"
# PROP Default_Filter "i"
# Begin Source File
SOURCE=.\testC.i
# End Source File
# Begin Source File
SOURCE=.\testS.i
# End Source File
# Begin Source File
SOURCE=.\testS_T.i
# End Source File
# End Group
# Begin Group "IDL Files"
# PROP Default_Filter "idl"
# Begin Source File
SOURCE=.\test.idl
!IF "$(CFG)" == "Abstract Interface Server - Win32 Release"
USERDEP__TEST_="..\..\..\bin\Release\tao_idl.exe"
# Begin Custom Build - Invoking TAO IDL Compiler on $(InputPath)
InputPath=.\test.idl
InputName=test
"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\..\bin\Release\tao_idl -Ge 1 $(InputName).idl
# End Custom Build
!ELSEIF "$(CFG)" == "Abstract Interface Server - Win32 Debug"
USERDEP__TEST_="..\..\..\bin\tao_idl.exe"
# Begin Custom Build - Invoking TAO IDL Compiler on $(InputPath)
InputPath=.\test.idl
InputName=test
"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\..\bin\tao_idl -Ge 1 $(InputName).idl
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project
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