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📄 client.dsp

📁 这是广泛使用的通信开源项目,对于大容量,高并发的通讯要求完全能够胜任,他广泛可用于网络游戏医学图像网关的高qos要求.更详细的内容可阅读相应的材料
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	"..\..\..\..\ace\Timer_Queue_T.i"\
	"..\..\..\..\ace\Trace.h"\
	"..\..\..\..\ace\WFMO_Reactor.h"\
	"..\..\..\..\ace\WFMO_Reactor.i"\
	"..\..\..\..\ace\ws2tcpip.h"\
	"..\..\Align.h"\
	"..\..\any.h"\
	"..\..\any.i"\
	"..\..\cdr.h"\
	"..\..\cdr.i"\
	"..\..\CDR_Interpreter.h"\
	"..\..\Client_Strategy_Factory.h"\
	"..\..\Connect.h"\
	"..\..\Connect.i"\
	"..\..\corba.h"\
	"..\..\CurrentC.h"\
	"..\..\CurrentC.i"\
	"..\..\debug.h"\
	"..\..\default_client.h"\
	"..\..\default_client.i"\
	"..\..\default_server.h"\
	"..\..\default_server.i"\
	"..\..\Environment.h"\
	"..\..\Environment.i"\
	"..\..\Exception.h"\
	"..\..\Exception.i"\
	"..\..\giop.h"\
	"..\..\giop.i"\
	"..\..\IIOP_Object.h"\
	"..\..\IIOP_Object.i"\
	"..\..\IIOP_ORB.h"\
	"..\..\IIOP_ORB.i"\
	"..\..\Invocation.h"\
	"..\..\Invocation.i"\
	"..\..\marshal.h"\
	"..\..\marshal.i"\
	"..\..\nvlist.h"\
	"..\..\NVList.i"\
	"..\..\object.h"\
	"..\..\object.i"\
	"..\..\Object_KeyC.h"\
	"..\..\Object_KeyC.i"\
	"..\..\Object_Table.h"\
	"..\..\Operation_Table.h"\
	"..\..\orb.h"\
	"..\..\ORB.i"\
	"..\..\orb_core.h"\
	"..\..\orb_core.i"\
	"..\..\ORB_Strategies_T.cpp"\
	"..\..\ORB_Strategies_T.h"\
	"..\..\ORB_Strategies_T.i"\
	"..\..\orbconf.h"\
	"..\..\params.h"\
	"..\..\params.i"\
	"..\..\poa.h"\
	"..\..\POA.i"\
	"..\..\POA_CORBA.h"\
	"..\..\poa_macros.h"\
	"..\..\poaC.h"\
	"..\..\poaC.i"\
	"..\..\poaS.h"\
	"..\..\poaS.i"\
	"..\..\PolicyC.h"\
	"..\..\PolicyC.i"\
	"..\..\Principal.h"\
	"..\..\Principal.i"\
	"..\..\request.h"\
	"..\..\Request.i"\
	"..\..\sequence.h"\
	"..\..\sequence.i"\
	"..\..\Sequence_T.cpp"\
	"..\..\Sequence_T.h"\
	"..\..\Sequence_T.i"\
	"..\..\servant_base.h"\
	"..\..\Server_Request.h"\
	"..\..\Server_Request.i"\
	"..\..\Server_Strategy_Factory.h"\
	"..\..\singletons.h"\
	"..\..\stub.h"\
	"..\..\stub.i"\
	"..\..\typecode.h"\
	"..\..\typecode.i"\
	"..\..\Union.h"\
	"..\..\varout.cpp"\
	"..\..\varout.h"\
	"..\..\varout.i"\
	".\Client_impl.h"\
	".\TimeC.h"\
	

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Alpha Release"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Static Debug"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Static Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\UDP_i.cpp

!IF  "$(CFG)" == "UDP Performance Client - Win32 Release"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Debug"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Alpha Debug"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Alpha Release"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Static Debug"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Static Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\UDP_PerformanceClient.cpp

!IF  "$(CFG)" == "UDP Performance Client - Win32 Release"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Debug"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Alpha Debug"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Alpha Release"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Static Debug"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Static Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\UDPC.cpp

!IF  "$(CFG)" == "UDP Performance Client - Win32 Release"

# ADD CPP /GR

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Debug"

# ADD CPP /GR

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Alpha Debug"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Alpha Release"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Static Debug"

# ADD CPP /GR

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Static Release"

# ADD CPP /GR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\UDPS.cpp

!IF  "$(CFG)" == "UDP Performance Client - Win32 Release"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Debug"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Alpha Debug"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Alpha Release"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Static Debug"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Static Release"

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=.\UDP_i.h
# End Source File
# Begin Source File

SOURCE=.\UDP_PerformanceClient.h
# End Source File
# Begin Source File

SOURCE=.\UDPC.h
# End Source File
# End Group
# Begin Group "IDL Files"

# PROP Default_Filter ".idl"
# Begin Source File

SOURCE=.\UDP.idl

!IF  "$(CFG)" == "UDP Performance Client - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Invoking TAO_IDL Compiler on $(InputPath)
InputPath=.\UDP.idl
InputName=UDP

BuildCmds= \
	..\..\..\..\..\bin\Release\tao_idl -Ge 1 -Sp -Sd $(InputName).idl

"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Invoking TAO_IDL Compiler on $(InputPath)
InputPath=.\UDP.idl
InputName=UDP

BuildCmds= \
	..\..\..\..\..\bin\tao_idl -Ge 1 -Sp -Sd $(InputName).idl

"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Alpha Debug"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Alpha Release"

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Static Debug"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
USERDEP__UDP_I="..\..\..\..\..\bin\tao_idl_static.exe"	
# Begin Custom Build - Invoking TAO_IDL Compiler on $(InputPath)
InputPath=.\UDP.idl
InputName=UDP

BuildCmds= \
	..\..\..\..\..\bin\tao_idl_static -Ge 1 -Sp -Sd $(InputName).idl

"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "UDP Performance Client - Win32 Static Release"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
USERDEP__UDP_I="..\..\..\..\..\bin\Release\tao_idl_static.exe"	
# Begin Custom Build - Invoking TAO_IDL Compiler on $(InputPath)
InputPath=.\UDP.idl
InputName=UDP

BuildCmds= \
	..\..\..\..\..\bin\Release\tao_idl_static -Ge 1 -Sp -Sd $(InputName).idl

"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# End Group
# End Target
# End Project

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