📄 client.dsp
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"..\..\..\..\ace\Timer_Queue_T.i"\
"..\..\..\..\ace\Trace.h"\
"..\..\..\..\ace\WFMO_Reactor.h"\
"..\..\..\..\ace\WFMO_Reactor.i"\
"..\..\..\..\ace\ws2tcpip.h"\
"..\..\Align.h"\
"..\..\any.h"\
"..\..\any.i"\
"..\..\cdr.h"\
"..\..\cdr.i"\
"..\..\CDR_Interpreter.h"\
"..\..\Client_Strategy_Factory.h"\
"..\..\Connect.h"\
"..\..\Connect.i"\
"..\..\corba.h"\
"..\..\CurrentC.h"\
"..\..\CurrentC.i"\
"..\..\debug.h"\
"..\..\default_client.h"\
"..\..\default_client.i"\
"..\..\default_server.h"\
"..\..\default_server.i"\
"..\..\Environment.h"\
"..\..\Environment.i"\
"..\..\Exception.h"\
"..\..\Exception.i"\
"..\..\giop.h"\
"..\..\giop.i"\
"..\..\IIOP_Object.h"\
"..\..\IIOP_Object.i"\
"..\..\IIOP_ORB.h"\
"..\..\IIOP_ORB.i"\
"..\..\Invocation.h"\
"..\..\Invocation.i"\
"..\..\marshal.h"\
"..\..\marshal.i"\
"..\..\nvlist.h"\
"..\..\NVList.i"\
"..\..\object.h"\
"..\..\object.i"\
"..\..\Object_KeyC.h"\
"..\..\Object_KeyC.i"\
"..\..\Object_Table.h"\
"..\..\Operation_Table.h"\
"..\..\orb.h"\
"..\..\ORB.i"\
"..\..\orb_core.h"\
"..\..\orb_core.i"\
"..\..\ORB_Strategies_T.cpp"\
"..\..\ORB_Strategies_T.h"\
"..\..\ORB_Strategies_T.i"\
"..\..\orbconf.h"\
"..\..\params.h"\
"..\..\params.i"\
"..\..\poa.h"\
"..\..\POA.i"\
"..\..\POA_CORBA.h"\
"..\..\poa_macros.h"\
"..\..\poaC.h"\
"..\..\poaC.i"\
"..\..\poaS.h"\
"..\..\poaS.i"\
"..\..\PolicyC.h"\
"..\..\PolicyC.i"\
"..\..\Principal.h"\
"..\..\Principal.i"\
"..\..\request.h"\
"..\..\Request.i"\
"..\..\sequence.h"\
"..\..\sequence.i"\
"..\..\Sequence_T.cpp"\
"..\..\Sequence_T.h"\
"..\..\Sequence_T.i"\
"..\..\servant_base.h"\
"..\..\Server_Request.h"\
"..\..\Server_Request.i"\
"..\..\Server_Strategy_Factory.h"\
"..\..\singletons.h"\
"..\..\stub.h"\
"..\..\stub.i"\
"..\..\typecode.h"\
"..\..\typecode.i"\
"..\..\Union.h"\
"..\..\varout.cpp"\
"..\..\varout.h"\
"..\..\varout.i"\
".\Client_impl.h"\
".\TimeC.h"\
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Alpha Release"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Static Debug"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Static Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UDP_i.cpp
!IF "$(CFG)" == "UDP Performance Client - Win32 Release"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Debug"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Alpha Debug"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Alpha Release"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Static Debug"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Static Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UDP_PerformanceClient.cpp
!IF "$(CFG)" == "UDP Performance Client - Win32 Release"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Debug"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Alpha Debug"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Alpha Release"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Static Debug"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Static Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UDPC.cpp
!IF "$(CFG)" == "UDP Performance Client - Win32 Release"
# ADD CPP /GR
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Debug"
# ADD CPP /GR
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Alpha Debug"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Alpha Release"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Static Debug"
# ADD CPP /GR
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Static Release"
# ADD CPP /GR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UDPS.cpp
!IF "$(CFG)" == "UDP Performance Client - Win32 Release"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Debug"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Alpha Debug"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Alpha Release"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Static Debug"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Static Release"
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=.\UDP_i.h
# End Source File
# Begin Source File
SOURCE=.\UDP_PerformanceClient.h
# End Source File
# Begin Source File
SOURCE=.\UDPC.h
# End Source File
# End Group
# Begin Group "IDL Files"
# PROP Default_Filter ".idl"
# Begin Source File
SOURCE=.\UDP.idl
!IF "$(CFG)" == "UDP Performance Client - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Invoking TAO_IDL Compiler on $(InputPath)
InputPath=.\UDP.idl
InputName=UDP
BuildCmds= \
..\..\..\..\..\bin\Release\tao_idl -Ge 1 -Sp -Sd $(InputName).idl
"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
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$(BuildCmds)
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$(BuildCmds)
"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
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$(BuildCmds)
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$(BuildCmds)
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$(BuildCmds)
"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Invoking TAO_IDL Compiler on $(InputPath)
InputPath=.\UDP.idl
InputName=UDP
BuildCmds= \
..\..\..\..\..\bin\tao_idl -Ge 1 -Sp -Sd $(InputName).idl
"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Alpha Debug"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Alpha Release"
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Static Debug"
# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
USERDEP__UDP_I="..\..\..\..\..\bin\tao_idl_static.exe"
# Begin Custom Build - Invoking TAO_IDL Compiler on $(InputPath)
InputPath=.\UDP.idl
InputName=UDP
BuildCmds= \
..\..\..\..\..\bin\tao_idl_static -Ge 1 -Sp -Sd $(InputName).idl
"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "UDP Performance Client - Win32 Static Release"
# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
USERDEP__UDP_I="..\..\..\..\..\bin\Release\tao_idl_static.exe"
# Begin Custom Build - Invoking TAO_IDL Compiler on $(InputPath)
InputPath=.\UDP.idl
InputName=UDP
BuildCmds= \
..\..\..\..\..\bin\Release\tao_idl_static -Ge 1 -Sp -Sd $(InputName).idl
"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project
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