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📄 client.dsp

📁 这是广泛使用的通信开源项目,对于大容量,高并发的通讯要求完全能够胜任,他广泛可用于网络游戏医学图像网关的高qos要求.更详细的内容可阅读相应的材料
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# ADD CPP /GR

!ELSEIF  "$(CFG)" == "UDP Basic Client - Win32 Static Debug"

# ADD CPP /GR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\UDPS.cpp

!IF  "$(CFG)" == "UDP Basic Client - Win32 Release"

!ELSEIF  "$(CFG)" == "UDP Basic Client - Win32 Debug"

!ELSEIF  "$(CFG)" == "UDP Basic Client - Win32 Alpha Debug"

!ELSEIF  "$(CFG)" == "UDP Basic Client - Win32 Alpha Release"

!ELSEIF  "$(CFG)" == "UDP Basic Client - Win32 Static Release"

!ELSEIF  "$(CFG)" == "UDP Basic Client - Win32 Static Debug"

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=.\UDP_Client_i.h
# End Source File
# Begin Source File

SOURCE=.\UDP_i.h
# End Source File
# Begin Source File

SOURCE=.\UDPC.h
# End Source File
# End Group
# Begin Group "IDL Files"

# PROP Default_Filter ".idl"
# Begin Source File

SOURCE=.\UDP.idl

!IF  "$(CFG)" == "UDP Basic Client - Win32 Release"

# PROP Ignore_Default_Tool 1
USERDEP__UDP_I="..\..\..\..\..\bin\Release\tao_idl.exe"	
# Begin Custom Build - Invoking TAO_IDL Compiler on $(InputPath)
InputPath=.\UDP.idl
InputName=UDP

BuildCmds= \
	..\..\..\..\..\bin\Release\tao_idl -Ge 1 -Sp -Sd $(InputName).idl

"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "UDP Basic Client - Win32 Debug"

# PROP Ignore_Default_Tool 1
USERDEP__UDP_I="..\..\..\..\..\bin\tao_idl.exe"	
# Begin Custom Build - Invoking TAO_IDL Compiler on $(InputPath)
InputPath=.\UDP.idl
InputName=UDP

BuildCmds= \
	..\..\..\..\..\bin\tao_idl -Ge 1 -Sp -Sd $(InputName).idl

"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "UDP Basic Client - Win32 Alpha Debug"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
USERDEP__UDP_I="..\..\..\..\..\bin\tao_idl.exe"	
# Begin Custom Build - Invoking TAO_IDL Compiler
InputPath=.\UDP.idl
InputName=UDP

BuildCmds= \
	..\..\..\..\..\bin\tao_idl -Ge 1 $(InputName).idl

"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "UDP Basic Client - Win32 Alpha Release"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
USERDEP__UDP_I="..\..\..\..\..\bin\Release\tao_idl.exe"	
# Begin Custom Build - Invoking TAO_IDL Compiler
InputPath=.\UDP.idl
InputName=UDP

BuildCmds= \
	..\..\..\..\..\bin\Release\tao_idl -Ge 1 $(InputName).idl

"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "UDP Basic Client - Win32 Static Release"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
USERDEP__UDP_I="..\..\..\..\..\bin\Release\tao_idl_static.exe"	
# Begin Custom Build - Invoking TAO_IDL Compiler on $(InputPath)
InputPath=.\UDP.idl
InputName=UDP

BuildCmds= \
	..\..\..\..\..\bin\Release\tao_idl_static -Ge 1 -Sp -Sd $(InputName).idl

"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "UDP Basic Client - Win32 Static Debug"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
USERDEP__UDP_I="..\..\..\..\..\bin\tao_idl_static.exe"	
# Begin Custom Build - Invoking TAO_IDL Compiler on $(InputPath)
InputPath=.\UDP.idl
InputName=UDP

BuildCmds= \
	..\..\..\..\..\bin\tao_idl_static -Ge 1 -Sp -Sd $(InputName).idl

"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# End Group
# End Target
# End Project

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