activity.dsp
来自「这是广泛使用的通信开源项目,对于大容量,高并发的通讯要求完全能够胜任,他广泛可用」· DSP 代码 · 共 268 行
DSP
268 行
# Microsoft Developer Studio Project File - Name=" Activity" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG= Activity - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "activity.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "activity.mak" CFG=" Activity - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE " Activity - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE " Activity - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == " Activity - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "ACTIVITY_BUILD_DLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\\" /I "..\..\..\\" /I "..\..\..\..\\" /I "..\..\..\orbsvcs" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "ACTIVITY_BUILD_DLL" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 ace.lib TAO.lib TAO_PortableServer.lib TAO_RTCORBA.lib TAO_RTPortableServer.lib TAO_CosNaming.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\ace" /libpath:"..\..\..\tao" /libpath:"..\..\..\tao\PortableServer" /libpath:"..\..\..\tao\RTCORBA" /libpath:"..\..\..\tao\RTPortableServer" /libpath:"..\..\..\orbsvcs\orbsvcs"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == " Activity - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ""
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ACTIVITY_BUILD_DLL" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "..\..\\" /I "..\..\..\\" /I "..\..\..\..\\" /I "..\..\..\orbsvcs" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ACTIVITY_BUILD_DLL" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 aced.lib TAOd.lib TAO_PortableServerd.lib TAO_RTCORBAd.lib TAO_RTPortableServerd.lib TAO_CosNamingd.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\ace" /libpath:"..\..\..\tao" /libpath:"..\..\..\tao\PortableServer" /libpath:"..\..\..\tao\RTCORBA" /libpath:"..\..\..\tao\RTPortableServer" /libpath:"..\..\..\orbsvcs\orbsvcs"
!ENDIF
# Begin Target
# Name " Activity - Win32 Release"
# Name " Activity - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Activity.cpp
# End Source File
# Begin Source File
SOURCE=.\Builder.cpp
# End Source File
# Begin Source File
SOURCE=.\Job_i.cpp
# End Source File
# Begin Source File
SOURCE=.\JobC.cpp
# ADD CPP /GR
# End Source File
# Begin Source File
SOURCE=.\JobS.cpp
# End Source File
# Begin Source File
SOURCE=.\Periodic_Task.cpp
# End Source File
# Begin Source File
SOURCE=.\POA_Holder.cpp
# End Source File
# Begin Source File
SOURCE=.\Task_Stats.cpp
# End Source File
# Begin Source File
SOURCE=.\Thread_Task.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\Activity.h
# End Source File
# Begin Source File
SOURCE=.\activity_export.h
# End Source File
# Begin Source File
SOURCE=.\Builder.h
# End Source File
# Begin Source File
SOURCE=.\Job_i.h
# End Source File
# Begin Source File
SOURCE=.\JobC.h
# End Source File
# Begin Source File
SOURCE=.\JobS.h
# End Source File
# Begin Source File
SOURCE=.\Periodic_Task.h
# End Source File
# Begin Source File
SOURCE=.\POA_Holder.h
# End Source File
# Begin Source File
SOURCE=.\Task_Stats.h
# End Source File
# Begin Source File
SOURCE=.\Thread_Task.h
# End Source File
# End Group
# Begin Group "Inline Files"
# PROP Default_Filter "i"
# Begin Source File
SOURCE=.\Task_Stats.inl
# End Source File
# End Group
# Begin Group "IDL Files"
# PROP Default_Filter "idl"
# Begin Source File
SOURCE=.\Job.idl
!IF "$(CFG)" == " Activity - Win32 Release"
# Begin Custom Build
InputPath=.\Job.idl
InputName=Job
BuildCmds= \
..\..\..\..\bin\Release\tao_idl -Sc -Ge 1 $(InputName).idl
"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == " Activity - Win32 Debug"
# Begin Custom Build
InputPath=.\Job.idl
InputName=Job
BuildCmds= \
..\..\..\..\bin\tao_idl -Sc -Ge 1 $(InputName).idl
"$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project
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