reactive_socket.cpp
来自「这是广泛使用的通信开源项目,对于大容量,高并发的通讯要求完全能够胜任,他广泛可用」· C++ 代码 · 共 84 行
CPP
84 行
// Reactive_Socket.cpp,v 1.2 2003/11/09 04:12:07 dhinton Exp
#include "ace/Addr.h"
#include "ace/Acceptor.h"
#include "ace/Singleton.h"
#include "ace/SOCK_Stream.h"
#include "ace/SOCK_Acceptor.h"
#define JAWS_BUILD_DLL
#include "jaws3/Socket.h"
#include "jaws3/Reactive_Socket.h"
class JAWS_Socket_EC_SH_Adapter;
typedef ACE_Oneshot_Acceptor<JAWS_Socket_EC_SH_Adapter, ACE_SOCK_ACCEPTOR>
JAWS_Socket_Oneshot_Acceptor;
void
JAWS_Reactive_Socket::accept ( const ACE_Addr &local_sap
, ACE_SOCK_Stream &new_stream
, JAWS_Event_Completer *completer
, void *act
)
{
}
void
JAWS_Reactive_Socket::connect ( const ACE_Addr &remote_sap
, ACE_SOCK_Stream &new_stream
, JAWS_Event_Completer *completer
, void *act
)
{
}
void
JAWS_Reactive_Socket::connect ( const ACE_Addr &remote_sap
, ACE_SOCK_Stream &new_stream
, const ACE_Addr &local_sap
, JAWS_Event_Completer *completer
, void *act
)
{
}
void
JAWS_Reactive_Socket::accept ( const ACE_Addr &local_sap
, ACE_SOCK_Stream &new_stream
, JAWS_Event_Completer *completer
, const ACE_Time_Value &timeout
, void *act
)
{
}
void
JAWS_Reactive_Socket::connect ( const ACE_Addr &remote_sap
, ACE_SOCK_Stream &new_stream
, JAWS_Event_Completer *completer
, const ACE_Time_Value &timeout
, void *act
)
{
}
void
JAWS_Reactive_Socket::connect ( const ACE_Addr &remote_sap
, ACE_SOCK_Stream &new_stream
, const ACE_Addr &local_sap
, JAWS_Event_Completer *completer
, const ACE_Time_Value &timeout
, void *act
)
{
}
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