📄 entity_manager.h
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// -*- C++ -*-
//=============================================================================
/**
* @file Entity_Manager.h
*
* Entity_Manager.h,v 1.10 2004/01/09 00:50:35 kitty Exp
*
* @author Nanbor Wang <nanbor@cs.wustl.edu>
* @author Krishnakumar B <kitty@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACEXML_ENTITY_MANAGER_H
#define ACEXML_ENTITY_MANAGER_H
#include /**/ "ace/pre.h"
#include "ACEXML/parser/parser/Parser_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ACEXML/common/XML_Types.h"
#include "ace/Hash_Map_Manager.h"
#include "ace/Null_Mutex.h"
typedef ACE_Hash_Map_Entry<ACEXML_String,
ACEXML_String> ACEXML_ENTITY_ENTRY;
typedef ACE_Hash_Map_Manager_Ex<ACEXML_String,
ACEXML_String,
ACE_Hash<ACEXML_String>,
ACE_Equal_To<ACEXML_String>,
ACE_Null_Mutex> ACEXML_ENTITIES_MANAGER;
typedef ACE_Hash_Map_Iterator_Ex<ACEXML_String,
ACEXML_String,
ACE_Hash<ACEXML_String>,
ACE_Equal_To<ACEXML_String>,
ACE_Null_Mutex> ACEXML_ENTITIES_MANAGER_ITER;
typedef ACE_Hash_Map_Reverse_Iterator_Ex<ACEXML_String,
ACEXML_String,
ACE_Hash<ACEXML_String>,
ACE_Equal_To<ACEXML_String>,
ACE_Null_Mutex> ACEXML_ENTITIES_MANAGER_REVERSE_ITER;
typedef ACE_Hash_Map_Bucket_Iterator<ACEXML_String,
ACEXML_String,
ACE_Hash<ACEXML_String>,
ACE_Equal_To<ACEXML_String>,
ACE_Null_Mutex> ACEXML_ENTITY_ENTRY_ITERATOR;
/**
* @class ACEXML_Entity_Manager Entity_Manager.h "ACEXML/parser/parser/Entity_Manager.h"
*
* @brief Class to manage and resolve entity references.
*
* @todo Fill in details for this class.
*/
class ACEXML_PARSER_Export ACEXML_Entity_Manager
{
public:
/// Default constructor.
ACEXML_Entity_Manager (void);
/// Destructor.
~ACEXML_Entity_Manager (void);
/// Add a new entity declaration.
int add_entity (const ACEXML_Char *ref, const ACEXML_Char *value);
/// Resolve an entity reference.
const ACEXML_Char* resolve_entity (const ACEXML_Char *ref);
/// Resolve an entity reference and return the tuple of @c systemId and
/// @c publicId
int resolve_entity (const ACEXML_Char* ref, ACEXML_Char*& systemId,
ACEXML_Char*& publicId);
/// Number of items in the Entity Manager
size_t size(void) const;
/// Reset the state
int reset (void);
private:
ACEXML_ENTITIES_MANAGER* entities_;
bool init_;
};
#if defined (__ACEXML_INLINE__)
# include "ACEXML/parser/parser/Entity_Manager.i"
#endif /* __ACEXML_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACEXML_ENTITY_MANAGER_H */
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