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📄 test_proactor3.cpp

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// test_proactor3.cpp,v 1.6 2003/11/10 01:48:03 dhinton Exp

// ============================================================================
//
// = LIBRARY
//    examples
//
// = FILENAME
//    test_proactor3.cpp
//
// = DESCRIPTION
//    This program illustrates how the <ACE_Proactor> can be used to
//    implement an application that does various asynchronous
//    operations.
//
// = AUTHOR
//    Irfan Pyarali <irfan@cs.wustl.edu>
//    modified by  Alexander Libman <alibman@baltimore.com>
//    from original test_proactor.cpp
// ============================================================================

#include "ace/Signal.h"

#include "ace/Service_Config.h"
#include "ace/Proactor.h"
#include "ace/Asynch_IO.h"
#include "ace/Asynch_IO_Impl.h"
#include "ace/Asynch_Acceptor.h"
#include "ace/INET_Addr.h"
#include "ace/SOCK_Connector.h"
#include "ace/SOCK_Acceptor.h"
#include "ace/SOCK_Stream.h"
#include "ace/Message_Block.h"
#include "ace/Get_Opt.h"

// FUZZ: disable check_for_streams_include
#include "ace/streams.h"

#include "ace/Task.h"

ACE_RCSID(Proactor, test_proactor, "test_proactor.cpp,v 1.27 2000/03/07 17:15:56 schmidt Exp")

#if ((defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS)))
  // This only works on Win32 platforms and on Unix platforms
  // supporting POSIX aio calls.

#if defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)

#	include "ace/WIN32_Proactor.h"

#elif defined (ACE_HAS_AIO_CALLS)

#	include "ace/POSIX_Proactor.h"
#	include "ace/SUN_Proactor.h"

#endif /* defined (ACE_WIN32) && !defined (ACE_HAS_WINCE) */

//  Some debug helper functions
static int disable_signal (int sigmin, int sigmax);
#if 0
static int print_sigmask (void);
#endif

#define  COUT(X)  cout << X; cout.flush ();

// Proactor Type (UNIX only, Win32 ignored) 0-default, 1 -AIOCB,
// 2-SIG, 3-SUN
static int proactor_type = 0;

// POSIX : > 0 max number aio operations  proactor,
static int max_aio_operations = 0;

// Host that we're connecting to.
static ACE_TCHAR *host = 0;

// number of Senders instances
static int senders = 1;
static const int MaxSenders = 100;

// duplex mode: ==0 half-duplex
//              !=0 full duplex
static int duplex = 0;

// number threads in the Proactor thread pool
static int threads = 1;

// Port that we're receiving connections on.
static u_short port = ACE_DEFAULT_SERVER_PORT;

class MyTask: public ACE_Task<ACE_MT_SYNCH>
{
  // = TITLE
  //   MyTask plays role for Proactor threads pool
public:
  MyTask (void) : threads_ (0), proactor_ (0) {}

  int svc (void);
  void waitready (void) { event_.wait (); }

private:
  ACE_Recursive_Thread_Mutex mutex_;
  int threads_;
  ACE_Proactor *proactor_;
  ACE_Manual_Event event_;

  void create_proactor (void);
  void delete_proactor (void);
};

void
MyTask::create_proactor (void)
{
  ACE_Guard<ACE_Recursive_Thread_Mutex> locker (mutex_);

  if (threads_ == 0)
    {
#if defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)
      ACE_WIN32_Proactor *proactor = new ACE_WIN32_Proactor;
      ACE_DEBUG ((LM_DEBUG,"(%t) Create Proactor Type=WIN32"));

#elif defined (ACE_HAS_AIO_CALLS)

      ACE_POSIX_Proactor *proactor = 0;

      switch (proactor_type)
        {
        case 1:	proactor = new ACE_POSIX_AIOCB_Proactor (max_aio_operations);
          ACE_DEBUG ((LM_DEBUG,"(%t) Create Proactor Type=AIOCB\n"));
          break;
        case 2:	proactor = new ACE_POSIX_SIG_Proactor;
          ACE_DEBUG ((LM_DEBUG,"(%t) Create Proactor Type=SIG\n"));
          break;
#  if defined (sun)
        case 3:	proactor = new ACE_SUN_Proactor (max_aio_operations);
          ACE_DEBUG ((LM_DEBUG,"(%t) Create Proactor Type=SUN\n"));
          break;
#  endif /* sun */
        default:proactor = new ACE_POSIX_SIG_Proactor;
          ACE_DEBUG ((LM_DEBUG,"(%t) Create Proactor Type=SIG\n"));
          break;
        }
#endif

      proactor_ = new ACE_Proactor (proactor, 1);

      ACE_Proactor::instance(proactor_);
      event_.signal ();
    }

  threads_++;
}

void
MyTask::delete_proactor (void)
{
  ACE_Guard<ACE_Recursive_Thread_Mutex> locker (mutex_);
  if (--threads_ == 0)
    {
      ACE_DEBUG ((LM_DEBUG, "(%t) Delete Proactor\n"));
      ACE_Proactor::instance ((ACE_Proactor *) 0);
      delete proactor_;
      proactor_ = 0;
    }
}

int
MyTask::svc (void)
{
  ACE_DEBUG ((LM_DEBUG, "(%t) MyTask started\n"));

  create_proactor ();
  disable_signal (ACE_SIGRTMIN, ACE_SIGRTMAX);

  while (ACE_Proactor::event_loop_done () == 0)
    ACE_Proactor::run_event_loop ();

  delete_proactor ();

  ACE_DEBUG ((LM_DEBUG, "(%t) MyTask finished\n"));
  return 0;
}

class Receiver : public ACE_Service_Handler
{
public:

  Receiver (void);
  ~Receiver (void);

  virtual void open (ACE_HANDLE handle,
		     ACE_Message_Block &message_block);
  // This is called after the new connection has been accepted.

  static long get_number_sessions (void) { return sessions_; }

protected:
  // These methods are called by the framework

  virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result);
  // This is called when asynchronous <read> operation from the socket
  // complete.

  virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result);
  // This is called when an asynchronous <write> to the file
  // completes.

private:
  int  initiate_read_stream (void);
  int  initiate_write_stream (ACE_Message_Block & mb, int nBytes);
  int check_destroy (void);

  ACE_Asynch_Read_Stream rs_;
  ACE_Asynch_Write_Stream ws_;
  ACE_HANDLE handle_;
  ACE_Recursive_Thread_Mutex mutex_;
  long io_count_;
  static long sessions_;
};

long Receiver::sessions_ = 0;

Receiver::Receiver (void)
  : handle_ (ACE_INVALID_HANDLE),
    io_count_ (0)
{
  ACE_Guard<ACE_Recursive_Thread_Mutex> locker (mutex_);
  sessions_++;
  ACE_DEBUG ((LM_DEBUG, "Receiver Ctor sessions_=%d\n", sessions_));
}

Receiver::~Receiver (void)
{
  ACE_Guard<ACE_Recursive_Thread_Mutex> locker (mutex_);
  sessions_--;
  ACE_OS::closesocket (this->handle_);
  ACE_DEBUG ((LM_DEBUG, "~Receiver Dtor sessions_=%d\n", sessions_));
}

//  return true if we alive, false  we commited suicide
int
Receiver::check_destroy (void)
{
  {
    ACE_Guard<ACE_Recursive_Thread_Mutex> locker (mutex_);

    if (io_count_ > 0)
      return 1;
  }

  delete this;
  return 0;
}

void
Receiver::open (ACE_HANDLE handle,
		ACE_Message_Block &)
{
  ACE_DEBUG ((LM_DEBUG,
              "%N:%l:Receiver::open called\n"));

  this->handle_ = handle;

  if (this->ws_.open (*this, this->handle_) == -1)
    ACE_ERROR ((LM_ERROR,
                "%p\n",
                "ACE_Asynch_Write_Stream::open"));
  else if (this->rs_.open (*this, this->handle_) == -1)
    ACE_ERROR ((LM_ERROR,
                "%p\n",
                "ACE_Asynch_Read_Stream::open"));
  else
    initiate_read_stream ();

  check_destroy ();
}

int
Receiver::initiate_read_stream (void)
{
  ACE_Guard<ACE_Recursive_Thread_Mutex> locker (mutex_);

  ACE_Message_Block *mb = 0;
  ACE_NEW_RETURN (mb,
                  ACE_Message_Block (BUFSIZ + 1),
                  -1);

  // Inititiate read
  if (this->rs_.read (*mb, mb->size ()- 1) == -1)
    {
      mb->release ();
      ACE_ERROR_RETURN ((LM_ERROR,
                         "%p\n",
                         "ACE_Asynch_Read_Stream::read"),
                        -1);
    }

  io_count_++;
  return 0;
}

int
Receiver::initiate_write_stream (ACE_Message_Block &mb, int nbytes)
{
  ACE_Guard<ACE_Recursive_Thread_Mutex> locker (mutex_);
  if (nbytes <= 0)
    {
      mb.release ();
      ACE_ERROR_RETURN((LM_ERROR,
                        "ACE_Asynch_Write_Stream::write nbytes <0 "),
                       -1);
    }

  if (this->ws_.write (mb, nbytes) == -1)
    {
      mb.release ();
      ACE_ERROR_RETURN((LM_ERROR,
                        "%p\n",
                        "ACE_Asynch_Write_Stream::write"),
                       -1);
    }

  io_count_++;
  return 0;
}

void
Receiver::handle_read_stream (const ACE_Asynch_Read_Stream::Result &result)
{
  // Reset pointers.
  result.message_block ().rd_ptr ()[result.bytes_transferred ()] = '\0';

  if (result.bytes_transferred () == 0 || result.error () != 0)
    {
      ACE_DEBUG ((LM_DEBUG, "handle_read_stream called\n"));
      ACE_DEBUG ((LM_DEBUG, "********************\n"));
      ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_to_read", result.bytes_to_read ()));
      ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "handle", result.handle ()));
      ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_transfered", result.bytes_transferred ()));
      ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "act", (u_long) result.act ()));
      ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "success", result.success ()));
      ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "completion_key", (u_long) result.completion_key ()));
      ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "error", result.error ()));
      ACE_DEBUG ((LM_DEBUG, "********************\n"));
      ACE_DEBUG ((LM_DEBUG, "%s = %s\n", "message_block", result.message_block ().rd_ptr ()));
    }

  if (result.success () && result.bytes_transferred () != 0)
    {
      // Successful read: write the data to the file asynchronously.
      // Note how we reuse the <ACE_Message_Block> for the writing.
      // Therefore, we do not delete this buffer because it is handled
      // in <handle_write_stream>.

      if(this->initiate_write_stream (result.message_block (),
                                      result.bytes_transferred ()) == 0)
        {
          if (duplex != 0)
            {
              // Initiate new read from the stream.
              this->initiate_read_stream ();
            }
        }
    }
  else
    {
      result.message_block ().release ();
      ACE_DEBUG ((LM_DEBUG,  "Receiver completed\n"));
    }

  {
    ACE_Guard<ACE_Recursive_Thread_Mutex> locker (mutex_);
    io_count_--;
  }
  check_destroy ();
}

void
Receiver::handle_write_stream (const ACE_Asynch_Write_Stream::Result &result)
{
  if (result.bytes_transferred () == 0 || result.error () != 0)
    {
      ACE_DEBUG ((LM_DEBUG, "handle_write_stream called\n"));

      ACE_DEBUG ((LM_DEBUG, "********************\n"));
      ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_to_write", result.bytes_to_write ()));
      ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "handle", result.handle ()));
      ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_transfered", result.bytes_transferred ()));
      ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "act", (u_long) result.act ()));
      ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "success", result.success ()));
      ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "completion_key", (u_long) result.completion_key ()));
      ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "error", result.error ()));
      ACE_DEBUG ((LM_DEBUG, "********************\n"));
    }

  result.message_block ().release ();

  if (result.success () && result.bytes_transferred () != 0)
    {
      // This code is not robust enough to deal with short file writes
      // (which hardly ever happen);-)
      //	ACE_ASSERT (result.bytes_to_write () == result.bytes_transferred ());

      if (duplex == 0)
        initiate_read_stream ();
    }

  {
    ACE_Guard<ACE_Recursive_Thread_Mutex> locker (mutex_);
    io_count_--;
  }
  check_destroy ();
}

class Sender : public ACE_Handler
{
  // = TITLE
  //   Sends welcome messages receives them back.
public:
  Sender (void);
  ~Sender (void);
  int open (const ACE_TCHAR *host, u_short port);
  void close (void);
  ACE_HANDLE handle (void) const;

protected:
  // These methods are called by the freamwork

  virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result);
  // This is called when asynchronous reads from the socket complete

  virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result);
  // This is called when asynchronous writes from the socket complete

private:

  int initiate_read_stream (void);

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