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📄 talker.cpp

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int
Peer_Handler::open (void *)
{
  if (host_ != 0) // Connector
    {
      ACE_INET_Addr addr (port_, host_);
      ACE_SOCK_Connector connector;

      // Establish connection with server.
      if (connector.connect (stream_, addr) == -1)
        ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "connect"), -1);

      ACE_DEBUG ((LM_DEBUG, "(%t) connected.\n"));
    }
  else // Acceptor
    {
      ACE_SOCK_Acceptor acceptor;
      ACE_INET_Addr local_addr (port_);

      if ((acceptor.open (local_addr) == -1) ||
          (acceptor.accept (this->stream_) == -1))
        ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "accept failed"), -1);

      ACE_DEBUG ((LM_DEBUG, "(%t) accepted.\n"));
    }

  int result = this->rd_stream_.open (*this);
  if (result != 0)
    return result;

  result = this->wr_stream_.open (*this);
  if (result != 0)
    return result;

  result = this->rd_stream_.read (this->mb_,
                                  this->mb_.size ());
  return result;
}

// One of our asynchronous writes to the remote peer has completed.
// Make sure it succeeded and then delete the message.

void
Peer_Handler::handle_write_stream (const ACE_Asynch_Write_Stream::Result &result)
{
  if (result.bytes_transferred () <= 0)
    ACE_DEBUG ((LM_DEBUG, "(%t) %p bytes = %d\n", "Message failed",
                result.bytes_transferred ()));

  // This was allocated by the STDIN_Handler, queued, dequeued, passed
  // to the proactor, and now passed back to us.
  result.message_block ().release ();
}

// The remote peer has sent us something.  If it succeeded, print
// out the message and reinitiate a read.  Otherwise, fail.  In both
// cases, delete the message sent.


void
Peer_Handler::handle_read_stream (const ACE_Asynch_Read_Stream::Result &result)
{
  if (result.bytes_transferred () > 0 &&
      this->mb_.length () > 0)
    {
      this->mb_.rd_ptr ()[result.bytes_transferred ()] = '\0';
      // Print out the message received from the server.
      ACE_DEBUG ((LM_DEBUG, "%s", this->mb_.rd_ptr ()));
    }
  else
    {
      // If a read failed, we will assume it's because the remote peer
      // went away.  We will end the event loop.  Since we're in the
      // main thread, we don't need to do a notify.
      ACE_Reactor::end_event_loop();
      return;
    }

  // Reset pointers
  this->mb_.wr_ptr (this->mb_.wr_ptr () - result.bytes_transferred ());

  // Start off another read
  if (this->rd_stream_.read (this->mb_,
                             this->mb_.size ()) == -1)
    ACE_ERROR ((LM_ERROR, "%p Read initiate.\n", "Peer_Handler"));
}

// This is so the Proactor can get our handle.
ACE_HANDLE
Peer_Handler::handle (void) const
{
  return this->stream_.get_handle ();
}

void
Peer_Handler::handle (ACE_HANDLE handle)
{
  this->stream_.set_handle (handle);
}

// We've been removed from the Reactor.
int
Peer_Handler::handle_close (ACE_HANDLE, ACE_Reactor_Mask)
{
  ACE_DEBUG ((LM_DEBUG, "(%t) Peer_Handler closing down\n"));
  return 0;
}

// New stuff added to the message queue.  Try to dequeue a message.
int
Peer_Handler::handle_output (ACE_HANDLE)
{
  ACE_Message_Block *mb;

  ACE_Time_Value tv (ACE_Time_Value::zero);

  // Forward the message to the remote peer receiver.
  if (this->getq (mb, &tv) != -1)
    {
      if (this->wr_stream_.write (*mb,
                                  mb->length ()) == -1)
        ACE_ERROR_RETURN ((LM_ERROR, "%p Write initiate.\n", "Peer_Handler"), -1);
    }
  return 0;
}

void
STDIN_Handler::handler (int signum)
{
  ACE_DEBUG ((LM_DEBUG, "(%t) signal = %S\n", signum));
}

STDIN_Handler::STDIN_Handler (MT_TASK &ph)
  : ph_ (ph)
{
  // Register for ^C from the console.  We just need to catch the
  // exception so that the kernel doesn't kill our process.
  // Registering this signal handler just tells the kernel that we
  // know what we're doing; to leave us alone.

  ACE_OS::signal (SIGINT, (ACE_SignalHandler) STDIN_Handler::handler);
};

// Activate object.

int
STDIN_Handler::open (void *)
{
  if (this->activate (THR_NEW_LWP | THR_DETACHED) == -1)
    ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "spawn"), -1);

  return 0;
}

// Shut down.

int
STDIN_Handler::close (u_long)
{
  ACE_DEBUG ((LM_DEBUG, "(%t) thread is exiting.\n"));
  return 0;
}

// Thread runs here.

int
STDIN_Handler::svc (void)
{
  this->register_thread_exit_hook ();

  for (;;)
    {
      ACE_Message_Block *mb = new ACE_Message_Block (BUFSIZ);

      // Read from stdin into mb.
      int read_result = ACE_OS::read (ACE_STDIN,
                                      mb->rd_ptr (),
                                      mb->size ());

      // If read succeeds, put mb to peer handler, else end the loop.
      if (read_result > 0)
        {
          mb->wr_ptr (read_result);
          // Note that this call will first enqueue mb onto the peer
          // handler's message queue, which will then turn around and
          // notify the Reactor via the Notification_Strategy.  This
          // will subsequently signal the Peer_Handler, which will
          // react by calling back to its handle_output() method,
          // which dequeues the message and sends it to the peer
          // across the network.
          this->ph_.putq (mb);
        }
      else
        {
          mb->release ();
          break;
        }
    }

  // handle_signal will get called on the main proactor thread since
  // we just exited and the main thread is waiting on our thread exit.
  return 0;
}

// Register an exit hook with the reactor.

void
STDIN_Handler::register_thread_exit_hook (void)
{
  // Get a real handle to our thread.
  ACE_Thread_Manager::instance ()->thr_self (this->thr_handle_);

  // Register ourselves to get called back when our thread exits.

  if (ACE_Reactor::instance ()->
      register_handler (this, this->thr_handle_) == -1)
    ACE_ERROR ((LM_ERROR, "Exit_Hook Register failed.\n"));
}

// The STDIN thread has exited.  This means the user hit ^C.  We can
// end the event loop and delete ourself.

int
STDIN_Handler::handle_signal (int, siginfo_t *si, ucontext_t *)
{
  if (si != 0)
    {
      ACE_ASSERT (this->thr_handle_ == si->si_handle_);
      ACE_Reactor::end_event_loop ();
    }
  return 0;
}

int
STDIN_Handler::handle_close (ACE_HANDLE,
                             ACE_Reactor_Mask)
{
  delete this;
  return 0;
}

int
ACE_TMAIN (int argc, ACE_TCHAR *argv[])
{
  // Let the proactor know that it will be used with Reactor
  // Create specific proactor
  ACE_WIN32_Proactor win32_proactor (0, 1);
  // Get the interface proactor
  ACE_Proactor proactor (&win32_proactor);
  // Put it as the instance.
  ACE_Proactor::instance (&proactor);

  // Open handler for remote peer communications this will run from
  // the main thread.
  Peer_Handler peer_handler (argc, argv);

  if (peer_handler.open () == -1)
    ACE_ERROR_RETURN ((LM_ERROR,
                       "%p open failed, errno = %d.\n",
                       "peer_handler", errno), 0);

  // Open active object for reading from stdin.
  STDIN_Handler *stdin_handler =
    new STDIN_Handler (peer_handler);

  // Spawn thread.
  if (stdin_handler->open () == -1)
    ACE_ERROR_RETURN ((LM_ERROR,
                       "%p open failed, errno = %d.\n",
                       "stdin_handler", errno), 0);

  // Register proactor with Reactor so that we can demultiplex
  // "waitable" events and I/O operations from a single thread.
  if (ACE_Reactor::instance ()->register_handler
      (ACE_Proactor::instance ()->implementation ()) != 0)
    ACE_ERROR_RETURN ((LM_ERROR, "%p failed to register Proactor.\n",
                       argv[0]), -1);

  // Run main event demultiplexor.
  ACE_Reactor::run_event_loop ();

  // Remove proactor with Reactor.
  if (ACE_Reactor::instance ()->remove_handler
      (ACE_Proactor::instance ()->implementation (), ACE_Event_Handler::DONT_CALL) != 0)
    ACE_ERROR_RETURN ((LM_ERROR, "%p failed to register Proactor.\n",
                       argv[0]), -1);

  return 0;
}
#else /* !ACE_WIN32 */
int
ACE_TMAIN (int , ACE_TCHAR *[])
{
  return 0;
}
#endif /* ACE_WIN32 */

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