📄 connection_handler.h
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/* -*- C++ -*- */
// Connection_Handler.h,v 4.2 2003/11/09 04:12:07 dhinton Exp
#ifndef ACE_CONNECTION_HANDLER_H
#define ACE_CONNECTION_HANDLER_H
#include "ace/SOCK_Stream.h"
#include "ace/Svc_Handler.h"
class Connection_Handler : public ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
{
public:
virtual int open (void *);
// Initialize the <Connection_Handler> and make it an Active Object.
virtual int close (u_long);
// Terminate the <Connection_Handler>.
virtual int svc (void);
// Run the <Connection_Handler>'s main event loop.
protected:
virtual int handle_close (ACE_HANDLE,
ACE_Reactor_Mask);
// Signal the Active Object to stop when called.
virtual int handle_input (ACE_HANDLE);
// Handle input from the client.
virtual int handle_timeout (const ACE_Time_Value &tv,
const void *arg);
// Handle timeouts.
virtual int handle_signal (int signum,
siginfo_t *,
ucontext_t *);
// Handle timeouts.
sig_atomic_t finished_;
// Keeps track of whether we're done.
};
#endif /* ACE_CONNECTION_HANDLER_H */
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