📄 process_manager_spawn.cpp
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// Process_Manager_Spawn.cpp,v 1.2 2004/01/07 22:40:16 shuston Exp
#include "ace/OS_NS_unistd.h"
#include "ace/Log_Msg.h"
// Listing 0 code/ch10
#include "ace/Process_Manager.h"
static const int NCHILDREN = 2;
int ACE_TMAIN (int argc, ACE_TCHAR *argv[])
{
if (argc > 1) // Running as a child.
{
ACE_OS::sleep (10);
}
else // Running as a parent.
{
// Get the processwide process manager.
ACE_Process_Manager* pm = ACE_Process_Manager::instance ();
// Specify the options for the new processes
// to be spawned.
ACE_Process_Options options;
options.command_line (ACE_TEXT ("%s a"), argv[0]);
// Spawn two child processes.
pid_t pids[NCHILDREN];
pm->spawn_n (NCHILDREN, options, pids);
// Destroy the first child.
pm->terminate (pids[0]);
// Wait for the child we just terminated.
ACE_exitcode status;
pm->wait (pids[0], &status);
// Get the results of the termination.
#if !defined(ACE_WIN32)
if (WIFSIGNALED (status) != 0)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("%d died because of a signal ")
ACE_TEXT ("of type %d\n"),
pids[0], WTERMSIG (status)));
#else
ACE_DEBUG
((LM_DEBUG,
ACE_TEXT ("The process terminated with exit code %d\n"),
status));
#endif /*ACE_WIN32*/
// Wait for all (only one left) of the
// children to exit.
pm->wait (0);
}
return 0;
}
// Listing 0
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