📄 pi8.nfo
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This info file is placed into the public domain by its author, CareyBloodworth, on Sept 24, 1996. This info file just describes some of thethoughts I had while writing the arctangent pi program.PI programs are a carefull collection of compromises. It's notpossible to write a single program that will be suitable for allcircumstances.There are a number of things you need to think about before youactually start writing the program. And many of them areinter-related.Questions like:What is the maximum size of the calculation? It's not possible tomake it so generic that it will be convenient for a few thousanddigits, but still be capable of generating millions.Are other people going to have to understand the program? Peoplewho perhaps have little to no pi programming experience?What type of hardware will the program be run on? How powerful?What formula should you use?What base will you work in?Do you want to print out the digits while the calculation is going,or wait until it's done?What language will the program be in? Some languages are moresuitable than others, and some formulas are more suitable for somelanguages than others.What will the failure point be?Okay....It has to be fully in C, since that would make it portable.We've got a variety of bases, work sizes, and formulas to choosefrom.For the base, I'm going to work in some power of 10. That makes iteasy to print. It does take a bit more memory than some power oftwo, but since we are working in C, there is no advantage toactually working in either one. So, I might as well go with what'seasy to print.In an effort to keep things simple, that limits the selection tomostly arctangent formulas.For the arctangent formulas, I'm going to use:pi=16arctan(1/5)-4arctan(1/239)pi=32arctan(1/10)-4arctan(1/239)-16arctan(1/515)pi=8arctan(1/3)+4arctan(1/7)pi=16arctan(1/5)-4arctan(1/70)+4arctan(1/99)pi=12arctan(1/4)+4arctan(1/20)+4arctan(1/1985)That should provide enough cross checking so the user can alwaysverify their calculations. They aren't the most efficient, butarctangents are O(n^2) anyway.To calculate the limit of the formula, we have to consider that weare working in C, and that our variables need to be able to hold themaximum divisor times the base size. Formula wise, it would be: BASE*MaxDivisor=MaxUintFor a 16 bit integer and our base of 10, it'd be: 10*MaxDivisor=65535 MaxDivisor=6553To determine how many digits this would be capable of generatingthat are 'guaranteed' correct, you use the relationship between thedivisor and the number of digits. NumDigits=MaxDivisor*log10(term)The 'term' is the lowest part of the arctangent relationship. Forthe classic pi=16arctan(1/5)-4arctan(1/239), we'd use the 5, sincethat is the part that will require the most number of divisions andbe the part to most likely overflow.(Note: This formula could be recast to calculate what the MaxDivisor would be. If you do, you'd need to add 4. That won't be exact, but it'll be 'close enough for government work'.) So, let's calculate a few limits.16 bit integers:For base 10, the max divisor would be 6553So, the number of digits possible would be: 3: log10(3) * 6553 = 3126 4: log10(4) * 6553 = 3945 5: log10(5) * 6553 = 458010: log10(10)* 6553 = 6553That's way too low. With assembler, or careful coding, it would bepossible to go all the way up to a max divisor size of 65,535,allowing about 64k digits with the arctan(10) formula. But that'sstill too low.32 bit integers:For base 10, the max divisor would be 429496729So, the number of digits possible would be: 3: log10(3) * 429496729 = 204,922,018 4: log10(4) * 429496729 = 258,582,797 5: log10(5) * 429496729 = 300,205,33010: log10(10)* 429496729 = 429,496,729That's more than what I need! So, let's try a larger base. Say,10032 bit integers:For base 100, the max divisor would be 42949672So, the number of digits possible would be: 3: log10(3) * 42949672 = 20,492,201 4: log10(4) * 42949672 = 25,858,279 5: log10(5) * 42949672 = 30,020,53310: log10(10)* 42949672 = 42,949,672That's still more than I really need. It would work, but it justseems a shame to waste the extra space that I'm not going to use.32 bit integers:For base 10,000, the max divisor would be 429496So, the number of digits possible would be: 3: log10(3) * 429496 = 204,922 4: log10(4) * 429496 = 258,582 5: log10(5) * 429496 = 300,20510: log10(10)* 429496 = 429,496That's not enough. It would certainly work for most situations, butI did sort of set that arbitrary limit of being able to reach onemillion.So, it looks like the best we can do with 32 bit integers is to havea base of 100. And of course, a base of 100 fits into an char.Just for curosity, I'm going to try it with the floating point type.There wouldn't be any point in doing it with a 'float', since thathas only 24 bits of mantissa. Double's though might be useful.C's 'double' type, with 53 bits of mantissa.For base 10,000 the max divisor would be 9e11So, the number of digits possible would be: 3: log10(3) * 9e11 = 4e11 4: log10(4) * 9e11 = 5e11 5: log10(5) * 9e11 = 6e1110: log10(10)* 9e11 = 9e11That's _way_ too many. So I'm going to go for a base a 1e9. That'sthe largest power of 10 that will fit into a long integer.C's 'double' type, with 53 bits of mantissa.For base 1,000,000,000 the max divisor would be 9,007,199So, the number of digits possible would be: 3: log10(3) * 9,007,199 = 4,297,526 4: log10(4) * 9,007,199 = 5,422,874 5: log10(5) * 9,007,199 = 6,295,76110: log10(10)* 9,007,199 = 9,007,199Alright! That looks a lot better! We are getting a lot of digitsfrom each piece of 'work' that we do, and the limit is high enoughto be useful, but low enough to not be rediculous.Well...! It looks like we have two possibilities. 32 bit integersand a base of 100, or use the FPU and a base of 1e9. Well, mostcomputers do have a FPU. And the larger base would make it moreefficient. But that would penalize the few computers that don'thave a FPU.Fortunately, I don't have to actually decide! As long as I keep thecode generic, and limit the number of optimizations, I should beable to do _both_ forms, selectable with a compile time 'define'!
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