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📄 rlvalue.txt

📁 国外网站上的一些精典的C程序
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            A Brief Tutorial on Pointers, Lvalues, & Rvalues      a public domain tutorial by Ruurd Pels (FidoNet 2:282/317.19) Q: Okay, I'm kinda new to C, and I was reading that this following example Q: would not be good to do: main() { Q:         int *iptr; Q:         *iptr = 421; Q:         printf("*iptr = %d\n",*iptr); Q: } Q: It was saying that you could get away with it, but in larger programs it Q: can be a serious problem. It says that it is an uninitialized pointer. A: Contrary to what they (the book) told you, you CANNOT get away with     uninitialized pointers, period. Q: How do you initialize pointers? A: Some insights:1.  A variable, any variable, has, among others, two properties called the    rvalue and the lvalue. 'l' and 'r' stand for 'left' and 'right'.  What is    the meaning of these properties. Consider assignment:        int l = 2;        int r = 3;        l = r;        <----    Conceptually speaking, what basically happens is that the compiler takes    the address of 'r' and retrieves the value stored at that address.  To    obtain the address, it uses the rvalue of 'r'. Now it is clear that    rvalues are used at the right hand side of the assignment operator to    obtain the address to use.    Then, the value retrieved from 'r' is put in the lvalue of 'l', then,    'l'-s rvalue is used to obtain the address where to store that value.    Definitions:    rvalue    the attribute of a variable that holds the address where              that particular variable is stored.    lvalue    the attribute of a variable that holds the value of the              variable.    Conclusions:    -   If you never assign a value to a variable's lvalue, that lvalue is        undefined!    -   The effect of using undefined lvalues is undefined, possibly        harmful, and sometimes interesting ;-)    -   A variable is a tuple(address, value). See "Aside".    -   Assigning to rvalues is the job of the compiler.    -   Assigning to lvalues is the job of the programmer.    Aside:    In fact, a variable is tuple(storage, scope, type, address, value):    storage     :   where is it stored, for example data, stack, heap...    scope       :   who can see us, for example global, local...    type        :   what is our type, for example int, int*...    address     :   where are we located    value       :   what is our value2.  A pointer is not a second class citizen. It has exactly the same proper-    ties as any other variable. The fun thing is that a pointers lvalue is    actually the rvalue of another variable, namely the variable it points    to.  That means that before we can use that lvalue, we first must assign    a correct value to it, because if we do not, that lvalue is undefined.    That is where the referencing operator '&'. comes into play. Consider:        int  v = 3;        int* p;        p = &v;         <----    What the &-operator does is a modification of what happens at the left    side of the assignment. Basically it tells the compiler not to use 'v'-s    rvalue to obtain the address where the lvalue of 'v' is stored, but it    tells it to use the rvalue of 'v' as the right hand side of the    assignment.  It then proceeds as normal, assigning the value obtained to    the lvalue of p and storing that at the address contained in the rvalue    of p.    What we have now is a p with an rvalue that is equal to the address where    p is stored, and an lvalue that is equal to the address where 'v' is    stored.  Bingo! We initialized a pointer.    Conclusion:    -   The meaning of the symbol '&' in the context of a variable is        "take-the-address-instead-of-the-value"3.  Now, all we need is a method to obtain the lvalue of 'v' through the    pointer p. That is where dereferencing operator '*' comes into play.    Consider:        int   n;        int   v = 3;        int*  p = &v;        n = *p;         <----    Now what happens, is that the *-operator tells the compiler to use the    lvalue of p to use as an rvalue to obtain the proper lvalue. What happens    exactly is:    -   Take the rvalue of p.    -   Obtain the lvalue of p.    -   Use the lvalue of p as an rvalue to obtain the lvalue of the        variable pointed to.    We call this process "dereferencing", that is, the pointer refers to    another variable (possibly another pointer) and we follow that reference    to arrive at the place we want to be.    Conclusion:    -   The meaning of the symbol '*' in the context of pointers is        "use-my-value-as-address".Well, the answer is there. To initialize a pointer, we must point it toanother variable by means of the &-operator. To obtain the value of thevariable pointed to, we use the *-operator. However, keep in mind thatoperators & and * can have a different meaning in other contexts (notablybitwise AND and multiplication).Grtz, RFP ;-)

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