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📄 lld.c

📁 国外网站上的一些精典的C程序
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    va_end( DataPtr );    return Retval ;}int LLDnodeAdd( int List, ... )          /* insert _AFTER_ current node */{    va_list DataPtr ;    int Retval ;    /* set DataPtr to the address of "..."       then action, cleanup and return.    */    va_start( DataPtr, List );    Retval = LLDnodeAddFrom( List, DataPtr );    va_end( DataPtr );    return Retval ;}int LLDnodePrepend( int List, ... )             /* insert as first node */{    va_list DataPtr ;    int Retval ;    /* set DataPtr to the address of "..."       then action, cleanup and return.    */    va_start( DataPtr, List );    Retval = LLDnodePrependFrom( List, DataPtr );    va_end( DataPtr );    return Retval ;}int LLDnodeAppend( int List, ... )               /* insert as last node */{    va_list DataPtr ;    int Retval ;    /* set DataPtr to the address of "..."       then action, cleanup and return.    */    va_start( DataPtr, List );    Retval = LLDnodeAppendFrom( List, DataPtr );    va_end( DataPtr );    return Retval ;}int LLDnodeInsertFrom( int List, void * Source ){                                       /* insert _BEFORE_ current node */    struct Node * New ;    assert( (unsigned) List < ListCount );    /* create new node if possible    */    New = NODE_MALLOC( List );    if( NULL == New )    {        return ERR_MEMORY ;    }    /* fill node with data, link to next and previous nodes       and adjust current node pointer    */    memcpy( & New->data, Source, ListControl[ List ].itemsize );    New->next = ListControl[ List ].current;    New->prev = ListControl[ List ].current->prev;    ListControl[ List ].current->prev = New ;    New->prev->next = New ;    ListControl[ List ].current = New ;    return NO_PROBLEMS;}int LLDnodeAddFrom( int List, void * Source ){                                        /* insert _AFTER_ current node */    struct Node * New ;    assert( (unsigned) List < ListCount );    /* create new node if possible    */    New = NODE_MALLOC( List );    if( NULL == New )    {        return ERR_MEMORY ;    }    /* fill node with data and link to next and previous nodes       with special handling when the current node pointer points       to the dummy tail node: i.e it is an empty list.       (the same case in a non-empty list is made not to occur.)    */    memcpy( & New->data, Source, ListControl[ List ].itemsize );    if( NULL != ListControl[ List ].current->next )        ListControl[ List ].current = ListControl[ List ].current->next ;    New->next = ListControl[ List ].current;    New->prev = ListControl[ List ].current->prev;    ListControl[ List ].current->prev = New ;    New->prev->next = New ;    ListControl[ List ].current = New ;    return NO_PROBLEMS;}int LLDnodePrependFrom( int List, void * Source ){                                               /* insert as first node */    struct Node * New ;    assert( (unsigned) List < ListCount );    /* create new node if possible    */    New = NODE_MALLOC( List );    if( NULL == New )    {        return ERR_MEMORY ;    }    /* fill node with data and link to dummy head and actual first nodes    */    memcpy( & New->data, Source, ListControl[ List ].itemsize );    New->prev = ListControl[ List ].first;     /* == .first->next->prev */    New->next = ListControl[ List ].first->next;    ListControl[ List ].first->next = New;    New->next->prev = New ;    /* Prevent .current from pointing at the dummy tail       (New is the only normal node...)    */    if( NULL == ListControl[ List ].current->next )        ListControl[ List ].current = New;    return NO_PROBLEMS;}int LLDnodeAppendFrom( int List, void * Source ){                                                /* insert as last node */    struct Node * New ;    assert( (unsigned) List < ListCount );    /* create new node if possible    */    New = NODE_MALLOC( List );    if( NULL == New )    {        return ERR_MEMORY ;    }    /* fill node with data and link to dummy tail and actual last nodes    */    memcpy( & New->data, Source, ListControl[ List ].itemsize );    New->next = ListControl[ List ].last ;      /* == .last->prev->next */    New->prev = ListControl[ List ].last->prev;    ListControl[ List ].last->prev = New ;    New->prev->next = New ;    /* Prevent .current from pointing at the dummy tail       (New is the only normal node...)    */    if( NULL == ListControl[ List ].current->next )        ListControl[ List ].current = New;    return NO_PROBLEMS;}void LLDnodeDelete( int List ){    struct Node * Old = ListControl[ List ].current ;    assert( (unsigned) List < ListCount );    if( NULL == ListControl[ List ].current->next )    {        return ;  /* don't delete dummy tail node (list is empty) */    }    /* adjust links    */    Old->prev->next = Old->next ;    Old->next->prev = Old->prev ;    /* adjust current node pointer       prevent it from pointing to the dummy tail node    */    if( NULL != Old->next->next )        ListControl[ List ].current = Old->next ;    else        ListControl[ List ].current = Old->prev ;    NODE_FREE( Old );    return ;}int LLDnodeFind( int List, CompFunPtr Compare, void * DataPtr ){                        /* FindFirst/FindNext format may be needed ... */    int RetVal ;    assert( (unsigned) List < ListCount );    if( NULL == ListControl[ List ].first->next->next ) /* empty list ? */    {        return 2; /* a compare usually returns just -1, 0 or 1 !!! */    }    /* note: current->next will never be NULL in a non-empty list */    if( NULL == Compare ) /* default to memcmp with .itemsize */    {        while( 0 != (RetVal = memcmp( DataPtr,                                      & ListControl[ List ].current->data,                                      ListControl[ List ].itemsize ))               && NULL != ListControl[ List ].current->next->next )        {            ListControl[ List ].current=ListControl[ List ].current->next;        }        return RetVal ;    }    else    {        while( 0 != (RetVal = (*Compare)( DataPtr,                                   & ListControl[ List ].current->data ))               && NULL != ListControl[ List ].current->next->next )        {            ListControl[ List ].current=ListControl[ List ].current->next;        }        return RetVal ;    }}/* ---- current node pointer management ------------------------------- */int  LLDnodePtr2First( int List ){    assert( (unsigned) List < ListCount );    ListControl[ List ].current = ListControl[ List ].first->next ;    return NULL != ListControl[ List ].first->next->next ;}int  LLDnodePtr2Last( int List ){    assert( (unsigned) List < ListCount );    ListControl[ List ].current = ListControl[ List ].last->prev ;    return NULL != ListControl[ List ].last->prev->prev ;}int  LLDnodePtr2Next( int List ){    assert( (unsigned) List < ListCount );    if( NULL == ListControl[ List ].current->next       /* empty list ? */        || NULL == ListControl[ List ].current->next->next ) /* at end ?*/    {        return 0 ;             /* do not allow the current node pointer */    }                          /* to point at the dummy tail node ...   */    ListControl[ List ].current = ListControl[ List ].current->next ;    return 1 ;}int  LLDnodePtr2Prev( int List ){    assert( (unsigned) List < ListCount );    if( NULL == ListControl[ List ].current->prev       /* empty list ? */        || NULL == ListControl[ List ].current->prev->prev ) /* begin ? */    {        return 0 ;             /* do not allow the current node pointer */    }                          /* to point at the dummy head node ...   */    ListControl[ List ].current = ListControl[ List ].current->prev ;    return 1 ;}/* ---- stored data management ---------------------------------------- */int LLDnodeInt( int List ){    return ListControl[ List ].current->data;}long LLDnodeLong( int List ){    return *((long *) &ListControl[ List ].current->data );}void * LLDnodePtr( int List ){    return *((void **) &ListControl[ List ].current->data );}void FAR * LLDnodeFptr( int List ){    return *((void FAR **) &ListControl[ List ].current->data );}int LLDnodeDataTo( int List, void * Destination ){    if( NULL != Destination )    {        memcpy( Destination,                & ListControl[ List ].current->data,                ListControl[ List ].itemsize );    }    return ListControl[ List ].itemsize ;       /* size needed for blob */}/* ==== LLD.c  end ==================================================== */

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