⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 c_port.txt

📁 国外网站上的一些精典的C程序
💻 TXT
字号:
=====[ Ed Hopper's BBS #1 ]=====[  8-04-91 ]=====[  9:55.22 ]=====Date: 08-02-91 (09:40)       C-Lang Number: 26406 (Echo)  To: ALL                      From: JOSEPH CARNAGE                  Read: 08-03-91 (10:56)City: DUNEDIN FL                   Last On: 02-28-91 (22:53)Subj: Portable, clean code #1                 How to write portable clean source code               ---------------------------------------A common concern with programmers new to Axiom is writing portablecode.  There a number of tricks and guide lines which may help withthis.  In no particular order:  --  Use full ANSI prototypes with all arguments declared.  For      function pointers, declare their expected arguments.  For      prototypes for functions which accept function pointers, do not      declare the expected arguments for the function pointer      argument.      It is good practice to put dummy variable names in prototypes as      this adds readability.  --  Explicitly type all variables and functions.  Never rely on them      defaulting to int.  --  Pay a little care to the ternary operator ? :, and parenthesize      heavily.  A very few compilers have problems with the default      order of evaluation for the ternary operator.  --  Never ever name a variable identically to a function.  This is      most especially true of statics or globals.  This sort of error      can cause weird hidden linker problems which cause bizarre      results at runtime and are difficult to trace.  --  Never ever name a screen, form, data field etc identically to a      variable or function as this can cause weird and non-reported      linker errors in the final executable which can be very      difficult to locate.  --  Do not nest comments.  If you want to block off a section of      code temporarily, use #ifdef/#endif.  eg.           ...code...         #ifdef JUNK /* Unwanted code */           ...more code...         #endif /* JUNK */           ...yet more code...  --  Run PC-Lint on all code, and handle ALL errors and warnings.  --  Read the "Frequently Asked Questions" document and understand      fully.  --  Read K&R thoroughly and everywhere it mentions "implementation      dependant", or "new" features not "supported by all compilers",      avoid those areas.  Examples are bit fields, passing structures      to functions, returning structures from functions, and the      volatile type.  These are not supported by all compilers.  --  In areas where the ANSI standard advances on the old K&R, but      still allows the K&R form, follow K&R.  An example is using      function pointers.  If you are unsure what areas this covers,      don't worry, just stick with K&R.  eg.      Given:        int (*prj_afunc) (); /* Pointer to function which returns int */      ANSI allows the pointed to function be called as so:        prj_afunc (xxx, yyy);      K&R specifies that it should be called:        *prj-afunc (xxx, yyy);      Use the K&R form, which ANSI still allows, and all compilers      support.  --  Do not use the new // comments.  Stay with the /* comment */      form.  --  Do not indent #ifdefs, #defines, #pragmas, or other preprocessor      directives.  Some compilers allow code as such:        #ifdef DEBUG          #define TEST 1        #endif      or        #ifdef FINAL        #  ifdef DEBUG        #    define TEST 1        #  endif        #endif      But by no means all.  Use white space if needed to delineate      #ifdef/endif blocks and comment liberally:        #ifdef FINAL        #ifdef DEBUG        #define TEST 1        #endif /* DEBUG*/        #endif /* FINAL */  --  Do not use the ANSI string literal concatenation features.  eg.        printf ("This is ANSI but"        "unportable code.\n");      for long string literals.  Under ANSI the compiler should      concatenate the two string literals into one, but not all ANSI      compilers support this feature yet.  If you need a very long      string literal use a form as so:        printf ("%s%s",        "this is",        "portable code.\n");      or just use a very long string literal.  --  Stay away from ints except for trash and temp values.  Ints vary      in size depending upon the memory model under DOS, and legally      may be any size between shorts and longs inclusive.      Try to use shorts or longs if possible, as these are of fairly      constant size on most platforms.  On most platforms, but by no      means all, shorts are usually words and longs word pairs.  --  Beware of assigning a pointer of one type to a pointer of a      higher type.  Most platforms seem to insist that the addresses      stored in pointers are aligned per the pointer's base type.      What this means is that the value stored in a pointer to a long,      in itself will be aligned as a long is.  If longs are aligned      on even word boundaries, then so will the value of long pointer.      This can result in memory alignment errors which can be      extremely difficult to track down.  Casting will not help.      DOS has few memory alignment requirements, but for Unix and VMS      you can expect types to be aligned to their sizes (see the      compiler manuals for specifics).  What this means to pointers is      that with code such as:        short *pj2_value;  /* Assume that shorts are aligned to words */        long *pj4_number;  /* and longs to even word boundaries */        pj4_number = pj2_value;      that the value assigned to pj4_number may be as far as two bytes      different from that in pj2_value.  ie        Let's say that the address stored is pj2_value is:          *pj2_value == 0000:0006 /* Aligned to word */        and you make the assignment:          pj4_number = pj2_value;       After this, the value of pj4_number will be either 0000:0004,       or 0000:0008 to shift it to even word alignment.  The       direction of the shift seems to be compiler/implementation       dependant.       This bug is often erratic at runtime depending upon the       alignment of automatics.  This sort of bug is especially       difficult to track when coming up from a void pointer.  --  Be wary of relying on memory alignment in structures and      unions.  Different compiler implementations align differently,      and #pragmas or command line arguments to the compiler can      change alignment at compile time.  See the compiler manuals for      specific details.      This will usually require you to either read in each member      individually, or to perform explicit padding when reading      structure data from disk.  eg. lic1.c & v_lic_pad() in the Axiom      library.  --  Where possible use sizeof(identifier) rather than sizeof(type)      or a #defined constant. This can help in tracing down bugs and      makes for greater readability.  eg.          #define M_DATA 100          short aj2_numbers[M_DATA];        /* This example requires the reader to remember that        aj2_numbers has M_DATA elements, is overly complex, and        presumes that aj2_numbers will always be shorts.  This code        will likely break if anything is later changed. */          memcpy (aj2_numbers, pj2_input, M_DATA * sizeof (short));        /* This is ideal -- sizeof(aj2_numbers) will return the total        space allocated to the array, no matter what the type may be,        or what is changed later.  It makes no assumptions of the        reader. */          memcpy (aj2_numbers, pj2_input, sizeof (aj2_numbers));  --  Beware of comparing structures or unions with functions such as      memcmp() as the padding/alignment spaces will have random and      likely different values.  If you need to compare structures      you'll have to do it member by member.  --  Never assign structures to each other directly.  Some compilers      allow structure assignments, some don't.        struct t_data s_struc1;        struct t_data s_struc2;        s_struc2 = s_struc1; /* Unportable code */      Note however that you can copy structures via pointers as need      be:        struct t_data *ps_struc1;        struct t_data *ps_struc2;        ps_struc1 = xxx;        ps_struc2 = yyy;        *ps_struc2 = *ps_struc1; /* Copy structure 1 to 2 */      Rather than assigning each member over individually.  The      functions memcpy() and memmove() are other portable ways.  --  Beware of passing chars or shorts to functions.  These get      promoted to ints, and with some compilers problems from there on      out abound horrendously.  This is especially true of chars where      some compilers occasionally extract the wrong byte from the      promoted int in the receiving function.  --  Be careful passing floats to functions as some compilers promote      floats to doubles when passing them as an argument.  This can      cause spurious warnings and strange side effects.  --  Explicitly cast assignments and expressions as needed, and      carefully watch that you really don't need to make those      identifiers of that type originally.  While the promotion order      is constant across implementations, the size of the types      aren't.  This can cause difficult side effects.      If your code needs a lot of casts to get past Lint, then you      probably need to rethink some of your approaches.  --  Take care to cast all #defined constants if in doubt.  For large      values (longs), always cast as longs, or place an 'L' at the end      of the constant.  Some compilers handle this area erratically if      left up to them.  --  Never ever rely on order of evaluation of function parameters.      This can occur when listing a function call as a parameter to      another function, or as an unintentional side effect from passing      assignments or function calls as parameters.        char *pc_modify (char *);        printf ("This string [%s] becomes [%s]\n",        pc_string, pc_modify (pc_string)); /* Bad code */  --  Do not use NULL for anything but pointers.  Do not use NULL for      string terminations: use the ASCII constant NUL, '\0', or a      #defined type which equates to that.  --  Never EVER pass a #defined macro an incremented or decremented      value (++,or  --) or an assignment as a parameter.  This is      because many #defined macros may reference their arguments      multiple times.  This is especially true of the macros #defined      in ctype.h.      eg.        #define iscsymf(c)   (isalpha(c) || ((c) == '_'))     If called as so:       iscsym(var++);     it will be expanded by the preprocessor to:        (isalpha(var++) || ((var++) == '_'))     with var being incremented twice.  --  Avoid passing any functions incremented or decremented values      ("++" or "--"), or assignments.  Some standard and commercial      library calls are actually #defined macros.  This type of      "error" can lead to order of evaluation problems as different      compilers process function arguments in different orders.  --  Explicitly initialise pointers.  Do not rely on calloc(),      memset() or other such functions to initialise pointers.      Initialise them explicitly."K&R" as mentioned above refers to "The C Programming Language"written by Brian W Kernighan & Dennis M Ritchie."PC-Lint" is a commercial version of Lint for the PC, as sold byGimpel Software.  PC-Lint is generally acknowledged as the tightestand most discerning Lint on any platform.There are several books which cover the areas of portable code whichmay also help:      "C Programming Guidelines"      by Thomas Plum      pub. by Plum Hall      ISBN 0-911537-03-1      "Portability and the C Language"      by Rex Jaeschke      pub. by Hayden Books      ISBN 0-672-48428-5      "Portable C Software"      by Mark R. Horton      pub. by Prentice Hall      ISBN 0-13-868050-7      "Portable C"      by Henry Rabinowitz & Chaim Schaap      pub. by Prentice Hall      ISBN 0-13-685967-4      "Portable C and Unix System Programming"      by J.E. Lapin      pub. Prentice-Hall      ISBN 0-13-686494-5[END]

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -