📄 ansitest.c
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ANSITEST.C * * * * Demonstration of ANSICODE.H (includes ANSI detection) * * * * Donated to the public domain 96-11-12 by * * Tom Torfs (tomtorfs@www.dma.be, 2:292/516@fidonet) * * * * The ANSI detection in this module is not the usual method, * * but unlike most of the other methods it allows detection * * through a serial connection etc. (e.g. BBS software) * * * * This module requires DOSGETCH.ASM. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include <stdio.h>#include <stdlib.h>#include <time.h>#include <dos.h>#include "ansicode.h"#include "dosgetch.h"int main(void){ int ch; int x,y; clock_t waitclock; ANSI_report(); waitclock = clock() + CLK_TCK; /* wait at most 1 second */ do ch = dosgetch(); while (ch==EOF && clock()<waitclock); if (ch!=27 || scanf("[%d;%dR",&y,&x)!=2) { printf("No ANSI screen driver detected.\n"); return 1; } ANSI_attrcolor(ANSI_WHITE,ANSI_BLUE,ANSI_BOLD); ANSI_cls(); ANSI_fgcolor(ANSI_RED); printf("Very primitive ANSI screen I/O demonstration\n\n"); ANSI_fgcolor(ANSI_GREEN); printf("The cursor position at startup was %d,%d.\n",x,y); ANSI_fgcolor(ANSI_WHITE); ANSI_locate(1,12); printf("On a regular screen this should be about the middle.\n"); ANSI_down(2); printf("And this is a few lines lower.\n"); ANSI_locate(1,25); ANSI_attrib(ANSI_BLINK); printf("Press any key to continue..."); /* no \n, don't want to scroll */ doswaitkey(); ANSI_videomode(ANSI_640x350x2); ANSI_attrcolor(ANSI_WHITE,ANSI_BLACK,ANSI_NORMAL); ANSI_cls(); printf("You like EGA 640x350x2 graphics mode ?\n\n"); printf("If not, press a key...\n"); doswaitkey(); ANSI_videomode(ANSI_80x25); ANSI_attrcolor(ANSI_WHITE,ANSI_RED,ANSI_BOLD); ANSI_cls(); printf("Aah that's better...\n\n"); printf("Press any key to exit...\n"); doswaitkey(); ANSI_attrcolor(ANSI_WHITE,ANSI_BLACK,ANSI_NORMAL); ANSI_cls(); return 0;}
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